I’m not asking about the skill tree… I mean if my necromancer uses 2handed weapon which is stronger than say one handed wand… Is my skeletal warrior / mage going to do more damage?? If I increase my strength, does my minion do more damage??
What affixes actually makes minion hits harder??
Your minion inherits some of your stats. Having a higher weapon damage weapon will increase your minion damage.
Strength is not a damage stat, so it will not increase their damage.
Damage stats will make your minions hit harder, +% minion damage affixes as well.
what is the stat that increase my minion damage?? As far as I can see inteligence increase my skill damage… Don’t know if it affects my minion damage
Is there a way to view how much damage your minions do?
They inherit a portion(30%) of your stats. So say you have +30% damage against vulnerable enemies, your minions will get +9% damage against vulnerable.
If you have 30% crit chance, your minions will inherit 30% of that, which would be 9%.
So you’re saying having a Higher wpn dmg is the key to the most basic element for the minions? All else falls under the 30% guide line?
They scale off of your weapon damage (not dps). The damage value.
You buff them with minion stats on gear or in paragon. They also scale off damage to close, damage to slowed, etc.
They also scale off of vuln and crit damage.
They also cale off of aspects on your gear.
There are MANY ways to scale them.
I’m honestly wondering if they even take the proper weapon damage value when they scale. I had a wand + foci combo that totaled approximately 2300 damage (assuming that my understanding is correct that the focus damage should be added to the one hander’s damage when calculating overall weapon damage.)
Out of curiosity I switched to a 2.5k damage Scythe, yet while my sheet damage barely moved (as you’d expect, it’s only 200 more), it felt like my minion damage skyrocketed.
As with everything minion based, anecdotal claims are anecdotal, but with how broken and/or unclear everything seems to be surrounding them, who knows at this point.
They only go off mainhand bro.
Yeah, figured as much lmao.
I thought that Blizzard might have had the foresight to include the added offhand damage into the calculation before scaling from there, but evidently I expected too much from them.
- Minions with mastery 3 get 52.5% skill base damage.
- Minions get 30% of all stats on your character sheet. So if you have 100% damage to healthy, they would receive 30% of that bonus. Making it hard to stack additive damage.
- Minions get 100% of your Critical Strike Damage.
- Vulnerable damage and additional sources of vulnerable damage work at 100% values.
- Minions get 100% of all damage that specifically says you and your minions or minions solely.
- Minions get 30% of anything in the skill tree that does not mention them. EX: Fueled by death gives you 9% after consuming a corpse, Minions receive 3% of that bonus.
- Minions can not overpower.
- Reapers do the same damage as skirmishers and cleave with basic attacks and special attacks. AKA they are the only AoE damage besides thorns.
- All minions scale with physical damage except for shadow and cold mages. They scale with shadow and cold respectively.
- Bone Golem’s attacks cleave, all other golems do single target damage. Blood does multiple sources to the targets it drains.
That’s a lot of assertions. You got sources for any of it?
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minions from mastery (according to the display in the skill tree) get 45% for warriors, 60% for mages, and 75% for golems. where did you get 52.5%? also, this is a bonus not a percentage of base damage?
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100% of crit damage? why? it says right in the load screen tooltip they get 30%.
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100% of vuln damage? says who?
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reapers do the same as skirmishers? despite the fact it says when you pick skirmishers in book of the dead that they do 30% more damage than other warriors?
I would also posit that you have another “measurement” besides single-swing damage (higher for 2H) or dps (could be higher with 1h/shield or 2her)… attack power. It’s entirely possible that base damage is based on attack power. For me, my 1h/shield attack power is 2100 (for comparison, single bone spear is 2000-2500), 800 dps (excluding shield, so 1.8*800 should == 1440 dps) my 2h’er attack power is 2330 (~10% higher), bone spear 2800-3400 (~40% higher), 1613 dps (~10% higher).
so attack power seems based on dps, not single-swing, and is my guess that it would be what minion dmg is based off of, but that sounds counter to what you’re seeing if your dmg skyrockets with a similarly-item-powered 2h’er.
bottom line, it’s all very opaque.
Watch the macrobioboi video.