So here is a weird thing. In d2 you wanted to farm bosses and that was part of the fun. Run content kill boss at the end and be happy with how powerful and faster easier you could kill the boss.
Why in d4 we dont have boss runs? This is absurd
So here is a weird thing. In d2 you wanted to farm bosses and that was part of the fun. Run content kill boss at the end and be happy with how powerful and faster easier you could kill the boss.
Why in d4 we dont have boss runs? This is absurd
In D3 i think all i did was replay story missions,m So yeah, it is indeed weird that you can not do that
I mean there’s only 1 boss at endgame really, hopefully they add more.
In D2, the reason everyone did boss runs was because they were an easy way to get lots of experience, and often best-in-slot loot. In D4, we don’t have any loot tables to work with - at least not yet - and a few elites and a lot of density are worth sometimes more experience than D4 bosses. And depending on your build, they’re probably faster to kill, too.
Spamming bosses over is the perfect way to burn out.
I swear if I do another Baal or Mephisto run I’m jumping off a building. Usually this is tempered by dynamic dungeons however D4 lacks tilesets and monster variety.
Mechanic boss runs like PoE and some others have flaws as well. Like any mechanically driven fight. Once you beat it. You’ve mostly beaten it forever. Then you’re just repeating a dance.
In the end. Itemization leads to these “Boss Runs”. In Diablo 1 a boss didn’t matter much because item drops were based on the dungeon level. This to me is still ideal. Putting emphasis on individual encounters and enemy types instead of Elites and Bosses. It also promotes exploring the area instead of zoom to the finish line.
Dynamics are what make ARPG great and why I feel the king of ARPGs will be AI driven. Not only will it select tilesets but it will place enemies in specific areas based on the tileset like putting ranged enemies on a cliff. Adding layers to how you engage enemies without having to resort to silly affix buffs.
I do this in D&D all the time. A Kobold is not terribly dangerous until you place them in ruined down ruins where they can take cover and set traps. Conditions can make fight much easier or harder.
Fun? Really? This was fun?
I don’t know about you but I don’t think killing the Lord of Terror in like 5 seconds for the 1000th time is very exciting. It’s pretty immersion breaking actually.
Versus Whispering Tree runs, Helltide, and GR v2 (i.e., NM dungeons)?
Repeated boss runs suck and the only reason you’re doing them in D2 is because it’s the vastly superior way of getting items. I’m glad it’s not a part of D4.
You have to admit it is at least more varied. A boss rush mode might be interesting, but no thanks to running the same boss fight repeatedly.
And NM dungeons are pretty much GR 0.1, some sort of early access version of what GRs are. Calling it a v2 is entirely unfair to GRs.
GRs actually end in a variety of bossfights that are much better than the ones in NM dungeons currently.
I was wondering about it myself. While you can revisit dungeons to farm mobs for lucky drops there’s no boss specific loot. At least not that I know of or heard of yet. I’m guessing they decided to pivot away from that design to instead make loot tied to the world tier you’re in.
Would be interesting to have a like a Tower of Trials, where you can go through floors with trash mobs (small mini floors not full on dungeon length) you kill the elite that holds the key and move on the to next floor where its harder. Once you hit floor 5 you fight a mini boss that is select randomly. On the 10th floor you fight a major boss one you encountered in the story. Each floor gets increasingly harder.
Torghast Flashbacks
In every single game, people does the most profitable things. I play D2 and not other games because D2’s most profitable things are fun to me. And these are boss runs.
A sequel should come with new plots, new systems, new mechanics, but on top of the previous fan favorites. Otherwise it’s not a sequel anymore but a completely different game and a way to turn your back on your fans.
I don’t know why people’s mind go straight to D2 when they think about bossing.
Bossing is incredibly fun and rewarding when done right + it can be pretty challenging.
I am going to refer PoE, it’s a great part of the game.
This is how it worked in Diablo 1. There wasn’t really a farming strategy other than fighting on the highest level. Everything had fairly equal chance to drop anything while affixes were tied to the dungeon level itself.
If you wanted that Obsidian Ring of the Zodiac you had to push Hell/Hell. That’s it.
There’s an elegance to the simplicity of the Diablo 1 loot system.
It’s a stretch, but the NM dungeon system is the same as D3 GRs if you are okay with traversing to whatever dungeon you feel like doing. Outside of that, I can agree that it’s not quite the same.
From a high level view, it’s pretty much the same, but there’s more steps.
Because they’re following the D3 design philosphy. Strange, really, I bet you they did it by accident though. They don’t know what or why D3 had bad reception on launch.
They’re unimaginative developers that are imitating design philosophies from over a decade ago and don’t even know the origin of the ideas or why they were followed.
Every dungeon has a boss at the end.
What are you talking about.
Itemization wasn’t the only issue people complained about. The art style, killing Cain, the auction house systems, and the rainbow cow level were just a few that come to mind.