Topic. I think it would be more balanced than the current meta with some classes being able to steamroll T150 while others can barely do T110.
Tier 150 was supposed to be undoable. That hasnt turned out very well. The balance team is scrambling with their pants fallen around their ankles.
They always are. Every season.
They should balance every class with multiple builds to be on par with each other regardless of what pit level. Someone will say “Duhhhh perfect balance is impossible durrrrr duhhhhh I wear my underwear on my head!..” Alright little buddy, that doesn’t mean there should be ZERO EFFORT at attempting to do so. Otherwise if you put half butted effort in you get mediocre garbage can balance. Aim for 7/10 and you will get 4/10. So aim for 10/10 so you can at least hopefully get 8 or 9 out of 10. Make sense?
If you aim for “Good enough” you will get “garbage”. Make sense? Put REAL EFFORT into balance. REAL EFFORT.
At least its not 1 class that can do high pits. So way better than last season
Classes/builds will never be balanced because the seasonal principal of the game is to have a different build tier list each time. Season are not really about new content, there isn’t much (no so bad in S7). Seasons are about the new meta builds. The reason for that is simple. This is what brings back most of the players to the game. If you check the builds around you when playing, you can see that most players choose to play the meta builds, just like everyone was playing SB last season.
If you exclude SB, the classes were more or less balanced in S6 reaching Pit 120/130 max. All Blizzard had to do was nerf SB and leave the rest unchanged. They did nerf SB but also mess up the other classes and we have again builds easily clearing Pit 150. They will keep doing that because that’s what motivates most players to participate in the new season.
They could do it, someone(s) just isn’t very good at math, they could build a giant interlinking calculator that sees how everything interacts with everything, that’s what a company that size should have done in the first place, then they could run statistical averages of the chance to achieve low to high end builds. What I see is lot’s of chewing gum and duct tape, not a lot of measure twice cut once.
Speak for yourself.
The management of current ARPG games is quite psychopathic, imo.
Balance cannot be this accidental; I don’t believe it anymore.
I yearn for the day when gen Z and gen Alpha start to take over the video game world.
The original post is a terrible suggestion. Make T150 too hard to complete. This game cannot have a finish line.
“T4 should be aspirational”.
No, not really. With any of the broken builds/unblanaced/untested builds you can walk into T4 and melt it like it’s Hard mode. Try the same thing on something like a Sorc say, good luck. Have fun.
It’s just another season of zero attempts at balancing, next to zero play testing of their own game and a complete disregard for the general player experience.
The idea that 150 exists and that’s “undoable” is just complete nonsense. If it’s meant to be undoable why for the last 4 seasons has it been cleared in less than two days into a season? They’re literally clueless about a game of their own making.
In other news, the season is done now. Time to uninstall and dine on hope and copium that Season 8 might be better. Though I won’t be holding my breath.
Bring balance to the game. To the classes. To the builds. To the skills.
Make balance great again.
(Or for the first time.)
The funny thing is… the numbers on the way to 60 aren’t bad. It just grows exponentially bad after that and that’s when the human brain faulters because by default we don’t easily comprehend numbers that large in a quick amount of time.
That’s probably why they shortened them to X,XXXK X,XXXM, X,XXXB etc… to help us “visualize” it better. It’s not needed and it would be easier to understand, and balance, at most 100k as an aspirational goal.
The are six different classes and each class has a skill tree, and different paragon boards, and different gear, and different affixes. That’s a lot of variables. In order to balance all the classes all those variables would have to be considered. It would take a team of programmers working for months and years to identify all the different builds possible and work things out. They would have to balance how the weapons and affixes interact among builds.
Once all the different builds are constructed things would have to stay rather static as adding a new weapon or skill would throw everything out of wack. Experimenting and discovering the different classes and builds would become rather stale and cookie-cutter like as everything as been pre-planned.
People would tend to find one build and stick with that build. Since D3 Blizzard has worked to change things around to encourage playing different builds and play styles. The strongest build is always changing and new weapons and skills adds variety.
If you only want to play one class than this might suck but if you go with the flow and try each seasons strongest build it becomes rather fun. Balancing all the classes sounds like a good idea but I think it would get boring. Even if the current system is flawed I think it is still the best option for varieties sake.
Dude, those kids get their entertainment one 2 minute video after another. I absolutely do not want them making games.
Yeah I don’t think people realise it’s not just a case of knowing how to do maths - that cannot be the issue.
The problem is seeing all possible ways something can be used whenever they add it.
Consider there are many people out there whose full time job is playing D4 and making guides and plans for it. And there are more behind the scenes than just the big CCs. They have contacts.
So Blizzard have a team of maybe a few hundred who all work full time and (according to Adam Jackson and there’s no reason not to believe him) spend at least some paid time most days playing some version of D4. That’s really not very much time. And those who can really analyse everything and try to figure out the optimal builds are a small fraction of them.
Contrast that with hundreds of thousands of players at least some of whom play 8h+ per day.
In short they are vastly outnumbered when it comes to finding the most OP combinations. They can crunch the numbers and try to come up with what they think will be best but it’s very easy to miss something.
Honestly, they also probably care less about finding the most OP thing. They care about what most players are doing and they have the analytics to tell them that.
Just as an afternote, I often see this criticism “they don’t play their own game”. Firstly, I think it’s untrue and AJ said as much - they do play and are paid to do so. But it can’t be all they do. But that’s not all that much time compared to gamers.
Furthermore, the main point I want to make, I don’t think it’s reasonable to think they should be spending a significant amount of their spare time also playing D4. I would be great if they did and I bet some of them do. But just because you work on a game during the day doesn’t mean you should be expected to keep playing it all evening. They can and should be allowed to have other favourite games. Not to keep working out of hours. It’s just not that important.
Every build should be able to do T111, which would let them max out their glyphs. After 111, the game should ramp up to impossible difficulty by 150.
I swear though, they could put in a Torment difficulty called Impossible, and there’d still be TONS of players trying it, and some of them complaining they can’t do it.
I don’t quite agree with the fact that Blizzard is unable to balance the game. They just don’t want to do it. When they manage to have a more or less stable situation between some of the classes, they just keep changing stuff the following season, bringing again unbalance. That’s what they do with every new season and they do it on purpose.
I can actually do pit 80 within 5 mins. Its very close… isnt it? …ok…
Helltides, nmd, uber bosses, season content, dark citadel, world bosses, infernal hordes, undercity all capped -pit 65.
“We should all be able to masterblast 150”
Also
“There’s no end game in d4”
Lol pretending this is some master plan, instead of sheer incompentence is hilarious.
So you just copy the broken build every season and make the game even easier than it already is? Why?