Why druid so weak in all content?

About Lightning Storm;

  • its not meant to be played as pure storm build,
  • cataclysm is not meant to be played at all.
  • if you wanna have any dmg to bosses then LS for that purpose was designed to be played with [Nature’s Key] key passive because it costs less than half the spirit of a Tornado. Only LS and Shred can be used with that key passive.
  • LS is not meant to be played without Unsung, and because of that its not meant to be played with low crit chance.

However it works just fine without unsung up to ~60 lvl.

And i can swear to you that you can kill this week’s gauntlet bosses in 1 second with nature’s key LS build

yep, duration temper to LS is pathetic temper, because it doesnt do anything except increasing immobilize time, which is rather useless. If it at least increased immobilize chance it could at least be considered. ATM it is just garbage affix that causes you to reroll temper more times. And it shouldnt even be offensive, but utility…

Every single druid caster guide says to stay 3 pet skills on your bar and use 2x pet aspects.
I don’t personally consider this proof that Tornado and Lightning Storm (and Landslide?) are any good.

As others have said, there seems to be a massive disconnect and imbalance in this class.

And I bet they’re all running 3x pets on bars and 2x pet aspects for 180% multiplier?

Exactly.
I took every lighting passive on the tree, all aspects related to Lightning Storm/lightning bolts etc…Perfect Storm keystone and it’s absolutely awful.

I don’t want to be forced into pets on half my bar to have caster builds viable.

I might try respec to that sometime, but Idk if there are any viable poison/pet poison builds? I hear something is or was bugged with poison or maybe Rabies build? Idk.,

Do you not see the problem with any of this at all???

I have Unsung but without any pet skills or aspects LS is absolutely trash.
All the caster builds are trash without 2x pet aspects for 180% multiplier.

I only tolerate this nonsense because i like nature’s key passive. I hate that we need a damageless zoo to use ANY core skill, but it is what it is.

Of course i could trash talk on LS alot, because every lightning aspect just lowers this build’s damage compared to classic aspects like edgemaster, but i just… don’t think it will change anything. Someone who cares and is capable would have to join blizzard’s dev team to fix anything.

btw, druid has upgraded version of edgemaster, so he basically can have 2 edgemasters for any werewolf build. But still, how many offensive aspects can barb have with 4 weapons and how many can druid have with usually just 1 weapon xd.

Best idea would be to make totem just additional class specific jewelery slot for druid and remove single handed weapons completely and only make him use staffs 2h-axes and 2h-maces so we can get 1 more offensive aspect on dud

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Since my drood is already 100 and I’ve multiple scrolls, might try respeccing to a pet/poison build?
Idk if that’s a thing or not.
Heard Rabies is bugged or something but overall Idk how poison is.

poison is probably the only build i haven’t tried this season but poison is basically [wind shear] build. I tested wind shear as additive to stormwolf companion build and it can stack 400k dmg per tick on training dummy with full stormwolf companion gear without any poison glyphs. just aspect on moonrise and wind shear. In this case i had wind shear aspect on ring, because on amulet i had companion dmg, so it probably can be boosted further.

Wolves turned out useless above pit 60 anyway because they get oneshoted, so higher up creeper build with high CDR might be the king.

Also, I didn’t check if wind shear poison is boosted by thunderstruck. In THEORY it SHOULD. but every druid combination is apparently unpredictible. Blizzard themselves messes up terminology of “cast” “summon” and “trigger” so how can we know anything xD

I actually have NO idea how poison even works in D4. Never looked into it.
Does it stack infinitely with each WS attack? Or can we only stack one poison dot per skill?

I think necros with Blight can shotgun multiple pools at once under the mob’s feet, but that’s an AoE thing kind of that sits on the floor, so might be a diff mechanic.

it works same as in WoW. Every time you use attack that poisons, it adds exclusive Damage over Time debuff with it’s exclusive timer. each stack doesnt depend on any other stack, however i couldnt get to conclusion whether it gets bonus damage from bestial rampage, and it probably doesnt benefit from attack speed, except for the fact that you apply more stax per second if you have higher AS.

What im sure of, is that if you apply stack, and then get + 50% dmg from bestial rampage, then existing poison doesnt benefit, but if you have buff and you apply poison it kinda is, but it felt like it decays or something.

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Imagine tryna play broken builds so you could “win” in a game…

The saddest thing ever, next to actually searching builds on the net

Full Zoo Companion Druid here currently at pit 112 and still pushing

A little showcase here

https://www.youtube.com/watch?v=pMKs9ytwLG0

holy bolts was deemed bugged mechanics

Every pushing build, even robs support barb and his mate use holy bolts, so what…

And if you’ve watched the video then you would know that the bossfight had 0 adds and its all about the boss fight. So essentially i killed the boss without a pot

don’t get so defensive because some guy on the internet like me doesnt approve holy bolts. I just dont like it and that’s all to it. Biggest problem of companion druid is actually waveclear, so I understand if you want to get some by using holy bolts, but I don’t agree that a build is good if it requires specific elixir to push pit waves.

If we’re talking about streamers than wudijo always says that companion holy bolts is bugged and he even said that for their pit ladder Holy Bolts Companion is not allowed.

Just completed 81. Kinda excited to see how much further I can get. Collecting mats to push masterworking is grueling though.

I completed 99 in 6 mins (with the holy bolts) but erased instantly in 100. I play werenado druid with min maxed gear mostly 12/12 with Maul and Lecarete as a panic button and also Bestial Rampage. I have 75K HP with potion and all my resistances are capped. I dunno maybe if I use Tyrael’s I may push 100 as well. Gonna try it. But druid is very weak considering other classes. I dont wanna play WS because it is boring.

Druid is very weak. Virtually impossible to play. Killing the Blood Maiden becomes a struggle. Especially with the bug where the wolves fall underground and do not attack.

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Depnends on your definition of weak. Is it “strong”? Well if your comparing it to the top couple builds doing 130+ and T8 with 800 aether then sure it’s “weak”. The problem is that if that’s your metric than there’s only a couple of strong builds and everything else is weak.

It’s not the druid. It’s you and/or your build. There are people in this vry thread stating they are clearing 100 pits. I myself can clear 101’s without any issues and I’m also doing t7 hordes, slowly mind you but I’m still getting them done. And I only have 2 pieces at 12/12. And most of my gear has little to no GA’s on them. So it’s not impossible. It’s not even hard or slow. It’s just not Broken OP. If your only looking to play those builds then your always going to be limited in your choices in what to play. And that’s a you problem.

Thing is, could my two druids clear all content in s4. Yes. Did take far more gear and time to do it smoothly yes. Did it feel like playing the game in underwater mode compared to my barb, yes.

Can insert s# and this is true for druid each season. Devs just don’t care.

Tons of good ideas have been suggested and critical and insightful feedback written in the druid forums season after season. Nadda

Take the hint

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Thank you for taking the moment to reply…
Look, maybe it’s just me, and perhaps you do in fact have this “god-tier level 100 pit druid” … but honestly, who knows??? I’ve been playing this game for many years going back to my Diablo 2 days where I played the druid… But let’s be real: the magic ain’t the same in this version. Sure, I could follow some web guide to min-max my build, but that’s not my style. The whole point of the game is to create custom builds, right? And hey, I don’t want to argue…

My rogue and sorceress? Completely different experiences. I can easily handle the same challenges with them that I keep struggling and dying over as a druid.

We get a new amazing skill:

DruidStone Burst*

LoL…

And they took the Beastial Rampage back to down…

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