Where are the groundbreaking innovative ideas in Diablo 4?

Where are the groundbreaking innovative ideas in Diablo 4?

I miss innovative mechanisms, innovative gameplay that was never seen before.

But instead, we get idealess stuff.

Once Blizzard was known to bring innovations with every new game. I miss these times.

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Brother, the last time they did any of what you just said was at least 24 years ago.

I mean whatever you’ve been on, I’ll take two please.

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How do you miss something you have never seen before?

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What!?
Quadrillions aren’t INNOVATIVE???

(example of Fun & innovative: Profane Mindcage :negative_squared_cross_mark: removed )

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Blizzard was never really innovative, they took other ideas and polished and streamlined them. But they didn’t do that with Diablo 4 either. :sweat_smile:

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What boggles my mind is that they had 3 good Diablo games to use for ideas, none of the good stuff from those 3 games are in D4 :smile:

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I can tell you the three best designs in D4 IMO:

  • Seamless and constant multiplayer session matchmaking in overworld and group activities. Its not an MMO so they don’t have to worry about player stacking much. And they can pretty much always fill a group because events (legion/world boss/helltide) are at set times and concentrate the player base. Its a good design and they should lean into it more.
  • Asymetric class design: What they do with it is interesting but its potential is far from being tapped. Even though the barbarian extra weapon slots have been problematic I think its one of the best ideas they have. All of the class specific designs (enchants, book of dead, spirit boons, specialization, Arsenal) are really great concepts but feel half finished and untapped potential. POE is classless, I feel Diablo should lean more into classes and the Asymetric designs should be expanded greatly.
  • Overpower: Its a very good mechanic with lots of fun to be had creating rotations and cycles. The problem is its implemented so poorly. Half the time it doesn’t work due to bugs and poor engineering. But the design is solid as far as the mechanic and how it originates from both class and itemization system.

Personally I wish they would lean more into these three designs. Specifically hoping they implement the upcoming co-op dungeons as seamless matchmaking; no need for LFG or arranged groups.

Those three seem to be the most defining aspects of D4 for me. Other than that D4 has simply the best Combat Feel out of most other loot grind arpgs.

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They’re like the Apple of GameDev

I thought the whole selling point of PoE was that classes didn’t exist?

Yeah it was a typo on my part. Instead of ‘POE is classes’ I was trying to say ‘POE is classless.’

i.e. POE is classless. D4 is class based. Its a big difference between the two. They should lean more into differientating classes in D4. And I feel the asymetric class mechanics (Arsenal, Boons, BoD etc…) are fantastic starting points and fairly unique/innovative in the ARPG field.

POE is a big monolithic system, with many continious interacting systems. D4 has the potential for more discrete (class based) yet interacting systems. And they do it to some degree and I give them props for it… but its just not enough.

LE does this a little with their subclass trees but it too is mostly unrecognized potential and not asymetric like D4.

Yeah, the last big thing they did was WoW, and that was mostly successful due to its accessibility and brand recognition. Dozens of better MMOs failed before, during and after that time. It was the perfect lucky timing for Blizzard, WoW’s success was basically an accident, and it went to their heads. Everything they’ve done since they released WoW has been lackluster.

They abandoned Starcraft and Diablo for years. Starcraft 2 was okay, but they didn’t do anything interesting there either. Then, they come out with Diablo 3, and my god what a debacle. Apparently, people eventually liked it. If it was my first foray into gaming maybe I’d have liked it, too, but it was barely worth the one playthrough the first time. I went back years later and played a different class to end game, got bored of that within a few weeks. That part is normal, but had zero desire to play it again. After D4 released, I thought I’d try a comparison since I forgot a lot about D3 by that time. I don’t remember it being so clunky, but it’s incredibly clunky, and I forgot how ugly that game actually was.

If that’s the kind of game the masses like, it’s no wonder I barely enjoy games anymore these days. I am no longer the target demographic for sure, which is weird because I have a ton of money I’d spend if there was something worth a damn to spend it on. Younger people don’t have as much disposable income, but either they if they are older, or their parents if they are younger, are far less discerning and will spend money a lot easier. I used to also, so that part makes sense. Why make a quality game for connoisseurs when you can make a cheap, crap game and sell it to people that don’t know any better as a “quality” game?

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TBH I wish they would stop trying to innovate and bring back systems from the older titles…

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they were left behind in diablo 3 and 2

to give you an idea, diablo 1 can have unique and usefull items in shop, expecially in boy wirt shop

so yeah they shat the bed with innovations like 25 years from now

tell me have you bought ANY item from vendor in diablo 4 with this so praised “loot reborn”
and i pay you a dinner.

because i have d1 on my pc ,

they are just clowns.
but i imagine its hard to make a fast project after the backlash the dido immoral got with this wyat cheng “dont you have phones ?” failre

yeah i have phone. but i use it in toilet not to play diablo game.

ofc there are some dumb whales who swipe card for pixels in this game, and blizzard is proud of it

tencent from china happy too because they own 5% blizard shares and dido immoral is just a reskin of a chinese doodoo mobile game

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like for example an arpg that plays in an open world?

best reply here really :smiley:

here they are…

All mobs have the same spells and abilities
All bosses have the same spells and abilities
everything cast everything. even the ground and walls now casts rays…

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can you show me the source where Blizzard advertised these features? thank you!

Thank you. Trying to constantly reinvent the wheel has been blizzzards biggest problem for quite some time. Blizzard has NEVER been an innovator. What they use to do best was take ideas and concepts that were already out there and make them better. Diablo already had a good foundation to build on after D2. There was no need to start back again at square one with every subsequent sequal.

My assumption is D4 is a corporate product made by a large team following the lead of marketing department and corporate managers looking only at short term profits. Decades ago these games were made by essentially players, gamers. Whether it was the folks at Id creating Doom or the small team behind Diablo 1/2, these games were the creation of a team that had an idea for what would be fun for them (as well as you the player).

What was lacking in the Diablo franchise was the creation & design since D3 was not lead by Diablo player. These games did not iterate or innovate, but wiped out what came before and introduced ideas that may look cool for a advertising screenshot but had no depth.

Take the “Ultimate” skills. They are nothing Ultimate but merely a means to waste skill points for a minor effect. I would think that if this was a creation by the original team they would have designed something like an Ultimate skill that one would not so easily obtain. Maybe this is a skill unlocks at a certain level after doing Ubers 3x times and unlocking something else. Then having the skill truly be something “Ultimate” much like a Torch was a game changer for a character. But what we got was a skill that does very little, with a pointless name as a result. But does it ever look so “cool” in a marketing video now.

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To be fair, we have seen this in games like Marvel Heroes and Lost Ark, but to me, Blizzard has always been a company that takes what others have done and improves on the formula. D4 really is no exception, with the open world and Helltides operating like Midtown Madness in MH; their improvement was no loading between zones and making it seamless while most other games, especially MMOs, require load screens. Expecting them to reinvent the wheel whenever a new game is released is completely unreasonable.

As far as isometric arpgs go, what can really be done that hasn’t been done before? They’re at least trying to experiment with new content. That’s all I can really ask for as a gamer.

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They removed overlay maps, isn’t that innovative?

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thank god…works wonderfully without it and looks better

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