Why are the classes so little fun?

Hello

Class systems are an elementary component of every RPG.

In D4 you don’t have a good feeling about this system and it doesn’t motivate you to dive in.
Skills are neither exciting and specialized, nor does it change the feel of the game.

What is needed is a deep skill system, which should not be as overloaded and clumsy as in a Path of Exile, as well as a story about the class and its development.
It is also fundamentally important that the class idiology is met and that this is also reflected in the gameplay.

It is a mistake to build RPGs according to progression and balance.
This can only end in a dead end, long boredom and monotony.

It’s a mistake when we go to the next level that a rogue has to compete with a mage.
The rogue, who is an efficient killer of an enemy, is inflated to an AoE wonder and is then supposed to be able to keep up with a meteor rain mage because of the competition.

However, this ultimately devalues both classes and makes everything all the more boring.

And this is exactly where D4 fails once again and simply works badly.
Every class is reduced to a standardized mishmash and thus misses the depth of the classes, the uniqueness and the different game experience.

Classes should not be balanced in RPGs, they have to do justice to their role and be oriented towards it.
D2, for example, did this much better and that’s why the classes all seem interesting, even if you start them over 20 times.
The differences in all areas is one of the core mechanics of an RPG and is what makes it good.

Hence this topic to make it clear to Blizzard’s class designers what to look out for and what to avoid.

The classes must not be the same and there simply must not be a built-in competitive mode as a benchmark.
You have to get away from believing that this kind of game is a competition.

This will always spoil everything about classes and rob players of the powerful RPG experience if the classes have their strengths and weaknesses and then play totally differently.
It’s not about kill speed, that is not and never has been the point of these games from a role-playing perspective.

So my appeal is to stop ripping the classes out of their origins, but to make them more fun.

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We’ve been saying this since the game launch. They don’t give a flying F. They want money.

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I thought minions is going to be fun… d2 i had 18 Skeleton, 12 Skelelton Mages, a Golem, a druid spirit (from runeword)

I had 32 minons + 20 revives + 1 Mercenary = 53 minions on the map.

Thats with 6 other party member with their mercenaries and Amazon summons.

That was Diablo 2. Max party size is 6 instead of 4.

That was FUN!

Compare that to D4 where you can have a max of 12 minions?!

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A tight builder spender system. Clunky abilities. Pretty bad combat overall vs other ARPGs.

Classes get sort of fun when you circumvent this with proper gear, attack speed, and glyphs lvl 70+. Problem is most people quit the game weeks after launch before even getting 50. It wasn’t fun.

Game sucks because the classes: abilities, flow, and mechanics all SUCK. This is the worst ARPG version of a sorcerer I have ever seen. NOTHING about it is fun.

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lol I am having a blast hahahahaha

To each their own - I feel Chain Lightning and Charged Bolt are both fun.

Frost/Ice (w/e) is the same as it has always been. Ice Spikes skill is a bit ./meh but Blizzard is what it has always been.

Fire… needs a complete rebuild I feel like. Only the ultimate feels “awesome” in my opinion. The rest fo the skills are very ./meh in terms of presentation and feel.

I agree. The classes feel limited and boring. It feels like there are 1 or 2 builds (with slight variation) for each class that actually works and you are forced to use those builds. And one might say “that’s every ARPG”, I’d have to disagree. See Grim Dawn or Last Epoch. (also Diablo 3, but that was generally an easy game).

Diablo 4 classes feel like WoW classes now. Have the right build that we force on you, or die. It’s stupid. Do you want me to have fun or spend my time looking on websites for best build?

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Playing rogue I feel that stealth is a true joke. Idk why anyone would take that since every moment in stealth is a damage-less moment.
It’s not that I’m an impatient player or that I have to do damage to feel I’m getting anywhere. It’s that I am literally not changing anything by stealthing. I can take 12%hp a second when stealthed, spec into that, which might be an item in pvp (idk) but for pve all that does is max heal me 48% which a potion does immediately and that hp won’t get me anywhere if I couldn’t tank the damage before as it will vanish much quicker than it came if I can’t. Admittedly I haven’t played around with it too much because on paper it seems useless. But for pvp maybe it has utility as potioning is limited but I’ve never tried pvp and it’s not a main theme of the game.
Maybe it can be useful but waiting 4 seconds before you do damage to mobs is ages. You’ll be old before you clear the dungeon, healing like that.
My point is yours, there is only one role in D4: Damage. If you’re not doing that, you’re not doing anything.