What's the next top priority end game system for D4?

D4 still doesn’t have an endgame system that keeps the game interesting for long enough. Many players are done with the season after only a few days. What endgame system do you think could change this situation?

In my opinion, group PvP is the most desired endgame system for D4. People always enjoy competing with others, and grinding better gear only becomes meaningful if you have an environment in which to use it. Current PvP is so dead because there are no meaningful rewards. If there were structured team PvP, leaderboards, and better rewards, I believe people would stick with the game for a very long time.

Does anyone have other ideas? Maybe we can help Blizzard identify the top priority for their development and make this game better.

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This has literally been brought up 0.0 times.

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A system designed to take more of your money faster while making you think they are fixing the game.

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Lol endgame. You’re looking at it.

We got a raid which blizzard decided to not make worth doing repeatedly. No mythic or even uniques that are exclusive to the raid. Not to mention transmogs that are garbage.

Same for the pvp zone. Seems like you could do a lot with that area. Check off end game content + pvp at the same time.

Same for uber bosses, people seem to enjoy farming them - why not add more? Why not add a drop from Lilith + Duriel that allows you to summon Azmodan or Belial? Give them a few mythic and uniques specific to them only.

Blizzard is aware of all of these shortcomings and they either:

1.) DGAF.
2.) Line item selling feature for the next DLC

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Leaderboard should finally find its way into the game.

Let’s be clear here, group PvP is your most desired endgame system for D4. In order for PvP to work though the devs have to actually put effort into making it better. Which just isn’t going to happen regardless of the dozen or so people asking for it.

Don’t take my word for it though, as the only thing they’ve ever changed for PvP was an exploit, and it’s only been mentioned once since then. All they did was say that the base game changes that were coming to the game would also affect PvP too.

I honestly don’t think we need more endgame systems, I think they need to expand or rework the current ones we have. There’s plenty of stuff to do once you hit game, it’s just as shallow as a puddle is all.

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Im not sure how many pvpers play this game. I dont pvp and still wouldnt pvp no matter how many rewards you threw at it. I always skip pvp when its put in the season journey and will continue to do so.

You are also wrong about all players liking competition. I dont play games to compete with others. I play games to unwind. IMO there are enough end game systems. Just rework the current ones we have and make them better.

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Pretty much.

Considering this game has been out for almost 2 years now with an expansion recently released, I wouldn’t expect major features in the future.

Judging from the recycled content in S7 and by the fact that Blizzard seems to have shelved the annual expansion plan it’s fair to say the game is going into maintenance mode, soon.

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Season 8, going to be bugs reborn, season of Big fixes

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I mean they can’t balance pve no one should expect pvp anything lol

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They could make better use of the fortresses. I could make an item that drops from the uber bosses that would transform it into a fortress in a more difficult mode, perhaps even with a time limit. Sorry for my Google Translate English, as I’m from Brazil.

Literally , and I mean literally , noone wants pvp in an arpg.

There are pvp zones in game RIGHT NOW that are completely dead and have been since day 1.

If you want pvp go play a MOBA because that’s basically arpg-pvp in a nutshell.

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It has an endgame system. In fact a number of endgame systems. However, when you speed up a game giving everything to everyone without effort it cheapens the game making it uninspiring.

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A way you could sort of recreate the maps system the unnamed other game. An expansion opens the planes (so we get heaven, hell, limbo, pandemonium ect) CLass could be Paladin… and part of that is branching off one of the “transitive” planes, you create a demiplane. Different types of dungeons, Maps, events, Access (via portals or whatnot) to Pits, Tree, Undercity etc. Doing stuff in the normal open world events adds ways to add modifiers to up difficulty of the stuff in your demiplane. You can also add all vendor types to your town/hideout.
Just some thing that ties the different things together.

Nice opinion, you’re wrong, but nice nonetheless,

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There does seem to be a small contingent of people that want PVP, and from the posts I’ve seen it’s people that have convinced themselves it was amazing in D2 and that it’s a central part of the Diablo experience.

Never mind that the couple of PVP zones with a handful of “rewards” in D4 is the most thought Blizzard has ever put into PVP in a Diablo game, and as you said, it’s been dead since launch.

I know I’ve mined it many times for whispers and grinded all the cosmetic rewards, and I can literally count on one hand the number of people I’ve seen in there. And two of those times it was just an OP (at the time) barb that one-shotted me, not really someone looking for actual PVP, just ganking.

And this was before the introduction of torment tiers that divided the player base.

D1 had nothing. D2 added ears at one point. D3 patched in a tiny zone for “brawling.” D4 had two zones and didn’t even add new cosmetics with the expansion.

If someone had fun PVPing in a Diablo game, good for them, but it has NEVER been something Blizzard cared about and if it was really in such high demand you can be certain it would be robust and exciting in D4, because what better way to show off cosmetics and get people to want to buy them?

Because after all, MTX is the entire point of live-service games.

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im just gonna say make Lilith great again.

#MLGA

It seems none of you played Diablo Immortal. I know everyone hates it because it’s pay-to-win; however, I enjoyed the team PvP in Diablo Immortal a lot in the first month after its launch. I even think team PvP is the only content worth playing in the entire Diablo Immortal experience. Of course, after a month, people realized and accepted you had to pay to win, and started pouring in loads of cash, then the game became unplayable for me.

Not to say D4 has to copy things from Diablo Immortal, but team PVP is a proven and successful content in Diablo games, an idea worth exploring in D4 as well.

I’ve been thinking about this for a bit.

I never played DI but I’ve read the articles about how (allegedly,) some top-end gear is literally impossible to get without paying money, that it would take some $20,000-$30,000 on average to max out one character, etc.

To me, I can’t imagine any sort of PVE content that is remotely Diablo style that would mentally justify that kind of spending to anyone. Story content that could only be beaten with gear that high end? No. Scaling repetitive content a la grifts, pits, vanilla NMDs?

No.

Maybe I’m wrong, but I feel only PVP would ultimately make sense to anyone to dive that deep into their wallet for gacha nonsense, so there we go. Sure, maybe I’m wrong, but also

From what I’ve read, the PVE content is actually pretty good, so this alone tells me you’re a PVP gamer, not a Diablo gamer. Again, I could absolutely be wrong because I have never played the game, and maybe the PVE is awful. But this is my take, at any rate. And Diablo is not and has never been a PVP series, as much as a few people wish it was.*

Again, if the player base wanted it bad enough, Blizzard would expand on it, because it’s the perfect place to show off paid cosmetics and create FOMO.

*For you old-schoolers out there, a good metaphor to people that think of Diablo as a PVP series, that would be like calling Super Mario Bros 3 a PVP game because you can optionally play bite-sized Mario Bros levels against each other.

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This is now the sad truth since the merge with Microsoft studios… very very underwhelming.

As much as I have enjoyed the expanded content from the expansion. The bugs have been atrocious. I had to build a new PC just to play a moderately intensive A title game. Now that Bliz is tied at the hip to Micro**** its will slowly melt into a for-profit only model.