What would have been interesting

… is if they had implemented world shaping choices in the campaign and side quests. For example theres a quest in Braestig where you can choose a dialog choice. The outcome has no consequence but what if it had? What if everything you did in the world shaped it to a different outcome based on your influence and actions with the npcs therein?

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Honestly, thats just unrealistic. They would need to make multiple versions of each area and players would get put in those versions of instances depending on their choices in the campaign. Which would divide the already limited playerbase even more. Good luck with never being able to party with anyone who didnt make the same exact choices as you.

That would be fine for a single player game, but no way thats ever going to happen in a multiplayer game. Unless they do something like taking the highest number of choices for something and forcing that decision on all players.

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Then we would have an entirely different game, and it would be RPG focused, not A-RPG focused. There’s decent games out there that do this well, Diablo will never be one of them.

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You mean like…BG3???

To be fair the questing system in D4 is total poo level outside of major campaign quests. So I support this type of dynamic.

Pre-voh: The best quests are possibly the horde access and the class specific ones for the class powers.

I actually think this is how they should redesign lillith statues so they are hit along a nice quest dynamic and instead of hitting all of them, maybe 10 per area.