⭐ Why does it seem like the game is intentionally designed to make players have a less enjoyable experience?

The current game design incorporates several elements that detract from the overall enjoyment of the gameplay experience.

  • These include the ultra-low drop rates for untradeable uber-unique items
  • the high cost of gold required for rerolling
  • the sparse mob density even in Hell Tide
  • the limited presence of elite mobs in Nightmare Dungeons
  • the absence of improved drop chances for higher Nightmare tiers,
  • the excessive cost of item rerolls
  • and the extremely low drop rates for specific aspects such as Aspect of Exposed Flesh.
  • inventory/gem/sigil space, useless affix, Etc, too many unfun element to list down

Moreover, the game’s expectation for players to restart with a new character every three months and repeat this cycle can lead to a sense of monotony and lack of fulfillment.

Instead, it would be more beneficial to prioritize making the game consistently enjoyable and rewarding. By doing so, players would be incentivized to return every three months to experience even greater levels of fun and engagement.

By addressing these issues and focusing on creating a more immersive and rewarding gameplay experience, players would be motivated to continue playing and investing their time in the game.

This approach would establish a positive cycle of player retention and satisfaction, fostering a sense of anticipation and excitement for each return to the game every three months, rather than feeling compelled to engage in an unfulfilling and repetitive cycle.

UPDATE
After giving it some thought and considering the feedback from others, I’ve reached the conclusion that arpg are inherently built around endless grinding, similar to MMOs and multiplayer games that I’ve intentionally avoided for the past 15 years.

This style of gameplay simply doesn’t align well with players who have families, jobs, and other responsibilities. As a result, I’ve decided to approach the game differently and focus on enjoying the seasonal experience by playing on and off throughout the three-month period.

it’s good to see that Blizzard is making some improvements to the game’s quality of life, even if it’s a bit slow, based on player feedback.

Taking another look at D2R and considering the available mods, it appears that the same issues persist. The difference is that these problems can be tackled and resolved through the use of mods.

I’m genuinely excited about playing each season and simply having fun. However, this time around, I’ve made up my mind to steer clear of the never-ending grind.

157 Likes

In their drive for inclusion and representation, Blizzard apparently has decided to make a game that appeals to masochists.

49 Likes

hopefully the seasons fix it.

My only grip is the mob density and lack there of. Sometimes you go in and fight 3-4 mobs and they are spread out, it’s just not fun.

This is an ARPG, I want to fight ARMIES

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2 reasons

  1. Player commitment, because the shop is about to swing into full gear.
  2. Balance as this is a “competative” multiplayer game we cant have anything “too good”
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I’ll add to that that nothing you do in seasons is carried over to the normal realm. So why grind anything at all if your fun new great build and stuffz gets deleted anyway or everything cool is just removed when the season ends.

If you look at the presentation yesterday… It seems every valid complaint and issue from players is a big surprise to blizzard… Like inventory space? Seriously? nobody using 2% of their brain capacity at blizzard would have considered this to be THE major issue? Right… so I can only conclude that they have alternative motives for not doing it… OR the game is so hardcoded in ways that changing anything will be like moving a mountain.

6 Likes

A lot of casual players, like my own brother, stopped playing Diablo 4 once they hit around level 50 or finish the main story.
The reason is that unlike in Diablo 3, where you could complete class sets and have a blast with powerful builds, Diablo 4 doesn’t offer the same kind of excitement.

In Diablo 4, the hunt for specific items can be a real grind, and there’s no guarantee you’ll get what you’re looking for within a three-month season.
Even if you do manage to find those awesome items, you’re expected to start all over again with the next season and grind away, without any assurance that you’ll actually have fun doing it.

It would be a lot more enjoyable if Diablo 4 had a more satisfying progression system that kept players engaged and excited, even within the three-month cycle.
Having better chances of getting the items you want and experiencing cool builds would encourage players to keep going and fully embrace each new season.

31 Likes

It’ll get fixed but not before

A) The game director gets a stern talking to from his bosses
B) The game director is promoted/demoted/leaves/laid off, etc
C) The game director sees the error of their ways and rectifies their bad game design elements

This is basically Jay Wilson all over again but about 1/3rd as bad.

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The look on Adam Fletcher’s face when he announced the Helltide update coming shortly after the talks so proudly and then the Shako blunder mess was so funny.

Blizzard really can’t do a day without any drama.

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WOW, it’s pretty mind-boggling how all the hard work players put into their builds during the season will just go down the drain once they transfer to the eternal realm. Confirmed?

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Anyone else watch gameplay video of the new DI Blood Knight? The combat skills were a mix of various D3 abilities. I suppose D4 will get BK in first DLC. Quit pretending D4 is anything other than a worse version of DI with a few tweaks.

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That is normal btw. i know a lot of casual ppl that stop playing after beating the game in normal. They dont try to get on higher difficulties or whatever. They see the credits roll and go play the next game.
Its perfectly ok.

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Okay, I’ll continue playing the game for now until I find another one that interests me. It’s just frustrating that the game’s design prevents me from enjoying it, especially considering the countless hours I’ve already invested in Diablo 4.

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And as a poor minion Neo grindinging at the dro ps a lvl 37 dungeon does (with my horde we made to 92, and t was not easy, the looking at drops a lvl 38 dungeon offers ( that’s about my limit on this minion build) I really wonder if this is a game you have to team up with to advance? if so I guess I wasted alot of moey

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Some people really have weird definitions for fun and joy and stuff like that… Basically my impression for it sometimes narrows down to “I wanna feel powerful doing repetitive meaningless actions”, if anything I value the opposite, at least D4 realized that importance of game not being overcrowded for no reason

Armies of what ?, Butchers ? :thinking:

No offense, that talk of “when they’re 4 and they spread” yeah, that also counts, mobility is one of the assets to invest into in game

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They already put a bunch of the core blood abilities from D3 on necro in D4

because it is lol. Craaaaaaazy to think that right?

Come back after the 10th season, the might figure it out.

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They(execs) are going the mobile game route.
Make the game just barely fun enough so that you feel the excitement is just one step away, but you never reach it.
Then they sell things like a battlepass to give the illusion that it’s the key to reaching that fun just around the corner, but it’s just to keep you hooked.
This is clearly demonstrated by the fact that Necro has two of four basic abilities that have been bugged since launch, or earlier, but as soon as people started finding fun legendaries they did whatever they could to cut off that source of enjoyment ASAP. You’re not supposed to actually GET the fun, it has to remain just out of reach.
That’s just one small example among myriad.

Don’t @me Blizzard shills/employees

13 Likes

People want to see their character grow more powerful even if it’s just .01% after two hours. IE D3 paragon points and legendary gems.

Or farming bounties and cubing for an ancient.

People here, myself included just play play play level level level and remain the exact same.

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100% see that here

Sad really

1 Like