Amirite ?
I mean come on guys, fix this. Just make things intuitive even if not always doing damage
Power is not always the preferred option, intuition of use is much more important
Step 1 => Prioritize closer targets
Step 2 => if target is outside of a range just dodge some distance without necessarily hitting (or even make an empty swing at the edge of distance in that direction)
- DONE
It is MUCH better than make my character jump 2.5 screens away in the middle of nowhere so that I have to cast reverse shred to get back where I came from
These things are obvious… I didn’t play HC but have someone test these things ffs, it’s like Day 1 all over again lol