Why Diablo 4 rarely borrows from Diablo 2

I’m a Diablo 2 , Diablo 3 and Diablo 4 player and I think Diablo 2 is the most classic. I wonder why Diablo 4 would rather borrow from other games than Diablo 2. In fact, a lot of people have said that Diablo 4 could borrow the gear system and Rune Words from Diablo 2. diablo 4 could be a god in its own right .

I’ve spent the most time on Diablo 3, but I will say that Diablo 2 has been played for 20 years with very few updates speaks volumes about how playable Diablo 2 is.

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Diablo 2 has outdated systems. Lets move on. And I played D2 Lod for many years in my youth.

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Couldn’t have said it better myself.

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PPL love to let fond memories cloud judgement. D2 was a fine game 20 years ago but it has aged to the point it doesnt belong in D4.

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All of these retro gamers need to appreciate that games, like many things, are a product of the time they were created in. When people first started seeing p51 mustangs for the first time they probably looked like alien spacecraft. Now they look like they belong in a museum.

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Diablo 2 is too easy and boring for me.

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“old games are too easy”

The world record time for a mile run was 4:30 in the 1850s…Nowadays a decent high school athlete often runs close to that.

In the 1920s the average size of a NFL lineman was 210lbs, which is the size of a small wide receiver in 2024… A 210lb lineman would literally get thrown around like a ragdoll in today’s NFL.

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Do they really? That’s kind of wild but no idea how that pertains to a 20 year old game. Not all older games are easy, but for me Diablo 2 felt clunky and old and wasn’t really for me.

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Diablo II was made in a different era of gaming that is slowly becoming extinct. It was made by developers that developed a game they wanted to play. Just see the David Brevick videos you can watch of him detailing the development process of Diablo II and the expansion Diablo II LOD.

I too am I Diablo II, Diablo III and Diablo IV player. That doesn’t stop me from liking aspects that Diablo II had and the expansion over Diablo III and it’s expansion. At first, the developers of Diablo IV did state even before the release of the game, that Diablo IV was meant to be design focused akin to Diablo II’s style and focus. As in the gothic setting, classes having limitations and designated roles, PVP, and a story that was meant to be uncomfortable and show the struggle between the forces of Heaven and Hell and how that affects humanity.

For me, the story delivered that.

Blizzard North left the moment Activision bought Vivendi. This was as far back as 2005. While Blizzard North was working on there version of Diablo III. Okay. That is great that you spent more time on Diablo III, but Diablo II and it’s expansion have been out longer.

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P51 is always cool. Just look at it. IF a pilot came up to you and said hey want to take a ride in that, you would never say omg no that thing belongs in a museum in a harrison ford voice. You be giddy as a kid jumping up and down and say yes yes yes!!!

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a p51 mustang has only one seat lol

Seriously? That is the answer you are going with? You do realize how silly and immature of an answer that is right?

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You can’t call the Sistine Chapel bad art because it doesn’t have 300 million dollars of VFX

:rofl:

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Thats what ducktape is for.

funny you bought it then.

you could probably fit a person in an empty external fuel tank if you were so inclined

Who said we wanted the outdated systems of D2? These arguments against D2 are narrow minded. We wanted the good features of D2 implemented and expanded, like its crafting system and itemization, which is suprerior to D4’s despite somehow being viewed as “outdated”.

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Not to mention dungeon design and that there is depth to the skill system. I would like to see more implemented from Diablo 1 as well, regarding the more intense feeling of play, randomization and the progression of difficulty.

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Diablo II was a game made to be a fantasy game, Diablo IV is a modern game with a focus on “game systems” as opposed to game fantasy.

In Diablo II, you would find a magic staff that increases your mana regeneration and your cast speed for casting spells. You could also find one that increased the actual swing speed of the staff for attacking, but this was rare.

Contrast that with what Diablo III did with itemization. They removed cast speed and just made it attack speed. So to that dev team, the difference between the skill needed to attune oneself to magical energies and direct them in a manifestation of mystic energy known as a “spell”, and the skill needed to lodge a bladed weapon into the nearest enemy’s skull was… well, there was no difference. It was just a number. A number to break down and put into spreadsheets and scale by certain percentages to make it so the power growth of the character is so and so and yada ya.

And Diablo IV more or less carried on that tradition. This is a game about drop chances, DPS, and minimum and maximum stat rolls. It’s about farming materials, clear times, and guaranteed incremental increases of item power through crafting. It’s all highly engineered and makes for a fine game, but it’s not very magical.

To its credit, this only applies to Diablo IV’s game systems as opposed to everything about it, such as its campaign, world design and music. Those 3 are more or less stellar, and I’m happy to say so.

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Damn, the wow refugee coward deleted their post.

Own it, CJ squad!