Why are World Bosses so useless?

I don’t doubt that the tech they’re relying on is probably garbage, but hey, fair enough. The millisecond timing bit is probably a slight exaggeration though. Still, wouldn’t have to worry about this problem at all if it were offline. That’s not to say that I’m stumping for an offline mode. I gave up on that hope for games over a decade ago, but it does bring some limitations to games that otherwise wouldn’t even be a concern. :v: :stuck_out_tongue:

The milisecond comment is not an exaggeration. You actually have to time Counter-Attacks in some cases BEFORE a Boss even glows blue to indicate a Counter-Attack window. This can be done through memorizing the attack patterns, attack cooldowns, health bar triggers, and animations. To interrupt Valtan in the last Phase, you have to save a counterattack and have less than a second to respond.

Dodging is very much the same as it positioning and pizza pie mechanics. It is kind of ridiculous the Skill ceiling but it is painfully obvious who the good players are vs mediocre when a single or couple players can Bus an ENTIRE RAID.

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No one has to do WBs. Battling them is a choice someone makes. In their current state they are too easy to offer a meaningful challenge, the loot they drop is worthless to nearly everyone. There is honestly no reason for them to exist other than for Blizzard to point at and say, “end game content!” which they are not because of the two things that I just mentioned. They should be optional content that challenges a player and his/her build and if you prevail then you should get a decent reward. They also should give groups something challenging to do. As it stands, if you have 2-3 Lvl 100s then everyone else can be level 70 or lower and you are still going to kill the WB in 5 minutes or less. That is ridiculous.

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It takes skill to create a challenging boss with mechanics. It also takes a balanced game where some classes can’t do a billion times more damage than others. If they wanted to go down the mmo route they should have just copied lost ark. Blizzard is great at copying what others have done, they could have made a nice casual version of lost ark and scored big points. Real missed opportunity.

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The world bosses were initially great and interesting before every super sweaty min/max player found out how to break the game and delete the bosses in seconds. The answer to this is PTR testing, nerfing those super broken specs in the least faster (fix the bugs at least), and probably adjusting the rewards and difficulty as well (perhaps a glyph or something that drops off them eventually). Obviously more gradual class balance updates and adjustments to paragon, etc… can help overall with this to provide non op but viable build options.

The bosses do feel a bit undertuned now as players have gotten much much better at the game since last year during beta and initial release. In my opinion my desire to do them or the legion events is almost zero mostly due to the game being online and overpowered players one shotting everything too fast. Secondly, it’s due to drops and itemization not being exciting or having enough appeal to make me want to engage with it.

like Cry of Ashava mount trophy? :rofl:

To be honest that trophy was fun to get when we were all new and excited for the game. I had fun earning it despite almost never using it now.

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They could at least up the mount armor drops a bit considering how lousy the drops are generally. Ive killed Wandering Death like a 50 something times on both eternal and seasonal and not once did I get the mount armor I’m dying for heh.

Blood… I need blood!

Yeah… the world bosses were a major letdown. It was exciting in the beta, for the first time, when you were a low level. They should have done something where the world bosses get harder the higher the average level of players that are there and made them be able to drop the best items. Or they could have them get progressively harder as a season progresses and the drops get better as well.

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