I’m not sure why Blizzard took a fun item and nerfed it. 2.5 seconds unstoppable and an additional cooldown? What were they trying to prevent besides some fun? Oh well.
Blizzard is perventing Tibault’s Will abuse. Not to mention Evade now breaks CC on a boot aspect. There isn’t any good boot aspects.
100% agree with you on that. I thought the same thing as soon as I saw the aspect on the campfire chat.
I don’t play seasons at this point, so I was extremely excited to try the vampiric powers, especially Metamorphosis on a necro. That’s considering, for whatever reason, necros are the only characters without access to some form of unstoppable from their skill tree (blood mist doesn’t count for those who think it does).
But now they added a lame cooldown to evade and that is an additional cooldown on top of the cooldown from juggernaut, which most people probably run for the convenience of not having to put total armor on all their gear and pick up armor in their paragon boards.
Those 2 cooldowns basically gate your unstoppable for like 15 seconds when combined.
Even using boots that reduce evade’s cooldown following attacks would struggle getting the full benefit of the aspect.
Every other class can already abuse Tibault’s Will. Just get rid of the cooldowns and let people enjoy the aspects.
^^^100% Agree^^^
20Chars…
I haven’t played necro yet and didn’t realize the class didn’t have unstoppable. On the evade cool down I use something that grants evade charges not cooldown. So for example if the item grants 3 evade charges you get 3 evades before the cooldown.
You don’t need Juggernaut as a Necro. They get chunky armor and Damage Reduction. The armor cap is just under 14k, and you need far less if you aren’t doing NMD100. It sounds like you have a L2P issue.
However, a 40%(x) damage boost with Tibault’s plus a way to break CC on demand is exactly what Necro needed. It’s just a shame it’s “forced” now, because Necro has no innate Unstoppable.
As Shivera mentioned above, you don’t need Juggernaut OR Disobedience as Necro now. You can 12% armor boost from your skill tree now. It’ll require moving a couple of point but likely worth it to free up an aspect
The part of my comment you quoted wasn’t specific to the necro. It was a statement in general.
The only necro-specific comment I was making was about them not having an easily accessible form of unstoppable hence why my comment about the juggernaut cooldown was it’s own separate sentence.
It sounds like you have a reading issue.
Ah yes. The easily disproven backpeddaling liars. Let’s examine, shall we?
I bolded it for you. It’s literally your 3rd sentence.
The only thing that would make Metamorphosis even more mandatory on Necro would be changing Vampiric Curse to actually count as a Curse.
But… other classes don’t suffer the unstoppable issue, so for NECRO you don’t get hit by two evasion CD increases which you alluded to in your original post. That is why the fact that Necro doesn’t need Juggernaut (or Disobedience for that matter) is pertinent to your overall discussion point.
Edit: There is also an element of “do you even care?” as a Necromancer. Neither Blood, post patch, nor Bone Spear/Spirit seem to be hurting anyways as Necromancer might be, somehow, the tankiest class in the game which is a bit hilarious. Until Minion Necro gets a real build I think all the major spec are fine currently from a survivability standpoint and, to a degree, damage output focus even.
Edit #2: For Sever/Shadow basing this on theorycrafting from people when the announcements changed. Haven’t seen it yet in action.
Is it even usuable now? Becoming unstoppable is pretty op.
it is, and yes, it is OP. im glad there is a drawback on the aspect.
This is something I’ve been asking for, Evade to break CC, since D4 launched. Now that I have it, I don’t even use it. Only need to break CC once or twice a dungeon. Unlike Season 1, the amount of CC monsters throw at the player isn’t that much. Even then there’s long windup telegraph.
5-10 seconds is a big hit to using this. You will have to have attacks reduce evade on your boots to use it. Also the completely bonkers juggernaut aspect also makes evade cooldown higher so that is some really bad anti synergy. Juggernaut is so good I am not convinced metamorph aspect is good.
No one is backpeddaling.
Where in this statement do I mention necro specifically?
“But now they added a lame cooldown to evade and that is an additional cooldown on top of the cooldown from juggernaut, which most people probably run for the convenience of not having to put total armor on all their gear and pick up armor in their paragon boards.”
Would you like me to create 2 separate posts? One for my excitement about metamorphosis for necros and another for the decision to add another useful aspect that increases evade’s cooldown?
I’ll keep that in mind for the future to avoid having these discussions.
I don’t know about everybody else who thinks achieving the armor cap for T100 dungeons is that easy for a necro without juggernaut.
If you’re running a shako, you lose out on that total armor role.
I also would rather run an amulet with CDR, ECR, evulsion, and movement speed (considering how everyone always says necros are slow) as opposed to taking total armor on an amulet.
Same thing with the paragon board, why would I pick up armor nodes on top of total armor roles on my items when I can pick up offensive nodes and have 1 aspect (juggernaut) solve my armor problem?
So, it’s not a matter of are you forced to take the juggernaut aspect or not on a necro, but more of a matter of the necro has to sacrifice more to become unstoppable, especially if these choose to maximize their offensive nodes and item roles (as I suggested, which I’m not claiming is best), in comparison to other classes.
Asked and answered. Read above. But I’ll quote it again for you.
Here ya go.
Because it is easy. In fact, I’d be surprised if Juggernaut even makes it to S4 in it’s current form. My guess is that it would be 50% value of what it is now.
ROFL! Hilarious. Shako gives a 20% damage reduction. You gain far more than the armor value, which can be made up in other slots. You’re citing an Uber Unique as the reason you can’t get armor… can’t make this drek up!
That’s a you choice. I’ve explained it - you gain a 40%(x) damage increase with Tibault’s, and then gain an Unstoppable on demand. Something which Necro lacks.
It’s like you’re arguing in circles and being intentionally obtuse.
Meta might be good for necros still but It looks weak overall. You need a 5 or 6s one or your evade is going to be 11 seconds plus. Forget using a 7-10second one and forget using juggernaut as well.
Attacks reduce evade cooldown will be requires on your boots as well.
It’s a combination of existing aspects (as mentioned in this thread) coupled with seasonal themes. It couldn’t be left in its original form or else it would be grossly overpowered relative to during season 2 when it was part of the theme and there wasn’t something else adding to the power creep yet.
It’s probably why we didn’t get Hemomancy at all, even though purely ranged rogue builds really needed that for a nice low to mid-tier boost.
But Juggernaut and Disobedience give BASE Armor making any Total Armor% Affix and the 12% Passive a lot more potent. Juggernaut is arguably superior because it is always active so you do not have to worry about windows of it being down and fluctuating. Juggernaut and Metamorphisis together are sad trombone. While Evade Charges are great, Attacks reducing Evade CD are more beneficial given the long CD between Juggernaut and Metamorphisis used together.
What’s weird is completely outside of Metamorphisis, I can pop Unstoppable so often, I can have Tibaults always active. Necros though have to shift to Disobedience as a way to bump Base Armor.
As I was able to mess with this yesterday - If you’re running Lidless Wall for Bone Storm then you do not need Disobedience or Juggernaut to hit cap with the 15% bonus armor from the skill tree now available (thorns node)