What is your Wishlist so Diablo 4 Season 8 aligns with many community discussions?

Players have been asking for expanded stash space, a meta progression system, and better build diversity to ensure every playstyle feels viable and engaging. The idea of making seasonal mechanics like Witch Tides, Vampire Powers, and Seneschals permanent has also been a hot topic, as many feel these features add depth to the game.

Bring back a real sense of progression and immersion to Diablo 4’s leveling process! Right now, leveling can feel disconnected, with the world scaling to match your level instead of making you work to overcome meaningful challenges. Your proposal would restore a feeling of growth, where stronger enemies are tied to specific regions, requiring actual investment in gear and skills before moving forward.

Introduce a regional progression system, where clearing dungeons, cellars, and strongholds in one area prepares you for the next, would make the entire open world feel more integral rather than just a backdrop for grinding. Plus, earning cosmetics, mounts, gear, and titles along the way would reinforce rewards for exploration, making each area worth experiencing.

It’s also interesting that Devs mentioned Season Zero, since that early leveling process had a clearer sense of increasing power before difficulty scaling flattened things out. Bringing back a system where defeating progressively harder monsters feels like true progression would fix one of Diablo 4’s biggest issues—right now, leveling just feels like a time gate rather than a journey.

And tying this into endgame activities like Infernal Hordes, The Pit, and Undercity would ensure that every step of the game feeds into meaningful content, rather than just dumping players into endgame grinding with no real buildup.

Honestly, this system would make Diablo 4 more engaging, rewarding, and immersive without needing artificial difficulty spikes. If Blizzard implemented something like this, it could reshape the way players interact with the world and actually look forward to progression.

What would be your top priority if Blizzard could only implement one of these changes?

They need to scale down on scaling (I know they doubled it down, it was an easy solution but won’t last long) and branch-out the game sooner than it reaches its “final” phase

They can easily add things like:

  • Construct events and ruins for Lightning damage based stuff
  • Horde tunnels for Fire damage based stuff
  • Vampire events for Vulnerable/Cold based things
  • Can use a smaller version of Roothold to drop some Shadow/Corruption-based content
  • Can use Apparition events to drop poison-based stuff

Also think of an item type that does not require tempering, perhaps a crafting of some kind… The problem is not that tempering exists, the problem is that Tempering is the ONLY thing (other than acquiring GG item) that exists

Then reduce powercreep from tempering and add some space for surprises here and there (as mentioned in the other thread) as well as specialization

Don’t just give me a “Legendary” tier of temper, make it a rare drop, and make it drop from something specific => elite fire mage drops a Temper with a bunch of + fire stuff, Butcher casting Firewall dropping a +5 to Firewall temper, stuff like that

Dial it down, make all content viable, and then add surprises and space for specialization… Not think of something “special” to “dial it up” for the sake of dialing up

THAT is my take, ofcourse some will disagree but don’t think the game needs more Hordes or HTs… Just make regular gameplay more attractive to people instead of skipping everything in there for the sake of repeating a “specialized” run

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S8 is dun. Maybe some of this can make S11.

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Yeah I forgot they already announced S9 and S10 lol, you’re correct about that

I didn’t see the title being S8-specific so kinda expanded the concept a bit further :smiley:

My wish list is for everybody to stop complaining and enjoy the game for what it is, and that no matter what suggestion we could/would provide may not make it in because no one “here” has the actual capability to work on This Game.

*NOT a Direct attack on the OP, btw.

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