Why not create a D3-style Pit experience?

I mean, sure, this has probably been brought up a billion times.
But maybe it’s worth pushing again.
Why not create a D3-style Pit experience?

What do I mean by that?

A more streamlined, endlessly scaling dungeon system—where clearing a dungeon doesn’t matter because you just keep pushing into the next layer. No backtracking, no downtime, just pure progression.

And why aren’t we getting proper feedback at the end, with our exact clear time? Like in D3? Racing against your own times, pushing for efficiency, and having your clan see your progression adds another layer of competition.

And still… no ladder?

The solution is simple. If a skill, seasonal gimmick, or item causes a bug, just have a back-end flag that filters those runs out of the leaderboard. That way, the ladder stays clean, and players are pushed to optimize legitimate builds rather than rely on exploits.

Of course, a ladder alone won’t fix balance issues (just bring every class up to Sorc and Spiritborn levels, and you’ll give people a real reason to grind higher Pits). And yeah, there’s still a glaring lack of an Atlas of Rites or Atlas Tree-style system, where we could customize our season journey, tweak item drop rates, and scale boss difficulty to our liking.

Where’s the risk/reward mechanic? PoE2 has Vaal Orbs. D3 had Angelic Crucibles. Give us a way to push an item beyond its limits.

At the end of the day, this is a core endgame mechanic, and implementing it should be easy. Just log the data, store it in a table, and compare who’s clearing the fastest with which build. Sure, there will be bugs—there always are—but an algorithm can filter out abusers and keep the competition clean.

No need to overcomplicate things. Just take what worked from D3—without making it full-zoom, trillion-damage nonsense—bring it into D4, and give yourselves a few months of breathing room to refine truly unique ideas without endless trial and error.

We need this. We deserve this.

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Or just go play d3. But you guys will get your wish as its already D3.5 Immortal.

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Unfortunatelly it’s what’s going to happen… :sob: :cry: :disappointed_relieved:

PS: Yes, i’m whinning this time… :yawning_face: :yawning_face: :yawning_face:

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Well, I just paid DIII a visit after probably not playing it for years.
It’s not the better game, but it’s not the worse either.
But the developers have already tried to make DIV more similar, but unfortunately took the wrong things, like the ultimate fast leveling process and left out the good things like altar of rites and rifts/pit ladders.
It’s one way to ignore good things, and another to acknowledge them and still go down a unique path.
But currently they are doing neither.
Probably because of all the layoffs and the shrunken core team.
But this small change could help the game.
Pretending to be blind, deaf and dumb will not make DIV better.
Mechanics can help to make the game better so they can focus on balancing and dialing it back down to a slower more intense gaming experience.

What did you do exactly in it, just curious.

I totally get where you’re coming from, but personally, I’ve never been a fan of endless scaling content. For me, there’s something really satisfying about having a clear stopping point where I can look at my build and say, “This is it. This is the finished product.” The idea of pushing for more and more power can feel like it takes away from the sense of completion I get after all the theorycrafting and optimizing. I like the idea of having a goal to work toward that isn’t just about continually scaling up, but about reaching a point where I’ve truly perfected a build.

Endless progression can be fun for some, but I find it less rewarding when there’s no real sense of finality or conclusion with each build. I think it’s great that some want that endless challenge, but for me, having a goal to aim for and hitting that “finished” state is what makes the grind worth it.

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Well, it’s season 34, the first one where they combined the QoL stuff like Altar of Rites with the Angelic Crucible season mechanic and it was pretty fun, obviously not more than a couple days either, but I noticed a few little things that could work for DIV too.
I don’t want a DIII, but I want DIV to have the good stuff and then develop unique ideas around it.

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Agreed, something needs to be done. Here is what I suggested. Could serve to add meaning where there is none currently.

i really don’t want anything from d3 tbh.

almost everyone in the top 200 is botting so no thanks.

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Enjoying S34 of D3 right now. The thing I like about it is that while levelling, if you get almost any legendary item you can make a viable build around it to continue progressing. If they removed sets it would be pretty near perfect. As soon as I get my set and a decent weapon I’m off to T16 and the fun kind of ends but before that it’s pretty great.

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Yes…the sets killed the diversity and we have a lot of unique items and a lot of coding with the 5 rune skills.

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