Why isn't more seasonal content made permanent?

Lmao 100% . I got boohoo seasonal content isn’t made eternal and stopped reading. Game is a seasonal game. That’s where the contents going to be. Blizzard don’t want to urge ppl towards eternal

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Diablo 3 did a good job of adding seasonal features like Echoing Nightmares that stayed in the game and added to endgame, but D4 seems stuck on the borrowed powers, wheel of 5 things that you grind and then goes away just like the previous iteration of Vampire/Witch/Construct powers.

Seasonal content is supposed to be temporary. Gives you something not offered in Eternal for a short time then move on to the next new thing. It is what separates the 2 realms.

I just wish it would be the next new thing instead of rename and reuse. A different broken build every season for drive cosmetic sales. It is really became a sad endeavor doing seasonal in D4

They even found a way to screw up Eternal. The one thing it is supposed to have is stability and consistency. Just mind boggling they destroyed current eternal gear in one not so well thought out swoop a few seasons ago.

And that isn’t even the worst blunder they have bestowed upon us.

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@Mantheed

My current impression is that the developers view permanent content as a double-edged sword, with the (non-favorable) potential to make players feel satisfied by only playing in the eternal realm. In other words: I suspect that the devs dont want to grow the game’s base.

Regarding RMT (real-money transactions), it would be interesting to know how much revenue Blizzard generates from players who haven’t completed the seasonal journey and are therefore purchasing seasonal journey levels. This aspect is often overlooked by non-casual players when discussing battle passes. For instance, if each level costs $1 and a player misses 40 levels shortly before the season ends, that would add up to a significant amount of money.

Seen in that context, another user’s idea of bringing the season journey to eternal would help the game to grow beyond its sad state.

Therefore I am genuinely curious about what the roadmap will look like, as I feel that D4 is already in maintenance mode in many areas. The number of permanent item additions looks calculated for a set amount of skills to have their single build option after a set amount of years. And existing systems like the paragon boards or Horde mode is neglected completely.

After 2 years, it really feels like Blizzard follows a rigid path with how things are going. But telling some story left-overs with having ARPG elements on the side is not the game I have hoped for. Currently, I see not much passion by the devs in building the game forward, but I expect more of its fast-food-style gameplay and disposable content, intentionally to avoid making Diablo 4 bigger.

That is my explaination at the moment.

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Poe may be successful but all of the bits of their league that stay behind also make the new player experience more and more overwhelming which is one of the things blizzard is trying to avoid

Secondly blizzard already can’t balance the game so adding in more power creep isn’t going to help anyone

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They can’t balance one set of seasonal powers in any given season, imagine if they kept multiples in. The crazy interactions would be insane.

With the comments we have received from leadership and implementing the same sales tactics in game every season it really isn’t too difficult to see where the game is going. There is so much in the game that needs fixed the list would fill an 8GB SSD yet the cash shop works perfectly and we see new items each season. Seems pretty clear to me.

Prepare for the hoard of white knights. I got the popcorn ready.

Yeah, just think, we’d have malignant hearts, a little mechanical buddy helping out and ooohh more powers, opals, runes, (we’re gonna need some more sockets pronto!), vamp tides and vamp powers, witch tides and witch powers, root dungeons … Yep they need to get on this right away!! :wink:

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Gotta disagree 100% here. Every Diablo 4 Season has jad something carry over.

Vampire Powers stayed around in the form of Aspects.
Construct = Mercenary

S7 is the only season with zero carry-over (thus far). Personally, I think S7 is a testing ground for gems with expanded capabilities and possibly the Roothold dungeon model to “pick your poison”.

they did turn some season 2 vampiric powers into aspects, didn’t they.

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7/10 didn’t read wall of text.

But anyway the whole point of seasons/seasonal is to have the two different play styles one of which noone plays.

Makes no sense i know
But here it is/how it is.

I tend to agree. Yes this is the way seasonal content works but op has a solid point. How many hours of dev time goes into content that just gets archived 3 months later?

I think that more from each season should find itself in the base game.

The trap rooms from season 3 for example, they got a lot of hate but I really liked them. Or Malphas, or Son of Malphas.

And AoZ, they can bind the Glyph to that content so it doesn’t dominate everything else.

Look at PoE 1 as a great example of what happens…it ends up clogging up the game with old content it’s also hard for new players coming in fresh with no idea what’s going on.

I’m not :poop:ing on PoE 1 just an observation

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Yes, and Metamorphosis appears on nearly every character I make. I think it was voted (via the Blizzard survey sent out) as the most popular S2 power.

Moonrise is another that I’ve enjoyed.

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honestly a reason why poe1 never caught my interest the slightest. It was just a huge mess of… well stuff.

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That’s my take too… We can’t just add like, new systems every season indefinitely bc it becomes too much bloat.

D4 feels like it’s having identity crisis that is self-inflicted (like that stick in the bike tire meme), and I think all the competition in the ARPG genre (insanely impressive for being far smaller studios) isn’t helping D4 the way we were hoping… at least, not yet, not fast enough.

I 100% support that we need more permanent content. It’s a huge waste of developer resources to just cycle constantly through new temporary content just to wipe it all after the season ends, on top of that it’s not even available to the whole game. I was the one who made the post Plüsch linked re: bringing seasons to Eternal Realm, but the point of my post was much bigger.

TO BE CLEAR - I strongly feel that the TEMPORARY / Seasonal / “Borrowed” Powers should not continue as-is, and should not be the things being made permanent in the game. That would wreck this game so fast, and it would be absolutely the wrong direction. The entire reason those even exist in the first place is hand-in-hand with their current format of wiping everything as soon as the season is done. It’s intentionally to try to make people feel OP and have fun, cool, dreamy fantasy gotchas every season, to keep the door revolving and keep players coming back.

The entire format is wrong, it’s flawed, and it needs completely canned and reworked, from the ground up.

The seasons, to begin with, should just be the base game. There should be a seasonal realm that resets every season so people who want fresh content can have it, and the eternal realm that you can keep playing your same heroes so that casual players don’t have to reset progress constantly and can go at their own pace. But all the story, the new content, etc. should just continue being added to the game over time.

But the content that’s added can still shift and change as the story develops, and with each expansion, they can shift things further to dynamically change the course of the game, rework certain systems to develop them further, etc.

  • It can tie into more story, class quests, etc. developing more into the world (like exploring more of the Necropolis, delving into Hell, etc.)
  • Create a giant arena-style Coliseum for tournament-style PvP and PvE combat and boss fights.
  • They could take queues from WoW and Diablo Immortal even, in the ways they’ve developed over the course of expansions and over time - just as an example. Like each WoW expansion, every single class is reworked in massive ways, to the point that their entire skill trees and talent trees and ways they’re built and play are completely redone (some iterations were better than others).
  • They can create more things like the Dark Citadel but that are soloable since about 85% of players play D4 solo.
  • Instead of temporary powers, they could release 3x as many new aspects and items each season, and continue developing and progressing their existing systems more.
  • Or they could make temporary power systems that only exist for the duration of the expansion, over the course of 4-6 seasons until the next expansion set releases, like how WoW had expansion-specific systems like Heart of Azeroth, or the Artifact Weapons, etc.
  • The battle pass would be available for everyone then, as well as the season journey, as they would just be base parts of the game and everyone could freaking enjoy them and work through them.
  • they can put more resources into making epic transmog sets available in-game that are able to earned, that maybe take multiple seasons worth of effort to chip away at, for example, instead of just having 99% of cool items be stuffed into the store, only available for real money, for one class at a time, with massive detail put into textures that you can’t even see in-game and only in the shop itself… (aka more wasted developer resources and time)

etc

all this type of content is there, just waiting to be made, ripe for the taking. Doing all of this will get so many more players to come back who quit because they were sick of playing a new game every season that was constantly being rebalanced and shifted. The whole dynamic of the temporary powers and not even having a grounded progression system that was either too easy or too hard (usually too easy) has backfired on D4 way more than it helped.

Just in general, the entire premise of the game just constantly resetting is why the game isn’t getting anywhere, and why it feels like it’s just a forever hamster wheel. they keep blowing all their resources to just throw it all away when they’re done, like making sand castles on the beach till the tide comes in, while all the other studios are busy making actual amusements parks on the boardwalk.

Supposed to be temporary?

Definitely not. At a minimum, it’s a playground to try new things. And for games lacking a deep/replayable endgame they can be used to add depth or new types to choose from.

The POE/Torchlight Infinite/Last Epoch model is not what the bean counters want. They want to save big permanent additions for paid expansions. Even though they’ll make a LOT more money, and retain more players, if they add substantial content each season. Players that will many times buy the battle passes if they really enjoy the game.

The minute they realize their design is flawed is the minute they can really improve the game with each season.

Class balance will remain a mess as long as they keep adding borrowed powers each season as well. As certain builds benefit much more than others each time.

i normally play as a sorc and can’t spare another slot for this aspect, otherwise, i would sacrifice at least 30%x damage.
and totally no luck with Moonrise either because sorc builds don’t use basic skills much.
so sad.

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