We are now one month in the season and, except for making again all previously owned gear legacy, I am not really seeing what was the point of the stat squish we had with S6/VoH. Did that change/improve anything for anyone?
I like the clean and smaller damage numbers before hitting Tormented 1. After that, though, it feels like we’re forced to use resistance and armor affixes on our gear. My core stats are higher than in any previous season, so it seems they wanted to keep the leveling process simple. But once you hit the endgame, you suddenly become incredibly powerful. It’s another example of their attempt to satisfy both casual players and grinders.
To reduce crazy damage numbers that were getting out of control in S5
LOL
Now we can see it was planned in advance. Otherwise playing SB you would deal massive dmg and crits like sexdecillions or septendecillions …
I am still waiting for the SB buffs so we can see the infinity symbol again.
Stat squish was only applied to the levelling experience. My guess is that they didn’t want people who are under level 60 to be doing end game activities like the previous seasons. After 60 though, aside from armor, the numbers are higher than they have ever been before.
IMO the best way is to take a square root of all player damage and all mob health. This will stop crazy scaling.
well it didn’t work as players are hitting billions and trillions of damage
They needed to nerf main stats, vulnerable dmg, critic dmg and all damage modifiers. Instead, it seems they targeted HP and not much else. If anything, I think the stats distribution is way worse now than it was in season 5. And build diversity is non-existent.
its just a gimmick to make their employment in the studio still relevant in this layoff era.
Season 5 wishes it had the crazy numbers that season 6 has. ![]()
the whole game needs to be rebalanced. theres no reason monsters hp and player damage have to be so ridiculously high. They control the scaling of both monster level and player damage. This is obviously something they wanted to have happen.
Yeah… that idea didn’t age well.
It was certainly meant to make old equipment useless and I also think it was overdone. This is unfortunate because, on the other hand, level 1 to 50 felt like someone did a really good job of balancing it.
Two months ago I suggested to use the new boss resilience mechanic in order to scale difficulty. I am not sure if this makes a real difference in terms of gameplay, but it would keep damage numbers on screen in a readable state for sure. If that is out of question then the developers should consider a damage meter tool in some form. Because not being able to get a clearer look on the numbers for comparison is my main gripe with all of this.
The stat squish is to prevent powercreep as they are extending the damage from ancestral legendary aspect, new passive, runewords and mercenary. We can not use SB as benchmark as this will get bug fix in S7.
So we didn’t have to see numbers after Quintillions.
Y’all love to use this term. Except your idea of build diversity is all builds doing the same amount of damage. Same … as in the opposite of diverse.
Try quadrillions and quintillions.
That’s not true, half the people who come make comments here admit to just liking big numbers.
They think big numbers = fun. They can’t have fun unless numbers = big. Big numbers = cool.
Go make a thread on the subreddit asking if people like big numbers or small numbers.
I’d wager, the majority of people attracted to a Diablo game just want to see obscenely big numbers; this translates directly from D3.
Additionally, you have to think about what generates clicks on streaming sites and social media – some guy hitting for 12 quintillion, or some guy hitting for 2000.
If a plan is poorly executed don’t blame the plan.
The idea was good, they realy had the right idea. As often. They seem to know what they have to do… but then something happens… and the opposite is the case.
I think there is some dude “undercover” in the dev team just throwing nonsense into the code
just for the chuckle. Adding a zero here, maybe move the dot a bit to the left.
Everyone going nuts about the “bugs” and he is laughing his … off.