I get it, starting with 12 lives for a nightmare dungeon is cool. But, why these ridiculous variable checkpoints after death? One minute I will respawn 100 feet away, the next I respawn at the front door, the middle of the map or God knows some bland position in the middle of nowhere.
Please fix this, I get more discouraged to play this game when I have to spend 3-5 minute running back to the very place I died, like right outside the bosses chamber.
This isn’t Warcraft, there should be no need to randomize respawn points that aren’t relevant to the position of death or some exaggerated graveyard 100 miles away.
Yeah the respawn points are so buggy. You might think its “the latest checkpoint you touched” but I’ve died at the same spot multiple times and spawned in all KINDS of different locations, including way back at the beginning.