More importantly why not a single monster has “Regenerative vines”, or any other augmentation possible (“Juggernaut” for ex., “Overlord” maybe - this one I made up but means has hard CC like in S1, e.t.c.)
Well, that’s because they designed the game EXCLUSIVELY around DPS Overkill meter (not even DPS meter, DPS Overkill meter)
That’s why monsters got gutted entirely by S3, so that they call it a day and put on a timer
Now everyone (or at least everyone that cares about the game) hates the Pit because of that …
I already made a post where I talk about how bad the pit is. I won’t repeat it. And many of the same mobs appear. Bandits, penitent knights and those snakes.
Real simple. It is easier to code it into one resist pool than to have many. This is what you get with a continuing revenue live service model product. Minimal effort to make the sale. Many other games have mobs with specific resists so it can’t be that hard to implement. This is the extent of the effort put into the game itself rather than marketing and sales.
Keep in mind they also mentioned “build agnosticism” for challenges when it comes to challenge design. It was about NMD hazards but still showed their approach about this
Not a fan of that approach (at least not a hardcore approach like that), but just wanted to mention that they talked about it on the latest Campfire
because this is the most intelligent game design anyone has ever seen, keeping players engaged and logged in, just wishing they would never have to log out. true diablo 4 end game is the best there is, and ever will be. Pit runs 4 life bro
Diablo 4 monsters do have different resistances to various damage types, but they are not visible or shown as text as in D2.
Or at least I hope they still do. When I’m fighting monsters with Plaguebearer or Poison Enchanted (one of those I think), with my pure poison SB, it takes a more time then other monsters without it.
Im not sure if those are fixed to certain monster types, like poison to snakes, fire to Fallen etc… I think not, might be random on elites.
Because the first affects all players, and the latter will stonewall some and have no effect at all on others.
There is not really any in-game reason to specialize in multiple damage types, and doing so would often make you weaker overall. Heck, it’s always been that way in Diablo (with a couple exceptions) - D2 was exactly the same in this aspect and did have individually resistant and immune monsters. And they were awful if that was your element.
I think you maybe ‘think’ of the damage resistent affix that appear and disappear on the mobs. If this is the case you have to kill first the monster with the ‘rose aura’ and orange name which give that particular affix to other mobs
The entire skill and stat system would have to be redesigned for this to work; not every class has access to all (or even many) elements, and you’d have to be able to specialize in more than one while without weakening your overall ability. Which would either mean making them all the same, or drastically changing how everything works.
What you seem to think is one little thing would require basically completely different combat, skill, stat, affix systems.
So, basically, a different game.
Most games where systems like this are used to good effect are party-based RPGs simply because not everything is reliant on one character; or in single-character games where by default you are a jack-of-all-trades. Not saying it can’t be done, but not in the framework D4 already has; or at least, it can’t be done well.
Yea, I mean, I look forward to multiple builds – some emphasizing physical damage, some fire, some cold, etc. – just so I reliably do The Pit. I mean, that’s some serious Barbarian identity right there.
Or, FFS, we could just take off the “extra health” from trash mobs in The Pit. Because trash should die like trash.
Skill system should be redesigned regardless. The skill twig is pitiful.
But yeah, all classes should have access to most/all element types, that would also support another goal; of making all affixes useful for all classes.