Throughout Diablo1, Diablo2, Diablo3, when was there ever an open world? When was it that any Diablo fan requested for more MMO type gameplay, and an open world to be shared with others?
And yet, our personal dungeon runs are getting nerfed, and arbitrary systems (like dungeon cool-downs) are put in place all so that Blizzard may impose upon us their newest and lamest concept of open world activities.
Nobody asked for open world forced activities. We just want Diablo style play (as it existed in Diablo1, Diablo2, and Diablo3.
Let us solo farm, let us dungeon run, let us play Diablo as weâd like to, instead of how you want us to play it, without penalty.
I am liking it. The world bosses while easy itâs fun fighting them with a bunch of people. the legion events are nice too. I hope they do more with it.
A lot of Diablo 2 was about exploring through vastly different areas of a world. Going open world wouldâve been a fine innovation for the series IF Activision Blizzard was actually competent. But they werenât able to do it properly in a way that works.
Nintendo took Zelda deep into open world territory and they were able to make it work. While Nintendo and Activision Blizzard are both despicable game devs in the present day, at least Nintendo still knows how to make games FUN and enjoyable. Blizzard is inept at this.
Novel concept for you. Go play another game. Blizzard is not forcing you to stay. Your license key will still work five years from now when the years of putting up with the d2 d3 and poe try hards have wittled down the devs resolve.
say this is the thing people like you say the fanâs never did ask for this or that you do not represent the fans you represent your self and only your self i am a fan of diablo and i as a fan welcome the opening world !!!
At the very least they couldâve added a global chat and basic matchmaking features. Over 6 years of development and they couldnât even of added basic MP features that are in every other MP game on the market. But nah, just a empty boring open world with the occasional NPC player you come across with no matching making, no chat, and going solo in dungeons with the same copy/paste bosses with no variation.
Another tick in the âJust because it sounds good as a open world game, doesnât mean itâs necessarily good.â
To be fair, I do feel the freedom to choose what activities to undertake, whether it is solo dungeon run, group play, open world boss, etc. I understand the need to try to do new things in the name of innovation, and Iâm totally open to providing those options to everybody to choose what they want.
My primary concern is with the precedence set by these recent patches, which seem to be made for the sole blizzard centric scenario of:
âOh crud, people are realizing that dungeons are more xp efficient, so now more people are in dungeons rather than our open world activities! And we need to make sure that enough people partake in open world social activities otherwise they fail altogether!â
which leads to:
âWhat changes do we (blizzard) need to make to disuade people from dungeon play, and push them toward our desired open world activities?â
To me, this is a red flag of future direction.
Any changes made to dissuade one type of play (open world over solo dungeon) over another is an abuse of open world in Diablo
Activision loves âlive serviceâ games because it means recurring revenue, greater profits, increased shareholder value and bigger bonuses for the executive management team.
Please tell me how Starcraft changed over time? Still an RTS.
Warcraft remained an RTS, because World of Warcraft morphed into its own thing.
Overwatch is still an FPS
Hearthstone is some card game
The thing is, they have consistency. Diablo 4 is not a true successor to the other Diablo games (barring Immortal, because that game is absolute trash). If they wanted the MMO feel, then they should have just done a World of Diablo and be done with it.
The fact that this game is so poorly designed when it comes to the UI and basic QoL features are missing, is down-right criminal.
Off the top of my head:
No scaling for text for panels (opening inventory takes up 1/3 of my screen at 4k resolution; having to scroll to read the rest of the text on an item)
No search bar to find aspects, powers or items.
Every item taking up one stash slot (you are telling me a chipped diamond is as large as a 2-H maul?)
Sigil activation is down-right stupid, just give us rifts at this point.
World bosses not being able to be soloâd, this is DIABLO â you are telling me this damn world boss is stronger than the Daughter of Hatred?
Mob scaling â the most egregious violation because when every monster is a threat, no monster is a threat.
Permanent run, no walk toggle?
TWO levels of zoom, like wtf?! This is 2023!
NO replay of the campaign on the same character⌠absolutely terrible.
I could go on, but then I would sound even more jaded.
your post tells me d2 is the game you want d4 to be. D2 is great and it still exists. go play it. d4 doesnât need inventory tetris or solo world bosses. most of the game can be done solo. i play mostly solo.
Dark Souls as an open world game didnât sound good either. BUT what made it work was the execution. NOW I have seen some suggest that going open world is what you ALWAYS do when youâve run out of new ideas for a franchise. Same thing with adding dogs you can pet.
No itâs not. UI can be better but itâs fine - better than any previous Diablo.
Of all the complaints, this is the most idiotic one, and tells me that I canât take the poster seriously. So do you think, chipped diamond is 1/6the size of two handed axe, or 1/8th the size of pole-arm? Where is the character keeping all these items in those previous games? Of course the game use abstract way of interpreting inventory items. D4âs way of handling inventory is similar to most PC games (some of the classics from three decades ago), and it minimizes town runs to unload/salvage items.
The fact that you canât see this type of improvement shows how much closed your perspective is, when you view the game. UI wise, this is the best Diablo game in my opinion, and it still has lot of room for improvement.
Learn to play the game, instead of sleepwalking through it. Thatâs another good change in D4.
Why are these problems? This is the hill (or one of the hills) you want to die on.
Please step back and read your post objectively and with some sense of perspective.
By the way I did like it when D2 added capability to run and tied it to stamina. It was great and completely changed how I played the game compared to Diablo1. I missed it a lot in D3, and though D4 didnât bring it back at least the dodge move is there. Anyway, itâs a waste of time talking about any gameplay aspects to anyone who complains about âchipped diamond being as large as 2-H maulâ.
They added Terror Zones to D2R, they basically are random farm zones on open maps. So I guess they are carrying this idea that the game could also be fun for those that donât like grinding dungeons. They already stopped with the exclusive loot pools for certain dungeons, which makes it possible that you donât have to play stuff that you hate.
Also I would say they want to make it feel more modern, why not add some social aspect to the game? D2 was actually easier to get in groups as there is a lobby list. The only thing D4 is doing different is letting you see other players and we interact in world events and quest areas, we can help each other out killing stuff together and we quickly disband. It should have a system to let you get random people to play specific content you want like D2, but we obviously need something more modern than lobbies. I could use the party finder system from Xbox and be done with it, but it is so clunky and slow to find the right people. We need in-game stuff.
I can understand people wanting something completely offline, but would it make them as much money? How much online stuff could they add? Should they copy the D2 lobby system and be done with it? It is easy to criticize but coming up with a game design that doesnât only appeal to a niche is difficult. Blizzard is not some small studio trying to recreate classic games from the past, there are other companies trying to do ARPGs like this, like Grim Dawn and Last Epoch.
Itâs not really an open world to me. More like, this path leads here and this one leads here. Iâm more angry about not being able to replay the campaign. And I come on here and all I see are people saying âWell I find that boring so youâre wrongâ. Whether or not someone doesnât like to replay the campaign is irrelevant. A lot of people like replaying it and if they had the option to do so, it wouldnât affect these self absorbed gamers in the least. You know, because I guess âwho needs story when you can gear up and kill each otherâ I guess. But they still have to chime in and tell you how wrong you are because you want something that literally every other Diablo game has had.
The second I needed a break from the mindless grinding/dungeons/side quests and found out I couldnât replay the campaign, I stopped playing⌠Good job, Blizzard.