I’ll try to expose what are the things that are killing all the fun of the game.
I’m an average+ player of ARPG (got 2500+ hours on D3 and PoE each), I dont considerate myself as a PGM at all, just a random player.
To begin with, I am a French player and English is not my native language. Sorry in advance for the syntax errors.
OVERALL
- I dont have the feellingto be stronger during the leveling (even after lv50). Clearly, mobs beeing stronger in the same time we level is not a good thing.
MAP
- No map overlay ?!
- Map is confusing to (no colors). When you look at it, all the regions looks the same.
- The environnement is beautiful …but too labyrintic, not fun to run through.
- Map in his globality is not fun.
UI
- Talking about colors, buffs list is not rapidly readable (no colors)
- We saw the filiation with D2 ui, but the UI of D3 was way more readable.
GAMEPLAY
- D4 has less spells than D3, build tree is a joke (realy). We dont need PoE passive tree but something between D3 and PoE should provide us more choices.
- Lots of spells are not fun. I get for exemple “penetrating shot” with “trickshot aspect”. It could be very fun is the arrows goes to the closer enemy rather than of going 90°. This “combo” is Ok… but not fun.
QUESTS
- Main quest is good but most of side quests are reeeeealy boring : fedex quest, half of quests are old mmo quest but not HnS.
- You need to do thoses boring quests again in the season … rhaaa please, this is realy torture when you just want to play HnS.
ENCHANT / CRAFT
- re-enchant an object is not clear at all (D3 system was clear on what we can expect when reforging a caracteristic)
- Get the essence of a legendary item is a great idea… but I dont like to drop an item that is not “unique” its so confusing (to me). I love when you drop a leg’ and hope it’s the ring that you need. Combining D3 items with D4 essence mecanics is the best solution (hope this point is clear :x …).
DUNGEON
- Killing lvl 72 mobs in nightmare dungeon at lvl 61 will reward you lvl 61 item : not fun.
- Dungeon mechanics are globaly boring :
- “Kill all the mobs” objective is not fun at all !! (it was the worst quest for chest in D3)
- Go to the left wing, get an item, go to center, go to the right wings, go to the center… run in empty corridor is not fun.
- Dungeon maps are boring to exept if you like to run in corridor with few mobs.
- Teleport is a good thing for nightmare dungeon, why no teleport for normal dungeon ? … and why teleport outside the entrance ? I need to go inside ! Teleport me inside please…
HORSE
- Horse cooldown when not in combat : not usefull
- no sprint in city : not fun
- barricades. Travel is not fun…so why block the way ? To get it less fun ?
CITYS
- we need a chest in each town.
- vendors needs to bee closer. Run, even with a horse is not fun. (D3 was great in that point)
PARANGON
- Parangon panel is fun, but get only 5 dext for a point is rewardless.
… and this is a non exhausted list.
I realy hope that the game will change, but some points are the heart of game and seems difficult to change (map, passive tree).
Thank you for your patience and for reading me so far.