That would also work against you if, say, you roll a 31% damage (the lowest possible roll) and you want to quickly roll a 40+%. It does happen on occasion.
Hasn’t happened in S5 for ME yet that’s why I definitely won’t be keeping my current weapon once season ends, because the one I got on Eternal is a beast.
IMO RNG should be twofold, even if a choice is weighted. Choosing a re-role should increase, but not necessarily eliminate, the chance that the selected role won’t reoccur. This should be cumulative until the particular transaction is completed.
I also had this issue getting the same tempered affix 7 times in a row, bricking my 3GA mace. And it was not the first time that this happened to me and the chances for this to happen twice is 1 in multiple billion cases. And here in the forum as well as among my gaming companions, this issue pops up frequently.
In other words: The RNG seems to be heavily bugged.
Unfortunately Blizzard does not care about the issue.
That is why many more items will become bricked. Leading to TONS of frustration.
I still think tempering should have been more like enchanting, You can roll until you are broke. But in order for that to work the mats used would need to be account bound so people don’t feed the goblins. Getting the mats needed from infernal hordes would make running them more relevant.
I saw someone post an interesting technique. It does feel like it gets hung up on one temper sometimes. So this person suggested using a piece of throw away gear to roll until you get the temper you want, then swap to the actual piece of gear you want that temper on.
I have break to helmet because 8 times with the same affix. But I know that the % to have 6 in a dice is 1/6, and the following 100 dices don’t give more chance, every dice roll is a 1/6. Annoying
The old system was a slog of useless affixes. You would get so much gear and then have to waste a lot of time inspecting it for value.
In this one you don’t. The affixes are meaningful and the trade off to that is the RNG of tempering. Honestly, it’s just so much easier to gear yourself up properly. I’m not saying this a perfect system but better.
To me arpg’s are about the hunt for the loot.
I do wish that they would introduce some sort of protection so that if an affix rolls more than twice in a row, it is removed from the list of possibilities for the next roll. But if for some reason I completely brick an item (which rarely happens), then I just go out and punch the loot piñata that Helltides are… or do hordes.
I’ve learned how to work their new system by tempering (no pun intended) my expectations.
The biggest value to me is that I can spend way more time playing rather than reading.
Are you getting the same affix 5 times in a row from a book of size 6 on the only item you’ve ever tempered? Most people aren’t rolling only one item and often they are counting a streak of 4 or 5 that shows up in a sequence of 6 or 7 rolls.
With 5 rolls, and 5/6 unwanted options, there are 5 ways out of 7776 possible sequences to get 5 in a row unwanted. Except that a large number of those 7776 sequences never get seen because you hit the affix you want first and just stop. So there is 1 outcome that starts with the affix you want. Then there are 5 where you hit on roll 2, 25 where you hit on roll 3, 125 on roll 4, 625 on roll 5, and 3125 where you miss the first 5. So 3905 total. Which means 1 in 781 to see the same unwanted affix as the first 5 rolls from a book of 6.
But if you are looking for any streak of 5 within the 7 rolls you get for a 1 GA item (initial + 6 rerolls), the total number of possible rolls goes up to 97655. But instead of 5 ways to get it, you have 180 ways that start with 5 in a row, 120 that are like BAAAAAC and 80 that are like BCAAAAA, so 455 ways to get it. That works out to about a 1 in 257 chance.
And pretty much every one of these cases is far more likely that people think it is because they do the math as if you can just look at it as trying to roll a 1 on a die with the appropriate number of sides.
It would be so easy and so well received for them to make a rule that it can’t roll into the same temper that was just rolled or that it rotates through each temper in a group before repeating.