And why is it Uber Lilith?
Because this boss is garbage. 90% of the people who’ve killed it have done so with “cheese” builds. Way to let players realize their level 100 characters. Freaking joke.
I’m close to completing it. I can get into phase 2 from time to time now. That said, when I finally kill her with my non-cheese build, I will feel no accomplishment. But I cannot enjoy the game – no seasons, no nothing – until I finish this one freaking waste of a boss. What is the point of making new characters when I am already incapable of killing the final boss of the game with my very first character?
I guess in a couple more seasons, gear will be high enough ilvl that even I will be able to insta-kill her with non-cheese builds. However, see previous comment about my completely lack of feeling of achievement.
I know that when I finally kill her, be it tonight or in a year, all I will feel is that I randomly got lucky one time. And I’m never going to fight this stupid excuse of a boss ever again with any character. Forget that noise.
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Nah, Drakengard 3 has the worst boss fight in gaming.
I just tried her out for the first time. After 20 tries I gave up. Can’t kill her fast enough with my ball sorc. Second phase just owns me outright.
Badly designed one shot spamming isn’t something that is fun so I just closed the game. I’m done for season 2. Maybe I will dip in for season 3 but otherwise… game is done for me.
Had some fun with s2 but thats about it now.
Scorn endgame boss was the worst for me. Anyway, your question was rhetorical?
my vote goes for Sirus from path of exile
i quite hate this fight its so bugged
Bc unavoidable oneshots. Gonna wait a year or two till they fix it
unless an exploit is discovered, then it’ll be fixed the same day.
The Yellow Devil boss in the original MegaMan on NES, assuming you fight him legitimately and don’t use the pause cheese.
Probably not close to the worst.
Still, not good. With a slight increase to reaction time for the oneshot mechanisms it could probably feel better for a lot of people.
However, imo, bosses should not oneshot.
Instead, drop ZERO potions during the fight, and nerf/disable all other healing sources. Then make it so each of the oneshot mechanisms can be tanked if you have decently high defenses (so not glass cannon). But if you dont avoid enough of these mechanisms, you will run out of healing, and die.
That should go for dungeons etc. too. Oneshotting is binary and boring. Deaths should come from repeatedly taking hits that brings your health further and further down, and you run out of healing sources. That sense of dread as you get closer to dying, is much for engaging and thrilling for players, than just going from 100% to 0% in an instant.
I can’t stand one shots either. Varshan has that too with his white streaks. Otherwise it’s a pretty good fight.
In the middle of attempting this right now.
The hitboxes of the waves is what is getting me a bit annoyed. I’m having a hard time discerning safe spots because the hitboxes are much larger than the animations suggest.
Yeah, this is weird too. I actually thought Blizzard figured this out 20 years ago with WoW (but maybe unlearned later? Haven’t raided for years in WoW).
Hit boxes should be a little bit smaller than the animations, so it never feels like you are hit if you stand outside, or even manage to touch 1 pixel into the animation. That is a much better experience for the player, when they barely managed to avoid something that in principle did touch them by a single pixel.
Though maybe the issue here is latency rather than hit boxes?
In NMD100, back when everything oneshot you, it was also a fairly common scenario to die to ground effects before they actually showed up on the screen. Sure feels like that happens at Lilith sometimes too (albeit I haven’t looked at it frame to frame).
Thank you, online-only game design!
Still going with hitboxes. I’ve had a couple clip me after I’ve moved to the opposite side of the room, thinking I was in an okay spot.
Edit - And while we’re at it, a fight designed to be done with optimally built characters and such having some RNG one-shot mechanics feels like it defeats the purpose of trying to build yourself to do the fight in the first place.
yeah i think the one-shot mech is just dumb, they should make it 50% or 75% HP of players with that rate of spamming. so many builds can have a chance to fight back.
now only a few build that cheese her stage 1 can be good at this fight. indeed you can do it “vanilla” with not cheesing but it may take but to 400+ tries with very lucky pattern…
the fight is bad just because of the one-shot
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There are three things you have to consider with regard to the hitboxes:
- For most waves, the hitbox is front-and-side loaded, meaning that you can stand on the back of the hitbox and be fine, but there is a range to the sides and in front of the hitbox where you still take damage.
- EXCEPT for the first waves that come after the first two demon adds spawn in phase I. When the two adds spawn, the front hitbox has 0 room for error, so you must be completely clear of it to avoid damage.
- Also re: those adds, you have to time your dodge mentally. If you wait to see the objects on the ground, it is too late to dodge with only running & dashing. So when she jumps into the air, count to 2 then start moving.