Omg no. I hope they dont keep the D3 bait and switch model with power creep.
It should be balanced so you can have build diversity. You shouldnt be forced into a cookie cutter build each season that gets nerfed into the ground.
Omg no. I hope they dont keep the D3 bait and switch model with power creep.
It should be balanced so you can have build diversity. You shouldnt be forced into a cookie cutter build each season that gets nerfed into the ground.
why ?
that makes the game boring, it doesnt prevent it
and is this your opinion or can you provide a link to an official statement to this effect ?
try throwing in a " in my opinion " versus sounding like you know this to be a fact
The difficulty of re-speccing is anti-fun, IMO. It might appeal to grinders and no-lifers, but for casuals it’s a turnoff (at least it is for me). If you get tired of your build or made mistakes with it or just want to see if the grass is greener on the other side, replacing what you have may represent a significant effort, and when you’re at the point of wanting to do that, the idea of grinding a bunch of gold and new gear with the build you’re currently unhappy with is more likely to make you just quit altogether than it is to inspire more grinding.
I get that it’s also dumb when everyone just specs into a single build, but isn’t that an issue with game balance and class design? Making it inordinately difficult to switch builds in order to force some artificial degree of build “diversity” is not the way to solve that problem. If there are many builds that are fun and viable, people will play them. No need to restrict player flexibility just to force people to grind if they want to try something new in their existing class. I would understand that sort of design if it wasn’t inordinately time-consuming and grind-y to level a new toon, but since it is don’t act like leveling a whole new character is the solution to this problem.
One of D4’s problems in general is that the “solutions” they’ve come up with for the perceived problems of previous titles have created worse problems than the ones they were intended to fix, to the point that this game is notably less fun than those earlier versions. Sorry, but it is. It has its good points, but it’s biggest problem really can be boiled down to it simply not feeling that great to play, and this particular problem contributes to that by making it difficult and time-consuming to experiment and find out what play style is fun for you.
Because play how you want to play was just a buzz phrase repeated without understanding what it meant, and with no intentions of making it happen in any way at all.
They are still operating under the “play how we want you to play” that infests all their games. That means they still think “making choices matter” means making it difficult to play how you want to play. Everyone hates this, but for some reason blizzard assumes this is what made their older games so great…it wasnt.
Exactly the reason why I loved them adding new affixes (Mastery damage, Barrier, and LH under Barrier), helps exactly with this
You’re still kinda stuck with having to run Vuln. or Crit though, simply impossible to kill stuff past lvl85 if no/low investing into one or both those things…
Can you show me a minion only build that doesnt require Mendeln, working at the upper tiers.
Every build Ive looked at requires that one specific drop.
Builds shouldnt have to rely on specific drops to be viable endgame. We had enough of that in D3.
That’s not totally true, I’m doing NM45 with ease, at level 82 , without using vuln at all
But yeah, I’ll probably hit a roadblock around NM 61 or 71 =)
you’re supposed to level new characters to try new builds.
Coming from D3, it’s totally understandable for some players to feel this way. What needs to be said though is that re-spec being the way it is in D4 was an intentional design choice that fits this particular game. Other crucial aspects of the game are interlinked to this design. A fundamental one is leveling and the literal end of the game at lvl100, unlike D3’s infinite progression.
I cannot emphasise this enough. D3 and D4 are fundamentally very different games in the ways they approach leveling, literal end game, and character progression. It’s just not possible to alter the game in such a way without breaking it.
dont threaten me with a good time !
None of these things require you to be level 100. Just make another character if you want to try them. Except for boulder barb, I don’t think barbs can throw boulders.
It might give people who are bored of the game 10 more hours of gameplay as they switch to another endgame build they want to try, get bored, and switch again.
People who want to experiment can easily do so as they level. I know because I do it constantly. If you have a high level character that you are perfecting, the idea is that you are slowly locking in to certain items and aspects and paragon boards. Basically, the scope of experimentation narrows as you specialize.
That makes sense and it works well with a game that expects you to make a new character at least once every 3 months. If there’s a new build you want to try, make a new character and try it. If you aren’t sure what it is you want to build, use that character to experiment rather than just blitzing to level 80+. There’s no prize for leveling quickly and missing all the fun.
“But,” someone might say, “this is how I want to play, and shouldn’t the game let me play my way?” And the answer is just no. Not if playing your way means skipping 90% of the game and removing 90% of the challenge. If you made a level 100 blood Necro, congrats, but you didn’t make a level 100 bone Necro or shred lightning Druid, so you can’t just play a level 100 of those types. There is effort involved in making those characters, just like there was in making your first character.
Dies4th, while I agree with you, the Dev do have stated that their intention is for you to have only 1 build and if you want another one, make another character. That’s the official design philosophy.
I agree, it’s complete bonkers, but apparently, it’s what the “community wanted” according to Blizzard. And Balaras too. I guess Balaras was the one person they listen too when they did their market research!
As for a link to retell this tale officially to you just now… mmm… I suspect you’ll have to watch some old pre launch youtube videos…
I checked all the news quickly (on the diablo news page), in the news “Inside the Game a new Saga” there is this video, perhaps it was it?
also maybe look old video (pre launch) from Rhykker interview of the dev?
like this one perhaps? (no guarantee, just look at the video titles)
What is Diablo 4 Endgame? New Details from Group Interview, & more… - YouTube
Having drops that create a type of build that isn’t otherwise possible is a good thing, as long as there are also builds that don’t require drops like that. But that said, doing high NM tier dungeons isn’t the definition of viability. There isn’t anything inherently more fun about NM70 vs NM50.
This is why they desperately need those extra bosses. So that people can stop equating pushing NM dungeons with endgame.
Thank you for the info.
If you say its true and official thats good enough 4 me. If i watched the video id just get pissed off so I’ll just accept it as a stupid decision and add it to the others.
I like most heard " diablo " and was taken back to something i loved in the past. New game new developers now ways of doing things.
I can and will play this " Diablo " and in a year or 2 maybe even grow to love it but right now to me its like jury duty. You know its going to suck but you have to go or in this case play.
It wouldnt be so bad if there was more stash room. there isn’t any place you can spread out your gear / sort / compare / etc. It’s just kinda crammed inside like a fat sock.
Actually yes that’s correct, we DID want respec to not be free. Reason being we wanted character-building and decisions during character-building to matter
The problem is that’s not kinda what they did…
Personally don’t mind the skill tree in D4, is kinda ok to me, perhaps could be better ?, sure, everything can always be better but don’t think D4’s biggest problem is re/speccing (or lack thereof) or the talent tree
TLDR there are bigger/more-obvious problems (endgame variation of gameplay and endgame balance of mechanics) with D4 that need be fixed first before we rush judgment for the tree and see if it still is a problem tbh
Reason being why I don’t want the tree to be addressed (yet) is to avoid rushing making D4 into another D3 in that regard where building the character doesn’t matter nor want to make it a LE where the tree is bloated tbh… Kinda prefer it simple-ish like it already is
The end game builds are what I am talking about… Thats where the challenge lies… trying new builds as I level doesn’t really make much sense… its better to use a leveling spec, then have the ability to try different things because you probably found the BIS gear set for every build by the time you hit 90.
IDK. Trying new builds out and playing in new ways is exciting and adds replay to the game.
I don’t know why they chose to make it so restrictive and make grinding to try new things out so time consuming, but it did kill this season for me… I picked something (Blood Necro) that ended up being extremely boring to play, and it’s kind of too much time investment to want to get into something else.
I feel like someone should be able to maybe play a season with more than one character and more than one build, comfortably, without putting in the hours of a streamer or no-lifer personally?
How is that better? It’s better to play something you don’t want to play for 60 or 70 hours, then just freely swap around different suits to try out different skill combos with no more progression to be had? So grind your way to the point where you can just play D4 Planner: The Game? That doesn’t sound better, even with 100% free respecs. It sounds like you are skipping the whole game.
Because Blizzard catered to the hardcore ARPG players instead of recognizing their niche is people who just want to have fun.