Why aren't you all using Overpower?!?!

My thing is why would you use?

Vuln/Crit/Primary is good with every build. All the pieces are reusable when going into another build.

Overpower stat only works with specific builds and ability’s.

Aka if you ever decide to run another build you basically get the refarm.

I’ll pass and stick with my swiss army knife.

Before spirit boon nerf, and before barber hit the town overpowered dmg might not be a bad choice for Pulverize druid, but now it pointless why bother when barber can solve everything.

Also mechanic that consistently work for only specific class and build, but have affix for any other class are just bs.

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Because I prefer to go with +X% Ultimate Skill Dmg

/s

Investing into overpower is a mistake. The odds are you can fill out another bucket and come out ahead simply due to the lack of consistency overpower has. It’s pretty easy to figure out it’s value even without applying much math because of the 3% proc chance. Basically, overpower procs every 33.3 hits on average. It’s simply not reliable. Besides, it already scales with health and fortify so the base overpower damage is plenty really.

It would be nice if any of the damage modifiers on weapons worked with it at all.

Literally, actual weapon damage, damage from close, physical damage, vul, and main stat -all have literally no effect with overpower at all. There are 2 things that work to boost overpower…+OP damage, and +Willpower - nothing else on weapons interact with it at all. So you have a game where you build for overpower but realise the game has only been half assed for you, daggers? No point, their close damage doesn’t work. Swords? Forget it, crit damage doesn’t affect overpower at all.

It’s just crazy that even your own passives or glyphs that say “+x damage when x” don’t even work with overpower, as if overpower damage isn’t damage?! It’s just crazy.

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They were overpowered and weren’t capable of understanding sarcasm.

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It was pretty obvious the post was sarcastic. Just goes to show how many problems the game has that it could be taken seriously.

Best thread on bnet. Loved it. Was thinking you were serious in title and had good new meta ppl miss out on. Then first sentence im like hmm. Then I realise what’s happening and from there pure enjoyment. Every listed thing added to the grin.

First replies were too depressing to be funny.

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Overpower is as useless as blue glyphs.

They were probably too lazy to remove it from the game.

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  1. Because it is weak
  2. Because it is infrequent
  3. Because yellow is more appealing than blue
  4. Because the builds utilizing it are just a minority
  5. Because the skills utilizing it maybe dont suit what you want to do
  6. Because it has no other interaction than simply adding damage with no further effects

I suppose that is fair, a bit better of an approach to improving Overpower as a mechanic.

Maybe the developers could just let us know what parts of the game are working correctly and don’t need a re-design. The list would be shorter.

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TBH they should add some status bar so people know when/how-often they can use it, something like this

https://imgur.com/a/ujFeIHT

Aaand - that’s in case if it works :slight_smile:

BUT, if it doesn’t ? (or as others have mentioned Crit overshadows it too much), then it needs some more love late game, have it proc. some other things like

  • Overpower increases MS/AS by [15-25]% for 4 sec (instead of on killing an elite)
  • Overpower reduces CDs by [1-3] sec
  • Overpower deals [50-100]% additional damage against Elites & Bosses

e.t.c.

BUT, in case if interested I think the bigger problem is related to itemizaiton early game (that’s where items should “tease” people enough to try builds and see what they like)

TLDR here’s a thread where I have summarized everything (more or less)

Lol, really funny that people are responding to this question without having read the entire post.

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That sums up how a blood necro is played.
Making these baseline effects would make it too OP in this singular case :roll_eyes:

That’s just one class and one build

They’ll have to figure out a way to not make it IF they want people to play the game more

I mean here’s another example:

  • LH: up to 15% chance to Slow

So - that’s a wide-spread shared affix across all classes and only Barb (bleeding does more damage vs slowed) can use it… There might be a couple more but again - too situational

Heck, just by removing the “on killing an Elite” affixes they’ll make the right move

No-one is taking it, no-one should take it, and not only there are better options but it also promotes the wrong mindset for the game (like as elites should just “stand there” to be damage pinatas for 5-10 seconds or Sanctuary forbid less, and “give” you a 4 second boost, what the heck… ?, that’s entirely wrong to begin with tbh)

NOW - if they can’t make it work and everything is tight-packed like that, they should probably consider buffing mobs to be more resilient vs things you can throw at them, something like:

  • Shielded = immune vs Vulnerable (yes, revert that patch)
  • Banshees & Spirits = resistant vs Vulnerable
  • Knights = resistant vs Crit
  • Bandits = immune to Crit
  • Snakes = resistant to Overtime
  • Cultists = immune to Overtime
  • Succubi = resistant to Overpower
  • Bears & Rhinoes = immune to Overpower
  • Quillrats = resistant to Freeze
  • Heavy demons = immune to Freeze
  • Trees & Treants = resistant to Thorns
  • Maggots = immune to Thorns

Or something like that :thinking:, but tbh the easier way is to fix gear first and let something be OP if can be double-downed on it

If it STILL turns out to be a problem then implement that last bit (or at least here & there for immunes/greater dudes whatever) for late-game

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It’s just a complete casual player barrier, and even if you are a massive stat nerd and research all it’s broken interactions, it’s still worse than the main vul crit builds in meta.

But how is a casual player meant to know not to put skill points in their core ability that proc’s it? How are they meant to know that most of their glyphs don’t work with it so are completely wasted paragon slot. Most people would look at the control Glyph and think “oh +x% damage to enemies who are CC’ed … That will work!” Nope. Doesn’t affect overpower damage at all for some reason" same with most of the other ones

Even +x damage nodes on paragon boards don’t work with it.

Then that’s even worse than we thought, they didn’t play/test their interactions or perhaps even didn’t try the mechanic itself…

This one is kinda more intuitive though… Perhaps I’d be more surprised if does not affect Overtime :thinking:

Haha. Kung Fu Mantis once say “One need not seek elsewhere for answer to question. Answer may lie in question itself.”

You put some thought into this.