I have just skimmed the Season 5 patch notes where I focused the majority of my interest on the Sorc changes. Although I do appreciate the changes that will up the damage for the class, I am really disappointed in the removal and reduction of cooldown reduction affixes on items and uniques. The Sorc cannot hide behind massive durability and Hit points like many of the other classes. We need our defensive skills, damage reduction and barriers. Reducing our ability to use cooldown reduction not only reduces our damage output but also restricts the use of our defensive skills. On top of removing sources of CDR, the cooldowns of some of the defensive skills have been increased. Flame Shield was a problem and got fixed but why mess with Ice Armor and Teleport and CDR on the Sorc? What am I missing here?
My head hurts. I pretty much stopped playing after the first two days of PTR. I will admit that things no longer look as bad as they did then but I think that I may need to take a longer break. At this point, I just do not feel like grinding out another character and finding then relearning all the unique items and changes to the game.
I have already bought the expansion so this is not a āI am quitting.ā post. It is more of a āI am tired and frustrated.ā thread.
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right, if your attacks arnt limited by āresourceā like mana. its limited by CD is the method they chose to use for there system of attacks.
so we have tons of mana manipulation things (+regen, +manapool, ect) but only two ways to currently to get CDs back faster, proc a lucky effect or though attacks or CDR.
we need to have access to alot of CDR otherwise we are playing a slower paced āturn basedā almost game.
this is a action game, we need MANY action inputs like a darksouls game to keep us emerged in the action making the game fun.
They removed a lot of resource cost reduction and mana generation from our uniques too, which I find interesting. I think managing sustain is going to be a big challenge for us this season, where it was easy in S4. We have a lot less access to CDR and RCR than previously, and using uniques now most often means youāre giving up chances to have one or both of those things since relatively few uniques now have those kinds of affixes.
But on the plus side our damage should definitely be up, provided we donāt run ourselves out of mana.
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agreed, maybe not close to what barb has done in previous seasons with only a +7 % peppered on a few skills⦠but i am thinking sorc again will be a heavy unique wearing class again this season
and then u slap on Winterglass with +10 CM and say resource problems? who has that?
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Yeah I notice this too.
Removed a lot of CDR and also Resource Regeneration (Gone from Shako, Tal etc.) I think weāll feel that as well. Not too mention CDR removal from Focus and still that horrific massive Teleport nerf.
Kinda forced into finding that GA CDR Shako
Nah a normal shako is also 44% cdr, GA is 54% cdr. even a normal version is insane and much more then we lost.
I too, do not understand the gutting of CDR and RCR/Mana regen so muchā¦Yes they āappearā to have upped our damage outputā¦but its completely useless if were dead.
I really dont think the relatively small increase in damage output, is going to compensate for the extended CD on Teleport and the nerfs to Ice Armour/Flame Shield, which we will inevitably still have to use. Looking at the changes to uniques, it looks like we may end up being forced to use quite a lot of them with any build we pursue, which severly limits any tempering we can do.
As always, I am sure someone will find a broken build that will somewhat debunk the above, but lets be honest, this will only be attainable by a few, not the many and then they will only nerf it to the ground in the next patch anyway. But as ive said before, we shouldnt have to play 1 broken build to be able to compete.
As it stands, all i can see us doing is spending most of the season running away, waiting for our CD to tick by and might as well forget prolonged boss fights, as we will be dead long before our defensive skills are back up.
Good luck Sorc brothers and sisters.
They went out of their way to remove the CDR stat on gear. Itās maddening considering how ridiculously long cooldowns are in this game. That change alone will make Sorcerers feel so much worse to play. Only thing I am curious about are the changes to the Fireball uniques, might try to work them into my Meteor build because the Starfall Coronet got a decent boost too. But at the end of the day none of those buffs make much of a different because Sorcerer defensive still suck and the damage is also the lowest of any class. Glass cannon my foot!