Whiplash, there seems to be some polar opposite views on the druid

I watched the Ziz pod cast with Krip, Ziz, Asmond, and WudiJo. They all seemed to agree Druid is in a bad place unless you got some specific gear. So what’s the deal? I’d seen lots of post previously saying Druid was OP and needed a huge nerf, and now I’m hearing people say they are bad without certain gear.

So is it that druid is actually bad, or is it the players that are lacking?

I don’t know the answer to the specific question but I will say that 90% of channels/posts/opinions are from the 10% who are elite and competitive at diablo. Their experience of the game is completely different than most of us.

I’d be more interested in knowing where the classes power lies in the hands of casual players at different levels - but that is such a nebulous question it’s unfair.

this post makes no sense at all.

but to answer what i think is your question. druid can be op when they get certain uniques. for example storm wolf druid is the best build in the entire game but if you dont have the tempest roar helmet you cannot play the build.

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It’s not targeted towards the endgame where our power spike lies. Late game pulv and earth builds are absolute monsters when it comes to clearing content.

The major issue is getting there, we’re more gear reliant and legendary reliant for effective leveling than the other classes.

If you do a side by side comparison, other classes do more damage, have more effective ways of delivering that damage and do more consistent damage. With yellows and random legendary items.

The split you’ll find is that people say the Druid sucks, It’s not bad it can handle content just fine actually. But when you put them side by side against other classes and compare us to their ability to clear the same content, yes, yes we do suck. It’s like racing a Mustang against a Ferrari, Lambo, McLaren f1 and a Buggatti. Yes we have alot of power, yes we can haul a$$, but compared to the other ones? They just leave us behind.

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More like we’re the 1979 toyota forerunner that just won’t die, and keeps going.

The only way you die on a druid in HC is if you alt tab or go take a piss in the middle of a group.

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I agree, we’re tanky as hell and have alot of sustain, I assume that’s where a majority of our power budget goes to when they think of balance and power allocation to classes. I just wish some of our skills weren’t so crap (looking at you hurricane dishing out 20 damage a tick)

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hurricane is a really good skill used in a lot of meta builds. not because it deals high dmg, but because it provides crowd control and vulnerable.

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It is probably my background in d&d in which I first fell in love with fantasy druids, and that I am a social gamer, but I like our tankyness and the support we can lend to the party with things like our roar and creepers. I actually wish the “support the party” function was fully developed more than I wish our damage output couple keep up.

unfortunately Ziz was power leveled to 50 on his Rogue and Druid and compared both classes while having basically no gear.
And Druid is probably the most gear dependant class in the game

They don’t play druid do they? and they are talking mostly about meta builds. There are other builds that CC’s don’t cover that work fine without uniques.

It was known before the game launched that Druid was not the most beginner friendly class despite having some of the most beginner appeal with respect to class fantasy.

Everything about Druid is slow, but walking, speed, attack speed, levelling experience, boss fights, dungeon grinds, class specially locked behind a stronghold in the second zone, the Druid even speaks slower than the other classes.

Unfortunately guides don’t mention the pain points of the class in detail enough because if they did you wouldn’t read beyond those and move on to something else.

Combine that with seasons Diablo player’s expectations regarding power fantasy and the Druid falls well short for 75% of the game until it not only rises to, but surpasses most classes in terms of damage output if you can get enough points and follow a guide or figure out the convoluted paragon boards yourself.

This class is doubly painful if it is your first class, at least as an alt if you have completed renown you have a slight head start to make those first 20-25 levels go by a little easier, but you will still run into a wall from 35-50 and 60-70. There is no getting past those as the first is the gear check and the second is paragon check.

Beyond that it’s grinding paragon and gear and WT4 is not a friendly place to start out. You will be a little more squishy, misters will be harder to kill and the game has a real problem with CC which slows everyone down at first, literally and figuratively, but mostly literally as you will spend half of your NM dungeon runs trying to solve the CC issue which Druid does better than all of them but still gets CCed.

That’s all I have for now. I still enjoy the Druid because I like a challenge, but I could do without the artificial setbacks that are built into the class that most players won’t be able to overcome without going straight to a guide to learn what to do instead of how to do things.

I haven’t used a guide and just yesterday I managed to do t4 fapstone at 62.

Honestly I’m a pretty bad ARPG player but this class is carrying me so far.

I stopped to play some D3 after the capstone so idk how wt4 will go but I can do tier 20s. Just get one shot sometimes but that’s without any of my defensives up.

I really like playing around overpower. It feels very unique compared to other ARPG characters.

Love this class a lot hope they don’t nerf earth bear.

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Well so far from what you guys are saying it’s the speed of the clear that’s the issue. So is this a movement issue or a DPS issue? My highest character is a 51 HotA barb, and I can’t see it being much slower. My Sorc is speed all day, everything dies so much faster, I can teleport as far as my cursor can reach, and it’s in the sorc defensive section.

You would think a werewolf would be the fastest though since it was so fast in D2.

The entire companion system for druids is useless. The only time anyone uses a companion is for the crit on use for the creeper… everything else about them either doesn’t work or is so weak its not worth it. Even with gear loaded with companion effects they are still trash.

Druid is also resource starved so nearly every build is focused around solving that issue. Werewolf poison doesn’t appear to an option at all. Not sure if its bugs or if it all just sucks that much but its seems its just a waste of space as well.

Druid has a bunch of cool Luck stuff but the best luck skill is trash without a unique and that is pretty much druid in a nutshell.

Advantages of druid is that it can be extremely hard to kill and has a bunch of get out of CC tricks which is helpful with the current issues with resists. Seriously the amount of CC 70+ is just silly. CC + that aoe fire effect from hell + damage resist aura + Suppressor = super fun

Being super tanky is not always a good thing. The level 70 capstone boss is insane if you try to beat it slowly since you can’t really tank anything on that fight.

I’m using the ravens for the vulnerability.

Hurricane, Storm Strike or paragon glyph and they all have the bonus of not having weird targeting issues or things just walking out of it.