I’ll do them in this order: regular exp, faction boost, whispers, obols & glyph exp.
I’ll take glyph exp last because I don’t mind doing NMD at all and it’s nice to be able to level up something at the end of a completed NMD. I tend to do far more NMD’s then there are glyphs to fill up so there is no need for me to do it any faster glyph exp than normal
I wish they’d bring back the horse speed cooldown one. Nothing ticks me off more than pounding spacebar only to see there’s 2-3 seconds before I can speed up again.
Better he just speeds up to max speed and hitting stuff resets his progress. Then skillful/careful riders can always travel at max speed. No mount cooldowns. They feel icky.
Urn of aggression: exp for leveling always comes first
Urn of Iron: Rep for Iron wolves from helltides (which I will be leveling in anyway just seems efficient)
Urn of Obels: gamba/faster min max on filling codex (a must for the NMD grind)
Urn of nightmares: min maxing glyphs/paragon (at this point I should be transitioning to end game min maxing anyway and won’t need the monster exp,
Urn of whispers: I should have enough mats by now for boss ladder since you can get them from several places other than whispers now and as I mentioned before I probably won’t need full urn of aggression at this point
*I may do #2 and #3 together depending on manual drops. If my RNG is dismal that is. IF my RNG on manuals is decent then sticking to the plan.
I don’t see too much point in early gambles. Aspects are tier-locked (by percentage power), and you get increased Obols for WT3/4 anyways. No more Umbra/4 in WT2, for example.
PLUS Helltides can be done at WT1/2 now, so Obols are everywhere (chests were just 100 Cinders in PTR, too).