Why does Frozen Orbs build take ages to kill the Pit bosses?

I am playing it and it does great jobs with killing mobs.
But at the end, when encounting the Pit boss, it takes forever.
Do you have any suggestion to improve the boss fight?

So sad. I even spend a lot of time with current char.
Really isn’t worth it.

Updated:
I replaced the Tibault’s Will with a legendary pants with Aspect of Concussive Strikes and I was able to do Pit 75.

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Because it has no bugged damage interaction like most of the “meta” builds this season.

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Ah, thank you for your reply!

I disagree with Apollo just a tad. Most of the high damage from Barbs and Necros this season are not bugs. Blizzard/whomever is in charge of those classes/etc ALLOWED them to do massive single target damage. Not the same thing as a bug. My understanding is that Frozen Orb builds were doing a lot MORE in the Test realm as well but it got nerfed pretty hard before season 4. Barbs and Necros didn’t get such huge nerfs right before the season.

Suggestions:

-Sorcs this season really have to min/max more than I care for. You really need max rolls on things, especially tempers. Then you have to reset masterworking a lot to hit the RIGHT affixes. We don’t have as much leeway as barb and necro.

-Make sure you’re not wearing too many unique items. They can be a bit of a trap this season. It can vary but as a general rule, I try to ensure my sorcs (have 3 this season) only wear one or (max) 2 uniques. Tempers are too important right now to load up on uniques and in a lot of cases, you also want your masterworking to hit your tempers.

-Try to make sure you have tons of crowd control of varying types so you can keep staggering the boss for extra damage.

Not knowing your build, I suppose those are the best suggestions I have.

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Many thanks! Especially these points.
I will change these. I am using too many uniques right now and one or two of them I don’t fully utilize them.

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Bash was not meant to be multiplicative. It’s the only temper that is, I’ll agree they ALLOWED them to do single target damage by refusing to fix bugs cause it would upset players. It’s the same issue with Victimize, it’s not meant to do the massive damage it does but Blizz doesn’t test their game.

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I also think Blizzard team really don’t play their game

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Base on my experience as Blight Necromancer.
Not enough: multiplicative damage sources or double dipping.
Some of the Sorc Legendary powers require proper update as well.

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A single aspect has made a huge difference when it comes to boss stagger and damage.

Then aspect that has a Lucky Hit chance to Daze enemies and do 20% extra damage to dazed enemies. Which I think is also multiplicative.

Try getting these affixes/effects:
Chance To immobilize
Chance to Freeze
Chance to Daze ( from aspect)
Stun from lighting spear
Chill from Frozen Orb

I saw other players using this aspect. Since I don’t fully understand how it works, I haven’t tried it. I will try this aspect this evening!
Thanks a lot for your advice!

Even fully maxxed out perfectly tuned Frozen Orb sorc caps around T100-T105, going any further is a massive time waste with sitting 10 mins on a boss alone.

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For a Frozen Orb build I would think Fractured Winterglass is a must. Also, isn’t it still accepted that sorcs must include Tal Rasha? And finally, Harlequin Crest with its +4 ranks to core is a no brainer. So, with those I have three uniques. Any disagreement?

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I have all uniques for the build, I even have Ring of the Starless Sky.
But the damage to bosses are still low, in comparison to Blizzard build

Starless sky is bad compared to any other ring with attack speed ga, crit and int + aspect.

Starless sky is only good as beginner ring until you solved your mana issues.

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I use Starless only on Blizzard Sorc because of the Ancient Flame on the amulet can boost the attack speed!

Agree.

Disagree and consider this old-way-thinking. If you google “goldfarming frozen orb FAQ”, he can explain it all better than I can. I don’t think Tal’Rasha is bad, I just don’t think it’s always BIS, depending on build. Not with introduction tempers + being able to masterwork those tempers. I don’t use it on my Frozen Orb build this season but I do use it on a different one.

I use harlequin on my frozen orb. None of the uber bosses will drop any ubers for me… ever so I had to craft my own but hey, finally got it! Especially since I am very slowly trying to steer my frozen orb towards perma-flame shield, I value harlequin for the ranks AND since it has cooldown reduction on it.

Also though, even if you were using 6 uniques, you do you! Not my intention to ruin anyone’s party.

You are forced to use talrasha ring as of now, as you need cdr on ring, and it only exists on talrasha, the rest of the ring stats are garbage, and the aspect is a complete joke, to begin with we don’t have 4 elemental sources of damage as a sorc, this is purely bad game design.

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I get sufficient cooldown for my needs elsewhere and apparently, no one is “forcing” me to use Tal’Rasha as I don’t use it on all sorc builds. As with any build and set up, you weigh things against each other and test until you find what is most enabling to your playstyle.

You can dip into a 4th element if you want via tempering.

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Shako made a big difference for me, I span teleport, ice armor, ice blades. and frozen orb rapidly and you get the tele shield. I almost have permanent shields. Pop UC when it comes up. I run pit66 in like 3.5 minutes. She’s also the queen of helltide. I have flame shield duration on the chest instead of armor.

Bosses aren’t “Chilled” till they are staggered, so all the bonus to chilled/frost/damage to chilled mobs doesn’t trigger.

and sorc skill damage needs to be DOUBLED across the board.

Plus, our builds use a lot of uniques, so we are penalized for not being able to temper them. Lots of reasons.

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