What stats do minions inherit?

I saw the tempered affixes for necromancer and one of them is minions inherit your thorns at some random percentages. Between 10-20%.

Does that mean without that tempering minions will not inherit my thorns stat at all?

They get 100% of thorns and its increased by that afix

Do you know if tempering binds the item to that character?

Yes it does. Anything done to your items automatically binds them. Enchanting and Tempering both. I would say master working, but your item has to be tempered with two affixes to even be allowed to be master worked.

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Automatically binds them to your account or that specific character Iggi?

If it binds to account then necromancer can prob stack thorns body from barb with thorns army from necro.

The double dip will be real nice if it works.

Imagine they roll into one tempered affix and you can keep tempering on top :sweat_drops::sweat_drops::sweat_drops::sweat_drops:

God that would have been wild. Regardless being able to add 22% thorns while fortified would be stupid powerful on 5 items.

I didn’t see any tempering for % healing increase :frowning: if you can get % healing to 100% that makes your dodges heal you for 50% max life

Binds to account, I don’t know of any items that bind to character, thank Lilith. The only issue I see is the fact items will have smart affixes now. Meaning when an item drops you’re more likely to get it with that characters main stat as one of the affixes. Not that you couldn’t roll it off of course, but just something to keep in mind if you swap the item between characters.

You are correct no tempering affixes that offer just healing boosts. Probably for good reason as your build would quite literally never die lol.

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So it is potentially possible I can put thorns army and thorns body on the same piece of gear despite one being barb and one being necro tempering.

What you are saying iggi, is there is a chance.

There is a chance, my only concern would be if when tempered it says (Barb Only) next to the affix after being tempered. I did not play a barb on the PTR so I can’t say for certain. Can only say I hope it works for you. :+1:

Well tbh the minions inherit thorns or skeletal warriors inherit thorns is probably more valuable overall as a roll, but it would be cool to be able to put multiple thorns bonuses on everything lol.

If my math is mathing, the only thing capable of killing me for PvE will be one shot mechanics or bosses that debuff me lots of time.

Other than that I’m immortal in PvE.

Gaining PvP immortality will take a lot more than PvE immortality.

At 50% dodge and both dodge imprints to heal 30% in PvE I’ll always be max fortified or near max fortified.

Gaining PvP immortality as thorns necro is gonna take a very specific build with 95% BiS or better in each gear slot.

Looking at how hard DR is to find is scary.

Minions necro is considered best build as of rn.

So dodge thorns minion necro can’t be too far behind if at all. Dodge seems to be the new only stackable form of DR. It’s not DR in the purest sense, but it does prevent damage from occurring so it is a form of DR.

The fact the dodge temper only has 3 potential rolls is big news for stacking dodge. Probably roll dodge on amulet so it goes to 10.5% and roll minions inherit thorns on amulet. Our helm and chest piece are uniques so can’t stack dodge there, I’m probably cutting lidless wall for a legendary shield. So I can roll dodge on the shield.

Can roll dodge on pants shield amulet, 3 places 7% multiplicative, 7% multiplicative, 10.5% multiplicative dodge, 2 base imprints give you 8% additional + 8% additional dodge making your base dodge 16% + the tempers. From there you need greater affix roll on dodge for your boots. Master work that as high as possible. Should be sitting at least 50% dodge or more.

With a 20% block chance still.

Definitely curious how it all works out for you, once you get the gear up and going of course. Would also like to know what your thorns hits for as well.

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I’m curious to see if they have given razorplate “magic thorns” affix.

Even without that I still am prioritizing INT and maybe even All stats. All stats might give us a little more dodge alongside other things like a little resource regen and damage scaling.

My skills are still gonna hit like trucks.

The key is to be as survivable as possible. Shaco has become mandatory item. Which sucks.

The affix +All stats are gone though. The only way to get any other stat on your gear will be from gems now. They took it out entirely, and there’s no tempering recipe that adds it either.

You might be able to enchant it on another character then send it over for your necro to use? Rogue enchants Dex on an item, then your necro uses it? Again though, just theoretically.

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I thought I saw multiple items in PTR roll INT and All Stats. Could be wrong. Thought they just changed the possible rolls on both.

If I’m limited to no all stats rolls on gear then it’s just stack survival and take damage rolls that don’t repeat.

All stats would have been nice to stack for the damage, dodge, and resource gen.

All stats not being a thing means shaco is even more mandatory than before.

Yea it’s gone completely. I checked every item on the PTR for enchanting purposes. With and without items that came with a stat on them. I thought well maybe it only appears on weapons now, or a helmet, or something. Couldn’t find it anywhere.

They also did mention they were aware people were not able to hit the Stat requirements for Rare Nodes on the paragon board (the ones that require anything but your main stat). I asked the question on twitter to confirm what the solution was and Adam basically just reiterated that Gems were the solution for now.

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Interesting.

well that hurts the build no doubt about it. But we got alot of help from the double additive imprints on 8% each that heal us 30% combined for each dodge.

Also the fact the dodge temper only has 3 possibilities is amazing for viability.

I don’t see a world where shaco isn’t a requirement.

That’s the only things that makes it even possible other than the fact int scales to possible 2k now which scales 3 forms of our damage output.

Trust I’ve been a hardcore sorc enthusiast since launch. I don’t see a sorc build doing much to this.

I’m gonna have the same burst damage potential, I can go single target or aoe, and I’ll have a small invulnerable spell compared to flame shield. But the idea is to burst when their shields drop.

thats as far as PvP is concerned. Sure thorns barbs can just not attack and I’ll get screwed by the minion Attacks. But if that happens all I’ll have to do is swap a chest piece and have a secondary burst damage build set up. Abusing as much damage that bypasses thorns as possible.

And as far as PvE is concerned I doubt pit 200 will be able to handle the healing and dodging and damage output. As far as I can tell dodge is the only form of truly stackable DR.

Another overlooked fact that even I just realized the 20% healing that isn’t fortify that you get from the one imprint is also a form of DR.

The other imprint that is fortify for 10% that 10% max health is actually baked in 15% DR + whatever 10% of your max health is equal to in “DR” not just a baked in 15% DR. And that’s per dodge.

There is a famous magic the gathering saying that says “life is a resource spend it wisely”. Your entire life pool is damage reduction until you hit 0. Then it becomes “you lose”

Basically I’ve already baked in the two best “hidden DR” things that exist that I can see.

Shield having block chance is gravy.

That’s all without touching a skill slot or paragon board or mastery point. So I do have a lot to squeeze out there. Much to do.

But necromancer Thorns/dodge/block/healing fusion reactor combo is a moosiah original build. I’ve never looked up a build guide for Diablo to follow it. Just to look at how its elements work.

The new necro nerf hurts this build. I was gonna abuse the minion damage :frowning:

Thanks for pre nerf :pleading_face::balance_scale:

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