As the game is currently designed, legendary item drops serve no purpose.
When a legendary drops, it’s not actually a legendary item. It’s a rare and an aspect.
If I get a decent aspect roll, I’ll extract it. If I get a good item roll, I’ll imprint a new aspect. If it happens to have both, I save a little bit of resources.
At this point, the game might as well just drop aspects, rares, and uniques. The current system creates extra steps and inventory management issues. There needs to be some value to getting a legendary item as a drop, rather than just being a bundled rare + aspect I have to pay to separate.
Brother in Christ, I’m all for some positivity and defending the game against pointless whining. But you are the absolute worst kind of fanboy there is. I see you in every single thread white knighting the game against legitimate criticism. If Blizzard isn’t already paying you, it’s time to ask them to pony up.
No purpose to you does not mean no purpose to everyone.
These arguments are lazy thinking. You think something has “no purpose” if you view it as not being the optimal route to acquiring or achieving some goal.
But in reality, legendaries are optimal in certain ways.
At lower levels, rares have 3 affixes. Legendaries have 4 affixes throughout the entire game.
They have their own cosmetics.
Not everything in a game is targeted specifically to you.
You know how mod rolls are super exciting? They added mod rolls to your mod rolls so you can hunt for well rolled mods on gear while hunting for well rolled mods on gear.
And would any of this change if mobs just dropped rares and aspects separately? The whole point of this post is the legendary DROPS serve basically no purpose in the game, to the point where just having rares and aspects would be nearly identical. I’d like to see that change, because it’s supposed to be a cool moment.
Did you read point 1 or just point 2? Legendaries reward the lower level player with a 4th affix. Not seeing how that would be unchanged by replacing them with rares.
As for point 2:
Rares have higher drop rates. Easier to acquire.
Or are you suggesting 2 different drop rates, one for rares and one for what are currently legendaries? Which seems like it would just be more confusing.
The point of this post is not that I think Blizzard should literally eliminate Legendary drops from the game. The point is that Legendary drops are so underwhelming right now, I’d actually rather mobs just started dropping an aspect and a rare instead of a legendary after T3. It would give me the same benefit and make management easier. Do you not see the problem here?
You’re definitely not wrong. I was actually thinking about it today as I turned 3 rares into legendaries.
An easy fix would be giving legendaries a chance to have an extra stat line so they’re not just there for extraction. Or have higher rolls. I’m pretty sure my rogue at level 55 right now isn’t wearing a single natural legendary. He’s got two uniques and the rest are rares with good rolls I slapped aspects on.
On stats? I compare every item in my bag to what I’m wearing before I extract, salvage, or vendor them. If they have higher ranges than rares, I must be super unlucky and getting low rolls every single time.
what i would like to see is that legendaries are more “rare” to get. right now they drop far too frequently and to be powerful you need them so they are not just common enough but are necessary.
My idea of a legendary is that it will make you even more powerful than if you didn’t have it but it also should have something different and cool about it than anyone else who might not have it. The way it is, everyone has similar aspects on their build because everyone found the same legendaries. Therefore a legendary is no longer legendary but a rare.