Why Price Cosmetics Like Insulin?

Whenever I see someone with a shop cosmetic I immediately kick them out of my group

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Shareholders are entitled to maximum profts.

the problem is that they forgot we are just humans and we have emotions.

data sure dont lie, but they also dont reflect on how human act

at least for me, if i am happy and enjoying something, my grasp of my wallet tend to be a lot looser and i tend to spend a lot more than i am happy.

when they keep trying to squeeze every penny out of me, at every chance they get, all it does is pissed me off and now i wont even give them a freaking dollar.

At the end of the day, i think they should just focus on making a good game, and naturally the money will flow.

look at helldivers 2, even after the sony crap it is still selling like hot cakes. A LOT of people buy super credits even though they can be farmed easily.

A good relation with your customer goes a LONG LONG way and those data analyst clearly did not take account into that

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ok, I guess you are the only 1 who have thought of this.

thank you for the brilliant idea.

the most expensive thing in most video games are the graphics. so the cost of new graphics is the MFG cost. they know exactly what the risk and ROI is for any graphic set, which is why you don’t see the obvious cool ones come down in price and some of the lames do.

The entire point of making things expensive is so that when they lower the price they get far more people purchasing them.

I was a diablo 4 whale. i have every MTX through season 2 including the promotional items from various countries around the world.

The counterpoint is that blizzard is easily amongst the holders of the most data of any AAA studio with MTX, from wow/ow/hots/etc. HOTS cosmetics were absurdly expensive and I had the same argument that I would buy any that came down to $5 or whatever, and they would here and there, but not frequently enough to make any sense.

Diablo Immortal probably made more off of the vast minority of whales than everyone else put together, enough to sustain the game to this day.

I stopped collecting “everything” when they added the PVP achievement in whatever season that I would never be able to gain without cheesing it on a discord via kill trading or whatever. They lost a whale with that one, but the amount of money I spent probably makes up for everyone in here x 100 who “wouldn’t buy anything that wasn’t $1” and if everyone in this thread bought every MTX for $1 that wouldn’t make up for me being a season1-2ish whale.

so while the data doesn’t reflect true individuality, the data does know how many whales are doing what i did for every season since and how much money they’d gain or lose by even lowering the price a penny.

My last tally was a few thousand dollars to have everything possible as of beginning of s2

The problem is that in-game the looks aren’t distinct enough. nobody is going to be like “woah look it’s the korean burger king necro set” but in ow2 it is distinct to see a pink mercy because it was a pay-only cosmetic from ow1 which was very generous with how cosmetics were obtained. i was only missing a few out of thousands of cosmetics going into ow2, and suddenly those few cost $30+ each? lol?

something as simple as a leaderboard that shows your paperdoll will increase MTX sales, d3 had that and you’d see all the meme cosmetics… it was the entire purpose of adding the loading screens where you could see your party’s full cool graphics. but without any real random group matchmaking, it’s not doing anything

This is a gross overstatement. the amount of playing you’d have to do to afford everything without buying credits is far past most people’s tolerance for the game. and the people who are really nolifing it will not mind spending $20 every so often to get the new things they want, because you’re not buying pure cosmetics you are buying gameplay variety.

you can trivially beat everything in the hardest difficulty without buying any MTX, but a lot of the fun is in trying some goofy new item when you’ve already farmed the mission ad nauseum. farming an enormous amount just to get the supercredits to unlock the ability to farm another enormous amount just to unlock and get the crossbow, just to meme on a map or two before getting bored? Nah, the person who does that drops the $ to unlock and cut that farm down as much as possible.

The whole “you can farm the supercredits” is said by nobody who’s completely done so, it’s a minuscule amount that requires slogging through content you’ve already done a gorillion times to do so.

I think the real characterization of helldivers 2 is people don’t mind dropping $20 a month to support the game and add more variety. D4? Again you could spend $1000 a season just to squint at your character and see some different blotchy hodgepodge most of the time but the game is the same.

ARPGs are also “supposed to be” about finding good loot and rarer things behind greater challenges. Someone showing up with some MTX is meaningless, and it’s salt in the wound when the rewards for the difficult stuff isn’t better than the MTX by design.

yeah i was so disappointed by the store items in general

they look like modified regular armor for the most part, which is very disappointing, and the ones that are actually new designs, are generally very muted, i get it you want that dark and gloomy tune but holy crap can you not do it for store items…

i cant even notice my own armour in a crowd, that is just sad

It really is weird.

I’ve noticed less than 10 players with shop cosmetics since launch.

What’s also weird is how they keep pumping these amazing cosmetics into the shop at absurd prices instead of enriching the game for everyone with any of them.

I browse the cash shop often and always think to myself, “Man, it would be so cool to find this in-game.” Then I leave without ever buying anything because I’m not spending $30 on a set of gear for one class in a game I paid $70 for that already asks me for $10/mo. $6 for a set? My favorite class? That’s definitely more reasonable. Regardless, buying cosmetics will never feel as good as discovering them in-game.

Good thing this season’s battle pass, that I only needed $5 for, gave me the coolest mounts I’ll ever want. The red/white demigod horses are incredible. I only wish I could equip them without any kind of armor.

Cosmetics are very much like insulin in that I don’t need either. Cosmetics are next to pointless to me in a game that hardly shows them and does so in a drab, near-monochrome manner.

You see, you think it’s sad. While I don’t care what anyone thinks besides that I like my mogs and I spend my money how it pleases me.
It always makes me wonder why people feel the need to put down others for how they choose to do something.

I remember when all people wanted was the same skin as everyone else because it mean they’d reached the pinnacle of gear for that season or level or whatever. If you didn’t look like the next guy it meant you were behind or hadn’t found the good stuff yet.

And why don’t we have a Thunderfury yet in this game?!?

Do you realize they are making money on them? I still have my free battle pass from when I bought the (think deluxe version)

People will always buy it.

I still have it from a year ago and do not like anything I have seen.

I would pay 15$/month to have all the cosmetics. Buying one at a time is laughable idea. If they need to make it more random to find its fine. Call 50$ on game price tag, call 15$ on “support game subscription” where subscribed player have access to extra loot tables with cosmetic drops boxes, while regular players would not. Good business, fair moral aspect, game needs money for support, selling cosmetics can fund it, but put in the proper way, not a shop on the street or a garage sale.

You don’t know that. It might as well. Would definitely be a huge increase in sales, there is no doubt in my mind. Obviously we can’t say, whether it’s 50x, 100x, etc. but that ain’t the point

yeah i just hope people would stop complaining and just vote with their wallet, corps never listen to anything other than money

if you keep complaining and keep giving them money, why would they ever change? :frowning:

do you lose all access to it when you stop paying? because that would end up being freaking expensive in the long run.

I agree with OP but they probably have more marketing people and psychologist than game designers at any big game company. They know exactly what they are doing bro.

i am assuming mostly marketing people and not psychologist.

if they did hire one then they hired the absolute worst one or they gave him a wrong direction / unrealistic goal.

theres no way they aimed for this terrible reputation lol

I guess this makes sense cause in Cali even a Big Mac combo at Mcdonalds prob costs them $30 so they think it’s super cheap.