Why does Leap feel so clunky?

I made a build that uses cooldown reduction for Leap skill on ring and it just feel so bad and clunky to use. As if my ping is high It isnt great its 60-70 all the time but other skills are way more responsive than leap. Almost every time i cast leap there is a short delay before animation begins and then my char doesnt always land exactly where i aim… rly the best way to explain is as if my ping is 300+… thats how leap feel… in d3 leap is so much smoother…

Give me a situation where leap would be a preferred skill outside of funsies maybe? You aren’t wrong, it’s just not where it should be in this current iteration of the game - might be awesome in a year or 3.

Sorry, to answer your question - Leap should be awesome but this aint D3 and Leap has limitations past a certain point. Barb options for leveling are one thing but end game is a bit limited currently. I’ve been having a blast with a HOTA / DB / Iron Maelstrom / Walking Arsenal build this season - rooms go boom! At the end of the day do what you enjoy. Until we get big fixes keep on leapin homie. :wink:

Practice makes perfect. Cooldown itself isnt enough. Need the leap cooldown x5 ring & stomp resets kick aspect. You always got a spare leap with stomp.

Leap is to spawn earthquakes, become berserk & fun way to circumvent the terrain.

It works really well with Practice

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It’s a bit clunky, I agree, but it’s pretty dope and useful at the same time. If they increased the AOE, lowered the cooldown, and gave it pull, it would be absolutely amazing.

As of now, it gives you 40 fury, berserk, 50% [x] damage, and 38% DR if you do it right and use both quakes. Also stacks The Barber and Disobedience very well.

I play with controller. I sometimes Leap offscreen toward targets through walls, terrians, locked doors. I don’t understand TC’s term ‘cluncky.’ Is there a delay after using Leap? Does Leap itself has a long attack animation? Does Leap force a player to decide what to use next after performing Leap?

Sometimes there’s a little delay and some targeting issues. At least in my experience. There’s also some issues with pillars and corners, but that seems to be melee in general.

its probably pretty awesome on a gamepad if you think about it.

  • Leap generates 40 Base Fury
  • Leap provides the chance for a Weapon Swap which allows Mortal Draw specifically to work.
  • Leap/Ground Stomp create Quakes with the Aspects. On a 2H, Earthquake can give a whopping 50% Damage Increase.
  • You can spam Leap if you use Kick and Ground Stomp with CDR.
  • If you use Giant Strides, with CDR and Leap alone, you can have Leap active very often.
  • Leap will put you in position to set up damage or escape it. This trivializes some mechanics like Elias’ fire storm or the flame triangle for example.
  • Leap can apply a Bleed naturally if tied to a 2H Slashing Weapon. This opens up all targets affected potentially with Slow from Hamstring.
  • It is convenient in Open World especially for Hell Tides to jump up or down terrain saving a ton of time.

As a Damage Skill, even with the Aspects it is really bad. This is almost entirely due to how Blizzard has designed Damage Affixed and Synergizes which almost solely benefit Core Skills.

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That’s basically just barbarian in general lol. I still blame the auto target blizzard made for the game. Sure wish we can disable it.

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Because whoever worked on this game purposely made everything slow and boring to evade the fact this game is empty and boring for as long as possible…

sometimes it just behaves as if im having slight lag while my ping is stable 60 ms. But i have been playing a bit with charge and it seems every movement ability is somehow affected by this so i guess its server instability. It just isnt blizzard smooth as i was expecting it to be

i like it in open world jumping down on a mob from above is fun.

Also like it to escape Waller.

but not my build skill of choice.

Ah yes the ‘delay’ after using a barbarian skills. I think someone mention it about monsters occupying the same space as the player.

yes it does feel clunky. no where near as responsive as d3’s leap was :frowning:

SF

Is that what causes it? I have never noticed it with leap, only with iron skin and WotB. I don’t think I’d call it a delay so much as the ability simply does not work on the first press. If you only press it once it never casts in my experience (PC)

On another note, has anyone noticed that leap fails to jump over various walls even when you can target monsters on the other side of the wall? Especially in dungeons. Are there intentionally things that cannot be leaped over? I was under the impression that leap was supposed to be more like a traditional teleport where as long as you had a line of sight you should be able to jump the gap, no matter what’s in-between.

Need an open path for a successful leap

I jump over/through walls all the time, just only some walls.

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I think the same rules for teleport apply. Its a little fickle but once you start seeing where it does or doesnt work its better. There isnt much RNG on the maps so once you learn them its golden. Ie you know what spots work or dont.

Right. It’s just that its unclear to me at this time why certain walls can be jumped through and why others cannot. Especially when the map is cohesive with no out of bounds area involved in the jump. I think it may be an unintentional wall interaction issue, similar to the non-firing left or right clicks on monsters slammed up against certain walls or pillars.