Why are you SO afraid of giving the players the power fantasy?

this is a single player focus game … power wont hurt anyone
there is no trading of legendaries or uniques so who cares if we can farm lilith or NM100 so who cares
gold is basically meaningless beyond the stupid expensive respec costs … again who cares
there is no endgame of any sort so you don’t have to worry about power scaling … so power doesn’t hurt anyone.

so why are you so scared of giving players the power fantasy? one thing i loved about D3 (omg i know i liked D3) is how powerful and fun the game was when you got your set or build going … just mowing through mobs like they are nothing its such a great feeling and so fun.

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My guess? Overly powerful character makes game easy and gamers don’t like easy games.

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Simple. They listened to the D2-memberberry victims who were bleating about how D2 was the best thing since opposable thumbs… and grinding is the best fun mechanic…

You know… because doing a night-job grinding .0001% added something in agame is somehow fun after 9 hours of doing the exact same thing in your day-job.

TLDR; Activision devs listen to social media egos more than their consumers.

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The only thing this game has in common with Diablo 2 is the name in the title.

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Fans might say balance but most likely, Blizzard saw it a good way to pad their player retention stat by making things take longer. Not too far fetched I suppose, given how they tried to slow players down even going as far as increasing 2 seconds for portal out in dungeon until they were hit with the backlash.

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Killed Lilith yet?
Cuz that made more players quit the game than actually enjoy it and stick around.
Players don’t want hard games. The majority of players just wanna feel powerful, grind gear and rofl stomp the content.
Do you want a customer to quit (for a while) due to him/her being powerful and bursthing through the content, waiting for Season 2. Or do you want a souls like experience that the majority of players do not like.
Not saying hard content isn’t enjoyed by some, but it’s definitely not by the majority.
Wasn’t the case in WoW with m+15++, Mythic Raiding and it’s not the case now.
And there’s metrics to prove that I’m right

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Uber Lilith isn’t even “hard”. You either cheese the fight and skip all of the mechanics, or you plain can’t do it. All the popular builds kill her in sub 20 second times.

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Why are you SO afraid of giving the players the power fantasy?

Maybe to make room for cheap and easy to change “new content”. They need room to make the current system grow to make more $$.

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It’s fun for that short while after you get that power then it becomes kind of silly. This also leads to infinite scaling (so you can infinitely grind to move forward because you get bored quickly doing easy content) which some people hate.

For farming contents like NM dungeons, they need to balance it so that it can be both easy and challenging. I think the current system is pretty good at this since you don’t need to push high NMs (where it can get challenging) if you don’t feel like it.

LMAO

what’s stopping you from farming Uber Lilith and nmd 100 now? It’s incredibly easy, the game is ultra casual.

And yeah D3 was giga trash game. if you liked it you probably don’t have enough ARPG experience.

People for the most part chose the path of least resistance. If you get no further rewards for doing higher NM dungeons then there’s no need to try to push harder content and build around it.

It would be the same as saying - there’s no need to equip a class set in D3 because you don’t need that extra damage - because there’s no point in leaving Torment 4. People would say the content is to easy and b and whine about that too.

Whilst building a strong character in D3 you can push all the way up to T16 + higher and higher GR dungeons - and get rewarded for doing so. That power fantasy is fun otherwise these types of games wouldn’t be popular.

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There is, for some that love to challenge themselves. That’s why people attempted to beat the old NM100 including me, just for the challenge.

They’re afraid of giving certain classes the power fantasy. The power fantasy exists, just not for two very specific classes.

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If you place NM100 and Lilith as the endgame activities in an already super unbalanced and convoluted aRPG game with mmo elements, the majority will fail and feel bad about the game. People who feel bad and are made to look bad quit. You see this phenomenon all the time, it’s not rocket science. People play video games to escape the grueling reality and for a brief moment feel good about themselves and, in this case, enjoy a power fantasy.

The content you desire (the hard, souls like experience) shouldn’t be the endgame - it’s ultra niche and I’d argue, that from a business perspective is detrimental to the game and player retention.

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Yeah, no.

D3 season I would:

  • Rush first char, based on gift kit, in both SC and HC in all regions
  • Then switch to boosting newblets in both whilst farming breathe and one or 2 other pieces to prep for grifting
  • Run grifts for a bit whilst occasionally sidestepping for bounties and boosting clan mates
  • Drop this char and - SHOCKER - start another class to experience season from a different PoV.
  • Also roll zDPS supports for GR push… and so on… and so on.

Because the game is accessible, FUN and the seasonal mechanic makes each class a new, enjoyable, experience.

D4:
No sodding way in hell am I going to play more than one seasonal char. I will do so begrudgingly and I will run it solo for the most part. Because the garbage kit and garbage grind ensure I will not, in a million years, consider subjecting myself to that abuse more than once.

So they’ve produced a solo online-only game that actively impedes your progress to artificially extend “content” and intentionally discourages you from playing with other classes - themselves a representation of actual content.

If you don’t get how that’s a bad thing well… that’s fascinating.

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“Why are you SO afraid of giving the players the power fantasy?” - what is power fantasy for you? smashing everything with one botton with no thinking? i don’t get your idea

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You are 100% correct, hence why Diablo 3 is pushing its 29th season, and Diablo 4 is struggling with its first, despite being the same IP and from the same company. Baffling.

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That’s why Uber Lilith and NM100 are completely optional and should stay that way, so you don’t feel the need to beat them. They exist solely to give players challenges for those who like to tackle them.

Now you might argue because they are the only end game activities, then all players feel the need to be able to beat them. The answer to this is by giving players more end game activities, those that exist not solely for the challenge. Destiny 2 is a good example of this - there are “Master content” in that game which are challenging but not ultra challenging. These master contents are real end game contents which are balanced and give players loot. Anyone with some dedication can complete these.

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Consuming faster, that’s all your fears.

Giving you power is not going to change anything either. All the changes you people ask for do nothing. What does it matter if you kill easier/faster when there is no reason to do the content in the first place? Till there is reward for level/difficulty some kind of progression and itemization to work towards nothing will help this game.

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