THIS IS NOT A COMPLAINT POST / THIS IS A GENUINE QUESTION
I am curious about how I should treat the Eternal Realm if I like the Battle Pass. If my understanding is correct and the Battle Pass cannot be progressed through playtime on the Eternal Realm, what purpose would the Eternal Realm have for a player who wants to engage with the Battle Pass? Is my understanding wrong, and playtime does fill in the Battle Pass but at a slower rate than just doing the Seasonal achievements? Ideally, I would love to play an Eternal Realm character whom I have invested in and grown attached to while also slowly progressing the Battle Pass, is this possible or does anyone know if this will be a thing later? Or is the Battle Pass exclusively to be purchased if you are going to make a brand new character within the season, which effectively would make the Eternal Realm lose its value to these players seeing as the seasons bleed right into one another?
EDIT (ANSWER): For anyone who happens to have the same confusion as I have. It seems that the Battle Pass is, in its entirety, connected to playing the seasonal content. Therefore if you are going to participate in the season, the Eternal Realm is effectively just a holding ground for characters that, in truth, you can simply delete as you will be creating new characters for each season. If you do not want to participate in the Battle Pass then the Eternal Realm is an area where you can play the same character consistently over a larger portion of time than what the Season could provide.
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personally i treat the eternal realm as a hall of fame. if i like a character/build after the season, i keep it incase i want to hop onto it again sometime
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Fair enough, I was thinking about what I want to do with my characters from this season in the same light. I don’t want to delete them because I like them so I guess I will keep them in the Hall of Fame but I also know that if I have to play seasonal for the Battle Pass cosmetics then I won’t play these older characters really much ever again.
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I played the Eternal Realm (Normal Mode) in D3 maybe once. The rest of the time I only played seasons. It’s great for keeping your stash clean since you delete most items after each season.
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who knows, i mean in d3 sometimes a season really didnt suit me at all, but i still wanted to play a little, those were the times i used my eternal characters ^^
I’m not even sure what the question is here. You like battle pass rewards. So play Seasons. That’s really all there is to it.
I feel that, a big part of the “Why” I posted my question too is really me just trying to settle within myself whether or not the Cosmetics of the Battle Pass is worth me playing a playstyle I don’t find quite as enjoyable (still enjoyable, just not as much as the other) as playing the same character on the Eternal Realm but not getting the cosmetics. Lol like anyone, I am greedy and I want to make my cake and eat it too haha. I want to play the same character perpetually and get the cool Battle Pass cosmetics lol but it seems like I will need to make a choice as to which I enjoy more. And don’t get me wrong, I enjoy both but it is just a matter of which style more. Thanks for the comment
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ER is a Test Server where you can try things out to see its base effectiveness unrelated to Seasonal Power. I guess…
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Personally speaking I know I’ll never play Eternal again. Just like I don’t play my non-seasonal characters in D3. So deleting them is never an issue for me. D3 is a little different with the rebirth option for seasons, but if I had to delete a character in D3 to make room for a new Seasonal Character I wouldn’t hesitate.
I used to think I would go back to non-seasonal just to mess around, but I never have and just stopped caring in general about it. I have a general rule in life that if I don’t need it, haven’t used it in the past 6 months, and I wouldn’t even notice if it was gone, I’ll typically throw it away. Obviously I have mementos I keep that serve no purpose other then the fact they’ve been with me my entire life, but just in general. Keeps me from hoarding.
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Basically a graveyard gallery for all your cool cosmetics you’ve transmog on the previous Season’s character (if you did), be it from the free set or premium.
true, i def hope theyll bring that here someday too. i mean its not like a major problem or stuff. just a nice function
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Basically the same as the hardcore graveyard. They don’t really have a purpose other than trying to evoke memories.
Maybe more like valhalla than a graveyard, cause you can still run around killing monsters for fun with them. But ya, basically nephalim retirement centre.
-Eternal realm is somewhere I can play with my characters when I’m done with a season but the season isn’t quite over yet but there’s not enough time left in it for me to want to roll a new seasonal character.
-I might skip a season eventually and just muck about on Eternal a lil bit. Especially if some other game I really want to try comes out. Also because if EVERY season is going to entail fiddling with sockets on armor and/or jewelry, that’s going to become tedious to me pretty quick. I’m already not looking forward to a second season of that (everything else looks great though).
-Eternal can be a place to play expansions that come out.
-Eternal is a place for people who don’t want to engage with seasons and want things to stay a lil more static.
There isn’t one. The eternal realm only had a purpose for the (too) short window before seasons started and now it’s utterly redundant and useless, because they chose to make it so. They once talked about having it so eternal realm characters could earn battle pass favor too, but then they went back on that and decided to force everyone to do seasonal characters to do it. They’ve talked about facilitating player choice so much and then robbed people of it.
I personally hardly engaged in seasons in D3 (but I also played a lot before they were even added). I would basically always just get power-leveled near the end of a season, get the power-leveler to help me do the bare minimum to get the cosmetics, and then stop. I don’t like starting over repeatedly and don’t like creating a bunch of alts. I want to just keep progressing the characters I have and like playing perpetually until I perfect them (which I didn’t even manage to achieve in D3 before I lost interest with that game completely). I really hope they revisit the idea of allowing people to actually chose how they play and engage with the game’s content long-term instead of forcing the quarterly restarts on everyone. There are plenty of people that don’t enjoy it. Really they should just put the quest lines and mechanics in every “realm” and just have the difference be one is a fresh start that gives you faster BP progress and the other one is a continuation of what you already have done with slower progress.
PTR Ladder Realm: No trading allowed + Seasonal Journey + Level Economy reset + Smart Loot + Unique Drop Rate increased by 1000% + 2000% Experience Boost + Ladder Rankings;
Eternal Realm: Allow trading similar to Last Epoch’s trading mode + Seasonal Journey (certain items and mechanics will become invalid at the end of each season) + Optional disabling of Smart Loot + Keep synchronized with ladder realm updates and drops + 500% Experience Boost + Complete rollback of duplicated gold and items (requires two or more program tracking mechanisms and extensive manual intervention with record tracing of specific items)!
There should be no interaction between these two modes because the player base for White Knight and a large number of casual players are different. Even when the seasonal journey ends, the ladder realm should not be transferred to the eternal realm!
Even if you make it as simple as the above, it won’t save the situation. Timing is crucial, and players won’t come back once they’ve given up. Who would wait for you to slowly fix things? Intentionally watering down the endgame content, weakening it for fun, while still making players pay for the software to act as testers – these two points alone are a game over.
Moreover, there are issues with equipment design experience, overall lack of fun, weak UI, limited storage space, and the complexity of organizing storage space.