Why no loot filter?

We get spammed with floods of items. Half of the playtime is heading back to town and salvage / sell / store items.

It wastes the time of players enormously.

It makes no sense to not allow players to set the rules which items they want to salvage / sell / store automatically based on the criteria individually set by every player who wants to use a loot filter.

And those who do not want to use a loot filter, should be given the option to simply turn the loot filter completely off.

Also: Allow players to sell and salvage items from wherever they are. At least give players this option. Those players who still want to head back to town every single time to sell and salvage items should of course still be able to do that.

It is one of the most demanded features for a long time.

WHY does Blizzard not do that? It makes no sense to not give players these options, except if you want that players waste their time.

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Don’t need a loot filter when they itemized the loot drops and made it much easier with less gear to look at. It takes a matter of seconds to go through an inventory of gear a loot filter would be just wasting R&D resources.

There wasn’t a need before but now there is definitely not a need. It takes at least 10 NMD runs to get close to filling your bags on the PTR.

No need of loot filter because you’ll only care about GA/Ancestral gear moving forward.
Magic, Rare and Legendary items will all be trash. Legendaries can only be upgraded to rank 1 and have 1 temper, so you won’t want that.

Then why spam players with unwanted items in the first place?

Now you will probably say “so that players can go to town and salvage those useless items to get materials”.

But then I say: Why then not simply drop those materials directly? Why should players waste their time to get these materials by going to town to the blacksmith and then pick the ones without greater affixes? It doesn’t make sense how it is right now, because it is a stupid waste of time of players.

Also: One tormented boss fight results in getting loot that fills your whole inventory. So already for the second boss fight you have either to go back to town and salvage all the crap to able to pick up all the loot from the second tormented boss fight, OR you have to let items stay on the ground and making the screen unnecessarily complex so that newly dropped items “disappear”, because old items overlapping them.

The inventory is so small and gets filled up so quickly with items that it’s usually only very few minutes until you have to either go back to town or let items lay on the ground not picked up. How can that be a desirable state of the game? To me that is highly undesirable.

Also: “there is no need for a loot filter” is not a valid argument against a loot filter. In fact it is not an argument at all.

Also: The argument by Brink it would “only take a few seconds without a loot filter to clean your inventory” is a bad argument, because you also have to portal back to town every single time and then you have a loading screen and after cleaning the inventory you have to portal back to where you came from every single time and then you have a loading screen again. So the whole process from the realization that your inventory is full over going back to town to salvage the MANY unwanted items to going back to where your came from does not take seconds, it usually takes at least a minute. You can’t also assume that every decision while cleaning the inventory is an easy one. There might occur items where you might struggle with your decision whether to salvage them or not. So you have to think about that item for a few seconds at least to make a reasonable decision and to prevent salvaging an item that was better than the other version of the item that you already had. But in the end it all comes down to this: No, it does not take only seconds and even if it would take only seconds, these seconds would be a waste of time as well compared to the alternative of letting a loot filter do this process for you automatically once you only set the rules for which items to salvage, which items to sell and which items to keep.

Also: There are A LOT of players who DO want a loot filter, because for them it would be such a huge quality of life upgrade. And just because a few players do not feel that they need a loot filter, you cannot speak for others who feel different. Just because YOU as someone who does not want a loot filter, do not want a loot filter, you can’t claim that ALL players do not need a loot filter. You can’t speak for others.

And if a loot filter is what a lot of players wish as quality of life upgrade, then why not implement it as an optional tool that can be deactivated by those players who do not want a loot filter. To give players the OPTION for something regarding quality of life, can never be bad.

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There is no loot filter yet cause blizzard didn’t think we needed it and then they didn’t want to do one while they were redoing the loot system and now I’m guessing we’re back to they don’t think we need it so we just have to keep making these threads and keep bugging them about it to tell them there wrong

That’s a poe thing, smart thing…

We don’t do that sort of stuff here

Plus with S6 loot will be so miserable that you won’t even need any filter, you would end up with 0 items on the floor

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I agree. Trash loot shouldn’t drop in T4 next season.

It won’t anymore. It will only drop 3-4 Uniques and some mats. Rarely GAs, so you still won’t care about those uniques, but at least it won’t fill your inventory anymore.

A loot filter only hides unwanted loot. That’s all it does. If you’ll be only looking for GAs, you can ignore all others items without to pick them up.

To me the loot filter is a short term solution to a bigger issue (having trash loot in higher tiers). So in theory we shouldn’t need loot filter, yet Blizzard didn’t address the main issue and is doing the same thing again in 2.0 by making now all items except GAs being trash.

A loot filter is an absolute must-have. I currently fill up my inventory and 2 tabs in my stash during my runs, then I need to spend 20-30 minutes sifting through it all… Would be nice to have a system automark things I don’t want to my specifications to save me time that could otherwise be spent farming.

It’s really not that big of a deal as long as you know what your looking for going through loot takes a couple minutes no need for a loot filter when they could spend that time on much better needed qol changes!

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I’m about 4 weeks you won’t be doing that anymore. Even in tormented 4 bosses only drop 3 items. I think I got 4 one time.

Because, genius, that’s what D4 is all about, the hunt for better loot, an arpg “looter” shooter.

Tormented bosses drop a lot more than 3 or 4 items.
You get almost a whole bag of loot when you solo them.

Yea now they do, but not in season 6 they don’t. Big changes are coming. It’s in the PTR now.

Game doesn’t drop loot anymore so you won’t need a filter. If you turned a filter on it probably take you 6 seasons to find a piece of gear.

I don’t agree, it won’t be necessary on PC, where you have the mouse and can pick up whatever you want from the ground
On consoles it’s very necessary, because 90% of the time you have to pick up everything and throw away what you don’t want

Also, what I see as very necessary is being able to destroy the objects you don’t want without having to go to the blacksmith, you spend more time traveling to the blacksmith than playing

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Yeah still not important we could use other things much more then a loot filter

bliz has it in its priority list, i can surely tell you that. it will come though in the 2nd expac (so in about 15 months from now)

Well honestly its because of a different design philosphy

Diablo 2 3 and 4 are built around the idea of “loot explosions” being a really fun thing that people enjoying and brings dopamine

Loot filters go against this, unless you in turn make loot extremely common

Why spam threads on the forums about topics that have been rehashed to death?

Huh. Same answer to both questions.