Why aren't you all using Overpower?!?!

Are you guy’s crazy? It’s so good! I mean yea…you can’t increase the chance of it proccing like you can with crit, and yea vulnerable has no effect on it, and yea crit doesn’t affect the overpower damage - only the skill damage that proc’s it, and just because the weapon base damage has no impact on it, and of course the skill ranks of abilities it procs from has no effect, oh and yea the retribution aspect has no effect on it, and the blighted aspect doesn’t work with it, and edgemasters aspect doesn’t work with it, and yea i guess penitent greaves don’t work with it and ofc fists of fate don’t work with it, and so what if inner calm aspect doesn’t work with it, and maybe expectant aspect doesn’t work with it, and sure the control glyph primary damage modifier doesn’t work with it, and so what if the exploit, abyssal, coporeal, gravekeeper, sacrificial glyphs don’t work with it, and yea most of the skill tree passives and class specific aspects don’t work with it…I mean, I am just as stumped as the Dev’s! Why aren’t people using the overpower mechanic more?! Why does everyone just use crit and vul! IT MAKES NO SENSE!

75 Likes

Because it sucks.

Vulnerability
Crit
Prime stat

Done.

11 Likes

Because I get more out of vulnerable and crit.

5 Likes

Because there are only like 8 people left playing this debacle…and they all play a different class.

8 Likes

what makes no sense is why it exists at all when we have better stats.

4 Likes

I was like, shall i put /s at the bottom of this? nah it’s so unbelievably obvious that this post is sarcasm, i mean i literally am listing 20 broken interactions for a mechanic under a question of why don’t people use it, it would be instulting to put /s at the bottom.

I was wrong.

47 Likes

¯\_(ツ)_/¯ Maybe it was too OP?

3 Likes

I played over 100 hours and I honestly don’t even know what overpower does, that’s probably a flaw on its own

12 Likes

I’m killing mobs like 25 levels above my character right now while still using a bunch of sacred and even I think 2 regular legendaries (thank you itemization…)

Did you build correctly? As much as I think tons of things in this game are broken, Overpower has definitely been working well in my build at least? ^^;

3 Likes

It’s honestly the worst implemented mechanic i have ever seen, the fact that the majority of paragon glyphs literally don’t work with it at all is so bad it’s a bit funny. It took multiple members of the community to painstakingly test all the interactions with overpower and find that more than 15 different modifiers don’t work or are bugged with it.

10 Likes

Lesson learned I guess. :rofl:

Its not working by design in early closed beta it did work thats when they put in the 3% cap and it was still overpowered (no pun intended) so they disabled it the blue color you see is junk code designed to take a random crit/vuln damage number and apply the color code to it at the rate of 3%.

I am running a bloodlance necro in hardcore, and yea it does good, but i had to watch 2 video’s and study a spreadsheet made by the community to see which aspects, glyphs, modifiers work with OP and which one’s don’t. And half of them make no sense, they aren’t consistent, multiple bugs.

I just found it so funny when the Dev’s were saying they were expecting people to run more overpower builds and were upset everyone just went to vul and crit, when they made understanding the Overpower mechanic more difficult than safe cracking, and then have tens of inconsistent bugs or modifier interactions that mean’s you can’t even build around it without researching it online.

5 Likes

I haven’t done any research, but maybe I should look and see what doesn’t work for sure!

My Blood lance build is disgustingly op compared to my pre season Rogue so far though lol.

The whole game is poorly designed like that. Lilith statues are literally several hours of looking at an external website while you alt + tab because finding them isn’t organic, Helltides are an external website because finding the chests and seeing the timer isn’t friendly, damage buckets are unexplained and require studying in order to get your damage high…

A lot of issues with that overall I think?

4 Likes

Overpower is amazing, but you need to set yourself for it =)

I play Pulv druid, and have 3 sources of Overpower

It rolls so high on gear, its my top 3 affixes =)

Blood necro and Pulv druids and Upheaval barbs, are probably the 3 types that use Overpower

You need talents, that gets you overpower =)

2 Likes

I am not big on putting all my eggs in the bucket that only works 3% of the time.

3 Likes

It’s crazy when you look up all the stuff that doesn’t work with it. I don’t think i can post links on here, but look up MacroBoiBoi on youtube, he did a whole vid on overpower after testing all it’s interactions.

Like, you would think the fueled by death passive would work with it:
“You deal x% increased damage after consuming a corpse”

NOPE, that increase of damage, does not affect your overpower damage…for no reason at all! Nor deaths embrace passive.

But guess what, randomly - Imperfectly balanced passive does?

It’s just terrible, it can’t be intentional, these are fully broken interactions but no one cares about it.

3 Likes

And yet, overpower is still really strong in builds that reliably proc it. The problem with it is that the game doesn’t tell you what works with it and what doesn’t (or give some clear rationale for how you might tell).

3 Likes

They did specifically say that they are looking at ways to improve overpower, so it’s not like they aren’t aware. I’m sure some of these things are bugs and some are intentional choices (for example, not working with vuln and crit seem like intentional choices to make overpower it’s own thing and to give you the freedom to stack life and fortify with it and ignore crit and vuln).

2 Likes

You know I’ll be honest, Overpower as an idea isn’t that bad on paper. It is however, much like a lot with this game, poorly conceived.

Like imagine how much better of a stat it would be if you could have an effect on how often it procs outside of the very few limited guarantees you can get.

Like imagine if you could make it proc more at the expense of less damage or vice versa. It’d be better than what we got now that’s for sure.