Interesting… what exactly was the thinking behind that?
25% Listening to the “muh meaningful decisions” masochistic morons.
75% Creating problems to later sell you solutions.
Becoz you are in a wrong game. Why play a game of grind when you dont want to grind? Do you expect the game to deliver you the goodies on a silver platter without you doing any effort?
Gold is so easy on this game.
Thats a shame because simply following what someone tells you takes away a large part of the game. I dont know why people do this.
Every season is meant to have one build and enjoy the game. next season you can try something different. This is a good approach so that the game doesnt get boring.
People get so hung up on the meta builds. I remember when everyone was saying that bone spear was the only necro build and minions were a waste of time. Then videos came out showing blood, darkness and minion builds doing just fine in NMD and Uber Lilith. Play what you want to play because the so called “meta” builds change all the time.
because guides work and making you own most likely wont, and its alot of time and effort to switch a build or make a new toon, put in hours to level it up just to see the build you tried sucks and you hasve to do it all over again.
I use guides/builds as starting points then i tweak them to anything i might want to try but the foundation is strong so its not starting all over to make any kind of switch
if a season is 3 months why design a system that locks us into 1 build for that long ? If they want replayability let us change, even if theres work invoolved thats fine but why lock in a person to 1 build if you want replayability ?
Why? Because some idiots asked for the characters to have “identity”, and Blizzard listened to that small group of idiots
even on the paragon boards, on - that - screen there should be a little save? button toggle and you can save your paragon boards. if you could save those the actual RESPEC skills would take 10 seconds like D3.
I played my Barbarian to 100 and switched to a twisting blades Rogue. I started the Rogue with 170,000,000 gold, jewels, and 4 barbers in reserve along with skill points and paragon points and BiS gear. Trying new builds is easy if you do it right.
lol, so doing it right requires 170 million gold got it.
Keep in mind a vast majortiy of that gold wasn’t on a respecing, it was rerolling your 3/4 or low 4/4 rolls to better rolls.
I have respeced with 80 million of gold and came out with BIS gear albeit rolls were low for other builds, but the respec cost in general outside of the rolling of gear which is another issue is relatively minor cost when looked in this fashion.
I only switched my build on lvl 75 because i somehow found a tempest roar doing a lvl 30ish NMD and people were talking about that item so much that I had to try it.
Took me 1-1.5 hours to change the paragon board, skills, boons, items and aspects. Way too much time and clicks, felt completely disrespected removing paragons one by one to add them again one by one in a different pattern inmediately after. I only did it beacause of the hype the wolfnado build was getting, otherwise my plans were to just keep the boring pulverize build I was running until I finish the boring season journey.
please don’t do this. don’t encourage this type of game design! D:
I switched my build like six times in the season. It can be expensive. But it’s certainly doable.
Would hate to go through the process of refunding and respec’ing the paragon board with a controller though.
I think there are players at different spots of the game.
Those who have generally completed the class and got all the gear, have excess cold, respecing is not an issue.
Those like FOMOF that change while leveling up as gear is available. This creates a gold farm delay which is unpalatable and “feels bad”. I had recommended a free respect every month given to the players in general that does not accumulate. This would encourage people to change builds and create opportunity to explore as well.
I am not against cheaper respecs. The high cost of changing builds is why I won’t touch PoE. But I don’t find D4 too expensive. It certainly makes it harder to play more builds if you are casual. But the devs got a lot of feedback that respecs should not be free like D3. So, like it or hate it, they were acting on feedback from players.
I totally get it, I think if they timelocked respecs to say 1 month or even 2 weeks, so it forces someone to play the build a litte bit, if you make minor errors on the ttree you can alwasy refund that one click, so it’s not a big deal.
This obviously is for fuil respecs out. I don’t necessarily have a problem with the cost either at this point. I’m making enough gold that I can have the gold I need for a full respect in an hour or 2 hours.
Just trying to balance it better and give solutions. Keep cost but give opportunity for those who really do need it behind a time gate.
They said “Play your way” but only applies to the campaign, After level 50 it’s pretty much “meta builds” only after that.
Just further proof, they used lines like “play your way” to attract people, but absolutely failed to deliver. The same goes for the claims about it being more like D2. They used these taglines and our nostalgia to drive up sales, and again FAILED to deliver.
Because you are supposed to create five new characters each season and stick to one build with each of them. Then the next season, pick five new builds with five new characters. Plus you have the added bonus of them re-working skills and abilities every season so eventually your old builds won’t be relevant anymore and your eternal characters will suck after a couple of seasons.
D4 is designed to be the only game you ever play for the next five years. Not because of the amount of content but because of the arbitrary restrictions imposed due to the lack of content.
Take D3 for example. If you were able to gather up a bunch of different sets and farm those critical legendaries, you’d blow through the game too quickly. You’d be able to try out new builds in days rather than weeks/months. That simply wouldn’t do!
So in the end, you’re thinking D4 is an ARPG but really, it’s an MMO minus the massive and most of the time, the multiplayer. But they definitely have the “online” portion worked out!