Why Are We Still Doing 30fps In '23 AAA Games

The game runs fine. Your eyes adjust to the 120fps then all a sudden a 30fps Cut Scene appears … or even worse … Certain animations and world Animations are capped at 30fps while everything else moves at 120fps.

I know it’s nothing major, but damn, why are we still doing this in 2023 with AAA games??

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Probably to keep people from blaming them for killing their gpu even though games can’t kill hardware but people still blame d4 for their 3080 dying

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To sell more $2000 video cards. Don’t you know how this works?

Blaming GPU burning is a bad take in my opinion. They could easily lock it to 60 FPS and no GPU would be harmed even the dodgy ones. 30fps is such a weird choice

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Yo, if you see the swordsman skeletons running, they look like they have fewer animation frames than the skeleton turtles in Super Mario Bros 3

Oh, you saw them too :joy: . Initially I thought my game bugged out, then I noticed after “nope, nope it’s not”.

There was a point in the game where you can inspect the Monistery, and it cut to a 30fps zoom out camera and I was looking at a screen locked at 30fps …

While I get the intent was to go “wow, this looks cool”, I backed out so fast I didn’t even appreciate the art they put into it cause it was so irritating looking at 30fps when my eyes adjusted to 120fps gameplay.

Same reason this limitation has always existed; because console hardware is consistently several generations behind. That’s also why inputs are increasingly limited, there are only so many functions you can map to a controller.

I hope they at least give us a choice to match the cutscenes to our chosen framerate. 30fps is SO UGLY when you’re playing at 60 or higher. If you have a frame cap or vsync then the gpu frying issue wouldn’t be a problem anyway.

We are talking about Series S and X aswell as PS5 … they are well capable of doing 60fps in Performance mode.

That aside I feel it is unfair to punish us PC Users and take a smoother experience away from us just because the Team is “lazy” to code it in correctly.

We talking about a AAA game that has gone Gold and not even released yet … they have the money and recourses to do it.

Money yes, but not necessarily resources, as evidenced by the incentivized crunch time near the end and current job openings for lead positions.

Yeah I don’t know what is so hard about this. I mean damn, I couldn’t even appreciate the cut scenes cause the 30fps was putting me so off.

I don’t even uncap my FPS in games anyway. I always keep em locked at anything between 90fps-120fps. The experience is just smoother than 30fps or 60fps.

Ummm you know going gold means its ready for production and release right.

Literally every piece of software ever, before its ready for mass production/distribution , goes “gold”, announced or not…

Not sure what you think it means, but its clearly not accurate.

“New gen” consoles are already outdated. They are the equivelent of 2070 supers or 2080s. 2 generations ago. They are struggling to keep up, and very shortly wont be able to at all, so expect these instances of catering to trash to get nothing but worse.

True, did not thought about that one. But I am sure uncapping or increasing the FPS on Cut Scenes and World Animations shouldn’t be too hard to do seeing as 90% of the game is uncapped already … I don’t know what the design choice behind the idea was to cap cetain Animations and Scenes.