Why I feel that D4 is so terrible:

Disclaimer: I had a bit of an attitude when writing this, but this is still the overall sentiment that I personally feel towards my own experience with the game:

Item level requirements and scaling is absolutely abhorrent.

In what universe did the dev team think that making legendary items, fabled ones from older games at that, be locked to whichever level you were when it dropped on the ground? So, you get one of the rarest items in the game, which should be an exciting moment… only to have it completely ruined by the item being a useless level 26 that will server absolutely no purpose in a day or so. Even Diablo III managed to pull that off better due to the levelling process being nothing more than a tutorial before paragon levels.

How this game actually hit the market is beyond me. At least the trailers were neat? I really tried to like this game, but yikes. Don’t even get me started with little itty bitty gems taking up the same amount of inventory space as a battle axe.

The list goes on, but my enthusiasm doesn’t. Just thought I’d share my 2c to a company that doesn’t care about our feedback anyway. Was this just a clever ploy to get more players on Diablo Immortal to swipe their credit cards? I can’t think of anything else at this point.

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You mean you didnt understand damage buckets and struggled with easy content.

Good news D3 still exists.

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I would say the fact that they have made several changes based on player recommendations directly contradicts that. Facts are fun.

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I’m not sure how hitting level 100 and tweaking gear is “struggling with easy content”. Its called a disappointment, but I’m glad you find value in something that the vast majority of players do not.

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That… is not better.

A system where you could upgrade the item power of an item could help preserve the value of lower lvl items. I’d be in favor of that. As long as it was extremely costly to do so (should on average be easier to find a new similar item at higher lvl than to upgrade the old item - to preserve the basic concept of items coming from kills)

But in a world where a bunch of people are complaining about being “fully geared” at lvl 70, I can imagine that would not go over well.

Please explain to me what excitement there is behind finding the exact same item 70 levels later with some minor stat adjustments.

I understand that I’m walking into a den of players that enjoy this game, but looking back at the itemization of games like Diablo II, and then looking at this. How do you defend it?

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The part that was not better is

Finding exact same items at different lvls is honestly a base concept of A-RPG itemizations. Every single one of them do that. And should do that. D2 very much does that.
Literally cant have random items without the possibility of finding similar/same items over time.

I dont think you should be able to find unique items at all kinds of lvls. Unique items should exist as singular items at a specific lvl. With a way to upgrade them.
But Rare items cant do that, so of course you will find similar items at different lvls.

I think we’re in agreeance here. I truly only care about the uniques. It feels unsatisfying in its current state with how they’re considered unique, yet do not have a unique level tied to it.

I would honestly probably enjoy this game a bit more if that were a thing.

My attitude is a bit exaggerated here, but its due to me booting up D2 and seeing some things that could have been implemented here, but seem to have been overlooked.

…and yes, I know that I can just go play D2. I’m about to. I only wish for this game to be better for my friends that I’ve convinced to purchase on day 1 only for them to be sorely disappointed and have long quit.

This is not the good thing you think it is for some people, I think it’s terrible design.

First arpg? literally every one i have played.

Just felt like complaining i get it, but these are not really strong arguments imo.
You do you though.

“First ARPG?” I’ve been playing since Diablo 1.

I don’t think you played Diablo 2 at all. Items had a level requirement.

We’re in agreeance on Diablo 3 having terrible design, but yet I don’t see any improvements in Diablo 4.

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Perhaps i miss understand what you mean then about it being a level 26 low level drop that you out level?

Yes D2 had stat req i know, not sure what you mean though :person_shrugging: it’s fine.

Oh you mean that once req are met, the item is useful. Yeah i can see that.

Most modern arpgs have this system i guess its normal to me now, lol

pretty much every unique that dropped for me i don’t use. and the ones i wanted quickly became obsolete (it’s not THAT hard to find an item with good stats on in)

but the whole itemsystem is anoying… i switched to an other character after reaching 75, to find out i didn’t have any space left in my stash and 99% of the items in the stash where useless on other characters.

in D2 i often swap my uniques between characters. have a some frostburns but they’re 62 and 73 so yeah by the time i can use them on a build i probbably will have found some rare’s that are far better

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Sorry, I should have been more specific. I was making a hypothetical scenario for say, a Windforce or some other item that used to be seen as something very exciting to find. I haven’t touched this game since before the first season. I’m not even sure how I ended up here outside of starting up D2 again. I probably wanted to see if there have been enough improvements to start playing again.

Its simply hard for me not to complain a bit here. A Windforce in Diablo 2 would drop with a fixed level, and I’ll admit that maybe there are some rose tinted glasses going on here… but I still found that system more satisfying on the drops.

I don’t mean to cause trouble here, but I did start with a poor attitude… I’ll admit that.

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Good thing too since D4 is a hot dog turd served in a taco shell.

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I feel like I’m reading too deep into this comment. Is it because taco shells make everything better? I personally feel that way. I love a nice breakfast burrito… but we’re really trailing off topic here.

I want my unique items to feel special again. :frowning:

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it’s all good, no trouble. I just type to the point, for some people it sounds harsh.

I get what you mean. I have just gotten used to they way most newer arpg’s do it, not that its better tbh, it does water down the finds, wolcen was the same, finding multiple level unique are sorting the stronger one selling the bad one.

Yeah, i think thats why they do it, keep you playing and sorting, but they drop less than the normal loot you sell or trash.

You are right it is a less satisfying system, getting a new unique thats worse is a bummer.

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Well, I appreciate you being real with me.

I guess it is a mixture of me clinging onto what I’m used to, and maybe some improvements that could be made. I just wish this game had a better start. I thought the story was pretty fun to play through, honestly.

The common complaint seems to be endgame, and thats my only other issue for now. I won’t pretend that I got to lvl 99 in D2 and PvP’d for ages, but something about it kept a community going in-game.

I think I miss the in-game community aspect that I just can’t seem to find in this. I had a similar issue with D3 because of the trading limitations.

TLDR; Personally, I wish for more games with D2’s itemization and sense of in-game community (which is admittedly gone from most games these days due to what you mentioned about modernization), but so far that has been hard to find. Seems like players that look for what I’m looking for have D2R, but I’d love to appreciate and enjoy D4 instead of making posts like this.

I’m open to playing again in the future. I don’t need it to be a D2 clone. I’m only hoping for some improvements that can please not everybody, but a lot of players that fell off or quit playing.

I do apologize for bringing negativity into a space where people just want to enjoy the game.

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I don’t. I politely point out that those games are still there, this is not those games but a different new game, and then sincerely wish you the most happiness in whatever specific other game or genre you choose to play. Ahhh, read your follow up post. MUH trading again.

Yeah, i do think that only other games that really give you this system are torchlight 1 and 2 made from some of the devs of D1 and D2,
Cant think of any modern arpg, sadly that does this, so i have gotten used to it, for better or worse, lol.

Path of exile is more in the spirit of those games loot wise, though i find its gameplay to be similar to modern arpgs,

It does feel like something was lost in that transition for sure, pretty much why they are not my favourite games anymore, i just still enjoy them though.

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Well, you seem to have contradicted your politeness with that last edit there… but yes, I understand that these older games still exist and that this is an entirely different vision.