Im at a loss for why barb is so bad. My group of friends have sat down and gone thru all of the stats and theres no reason its this bad.
My friends play rogue, druid and necro and they are MELTING things when we group. Nightmare 40s with full group. They all destroy while i blow my all of my cooldowns to make it thru trash. Forget elites and bosses im just a body at that point.
This class needs some help but i dont know exactly how.
257% close enemy damage
157 to bleeding
280 crit with 26% chance
133 to crowd controlled
120 to vulnerable
80 to cc
Everything is constantly bleeding and ccd
Over 1000 str
5500 ap
My friends stats come in a little differently to suit their builds but essentially im not behind the bracket at all, it makes no sense.
Rerolled a rogue tonight and had a 9 done with absolute trash gear. My barb with this gear would be struggling in wt2.
Come on blizz dont make me swap ive always been a barb guy lol
update after some more research i found my stats were in fact the issue. turns out core is trash. massive stacked vuln crit and close damage and im one shotting elites in t60s in group. i will say your VERY dependent on your crit cuz thos 6m babies dont come easy. have 42.2% crit chance now and when they proc mobs die. i will say our vuln window is much shorter than other classes but for that guaranteed window you will obliterate.
The barb needs the right equip to work and make fun. Watch some guides on YouTube. Iam lvl 82 and hitting elites with 700-800k dmg with Whirlwind . One-shotting the most trash even without shouts. So I think you doing something wrong =)
Barb is the prime example of class balanced purely around itâs endgame build, with 0 thought given to the first 70+ levels. All the more fun, that they had to nerf the endgame builds, because those were imbalanced too ⌠:D. They probably made barb about as tanky as sheet of paper, because after you scale your STR really high, you not only get damage, but also armour from it. And armour is basically broken, itâs the only defensive stat in the game (resistances and dodge do not exist) and it makes level 90+ barbs quite a bit tankier I imagine . Another reason is that everybody and their grandma plays Challenging Shout, which makes massive difference, but it doesnât do much for you with 20% uptime. In order to get good uptime, you again need much higher level, all the right legos and glyphs and then the class might actually start feeling the way, it was supposed to feel since level 20 imho. Barb is arguably the least tanky class in the game, until you hit these breakpoints. Damage has similar issue. Any class needs to be aware of the best ways to scale damage. Usually you go core damage, crit damage, vuln damage and then whatever makes sense. For barb itâs damage against close or CCed (if you slow with bleed). Given barb has more slots for these offensive stats, they made them considerably weaker without them, so itâs even more important for barbs, to get all the right mods on their weapons. Thatâs why barb feedback ranges from: âweakest class in the game, feels like trashâ to âI am the God almightyâ, depending on the level and gear of the player.
And yeah, my rant was pretty much addressing just the first sentence: âIm at a loss for why barb is so bad.â Kind of is, kind of isnât . Depends. Your gear doesnât seem to be BS, just the crit chance feels low and moving some of the damage to CCed and bleeding to vuln, crit and core skill might be a good idea (because not all targets can be CCed and âto bleedingâ has low rolls I think). But what skills are you using? And which glyphs and paragon lego passives? Thatâs kind of key, itâs not all just about gear mods, your seem OK-ish to me.
PS: also I assume that whenever you scale vuln damage and damage to CCed, you also apply vuln (at least Exploit glyph) and CC on hit (bleed slow?).
Honestly I had a hard time as well in the early game, I tried a number of different builds. I tried a Rend/Thorns/Bleed, WW and finally settled on HOTA. I can see how WW can work but in my experience it doesnât do quite that well in the early game. HOTA was a little lacking initially as well but you start to see the scaling take effect around 55-60ish. Now, with the right setup⌠Yeah itâs much easier and smoother. When you can set it up, it crits for crazy damage around this level. I was a little shocked when I 2 shot a NM dungeon boss. Iâm not pushing anything super difficult though, just 3 levels higher than me, so your mileage may vary.
I think Alk sort of addressed this on a stream, Barb does almost no damage outside of Vulnerable and critical strikes, the difference between a crit strike (with good crit dmg) and while they are vulnerable is drastic. The other classes have such fast attacks (werewolf tornado, twisting blade, arc lash etc) that I think this is noticed less.
That is when the mobs are under gears ⌠in another word, barb does amazing damages to low tiers stuff. When facing their same tier, they are the worse class to all others. I played upto 65 and still couldnât find it being as efficient as an other classes
not everyone wants to play some trash build from diablo 3 but on diablo 4. In addition they broke deactivated half of bleed barbs build to âfix itâ and said they reinstated it back into the game but they havenât.
Donât compare yourself to your teammates in lower tiers, your time will come to shine. When they will become squishy enough to be oneshot by ballista projectile or rush attack from chargers in the wild you will be kind enough to revive your whole party, while mobs will die by jumping to spikes on your armor. If you want it - you will find a way. No other class gives such sustain and survivability as barb while providing decent damage. But you need to earn it with your blood and sweat, no dirty tricks like rogue âkilling nightmare bosses within 10sâ, who even cares about bosses at the end of the dungeon, they are never a challenge.
Also donât you dare switch your build to something that you find boring and mundane, donât listen to people that scream âplay only ww, i hit enemies for 800k at the end of my gohr procâ. You will never be happy that way. Only when you will create your own build and be even semi-efficient with it, only then you will feel accomplished. This is the first Diablo game in franchise that allows for you to do that. I have seen so many variations of one build that were actually playable.
Donât allow for other people to command how you play. Be strong and patient, buffs will come for sure. Level 98.5 at the time of the posting (1.8mil - 3mil sustainable bleed on Uber Lilith with Rend and Lunge).
I wish Iâd seen this post earlier, I wouldnât have made one of my own. Anyway, hereâs my experienceâŚ
Level: 18
AP: 367
Armor: 1160
Life: 280
Strength: 149
Intelligence: 110
Willpower: 110
Dexterity: 111
Skills: Frenzy, Hammer, Rallying Cry, Leap, Death Blow, Wrath of the Beserker.
I leave Kyovashad and fight a small group of quillrats (3-5). Before I even have half my rage built, even after using the Cry, Iâm at near zero health and have to pop a health potion. So, I waste an instant death blow, hoping it kills a few of them, but it doesnât, so the cooldown isnât reset. So, I try using hammer, but it doesnât take them down fast enough. I watch as my health melts away. I just tried again a few moments ago, and went through all nine of my health potions on that one group of quillrats (on tier 1!!!).
Please tell me, am I doing something wrong, or am I just bad? Iâm prepared to accept being bad, so donât hold back.
Change your basic attack to lunging. Its good for mobility as well. I would also highly recommend dropping deathblow for war cry as that buffs dps and gives berserk once you get the passive.
Also wrath only becomes better once your characters dps can beat the ancients in dps. Swapping to ancients will give you more dps at this gearscore/lvl and rage.
Once you get the rage per sec ring and the cdr on shouts swap leap out for challenging shout. It can grant up to 50% dmg reduction, and will taunt everything to run at you.
Then at that point if you wanted you could start swapping to WW.
Okay. I just tried it. Was marginally better. But when both shouts and DB are on cooldown, I still melt. Thereâs something wrong with early damage mitigation for barb.
The whole mechanism just feels off to me. Iâm used to targeting something and holding down my builder while tapping my spender ever other second, using the other abilities for âoh noâ moments.
At this rate, Iâll never see level 20, much less do a NM dungeon.