I need to understand it as i played all Diablo installments besides Immortal. My playstyle is just walk through the campaign, look behind every corner, kill everything, loot everything, then i progress towards the next part of the story. D1-3 taught me that. But now… i am confused. I want to progress in story as tons of things are locked behind progression, but also i want to visit every piece of land. It’s so tedious because the land is way bigger than previous Diablo parts have, also enemies appearing after a minutes from killing them, that means wanting to kill all the mobs is pointless, right?
Another throw off is that there are some dungeon minibosses who are too hard to be killed when you first meet them. I don’t complain, it reminds me heavily of games like Baldur’s gate or Neverwinter Nights, where you need to “grow up” (git gud), level up to kill certain enemies. The whole D4 looks more like casual rpg, different from previous ones, i feel nice-surprising familiarity(even though it is more player skill based than just games like Neverwinter Nights where everything is time-round based, running around doesn’t help you kill monsters).
But out of all these facts… what should i do via gameplay? Should i stop scouring the wilderness and just do the main/side missions to progress and return to wilderness later? Was this meant to be made like this?