I looked all around for a clear answer on this. How does this work with a “Toadling’s wish”?
Does it mean damage boost?
I looked all around for a clear answer on this. How does this work with a “Toadling’s wish”?
Does it mean damage boost?
I’ve long wondered this myself - in the case of Rogue’s Imbuement Skills & “Increased Potency”…yea ok and???
Now with Witch Powers - not just the Toad but multiple Gems stating X Witchcraft classification has increased “Potency”.
Yea ok and…?
It’s vague.
Positive it means stronker ofc but in what way exactly, how much more and so on. Strange wording choice.
Never could stand the whole “Increased vs More”(probably that one is multi and one additive but SAY that)etc semantics while we’re talking vagueries.
Potency isn’t a mechanic it’s just… the word potency.
Lets take the rogues imbuements for example
If all imbuements would have just done damage, it would simply just say “Your Imbuement Skills have 20% increased damage against Vulnerable enemies” instead. But since imbuements have effects other than just damage, they went with the word potency.
For example, shadow imbuements let enemies explode for 40% damage. if that is increased by 20%, itd lead to 48% damage.
that being said, i agree with magecraft. its not really nicely explained. But yea, descriptions never really were blizzards strength
Yea that’s the way I understood it too.
Not generic DPS for example, but effects being enhanced in…er…some way.
Yet it’s an obscure method to describe anything in this game since the game is designed around definitives and conditions.
Unless “Potency” is a global enhancement?
Eg. Using poison
X Damage over Y time causing Z effect.
Maybe it enhances all aspects of something and it’s too wordy to say each individual adjustment it causes?
Lol idk.
Imo - when making a game(and esp within the overarching genre itself) there’s a standard, established, understood tried and true blah blah language to follow and most importantly to establish in an individual title if using poetic license to coin new terms or … phraseology.
It’s the polite thing to do after all haha.
Potency is simply not part of D4s(or 1,2,3s) established lingo, nor widely used except for a small few isolated skills and it’s never been DEFINED - by the Devs/tooltips(that I’m aware of).
We must have an answer!
Seriously it’s confused me since beta as Rogue was my 1st character. ![]()
Not all witch powers are damage, some are slow, damage reduction. So I think that’s it. But I don’t think it increases all tags.
Potency = blue number goes up
Not all powers are damage based, so it improves all over. You’re overthinking it.
If the number is eligible to be increased (blue), it will be. Exactly how Aspects work when they increase on 2h and amulets.
it basically increases all scalable parameters of a skill - specifically the increases are shown in blue when you hover over the growth skills in the witch skill panel.
If you play SB, storm feather potency and spirit hall potency directly increase the damage show on the upper Eagle spirit hall.
I can confirm that Potency affects the freezing of the cold imbuement.
If you have 40% freezing, increasing the potency by 20% causes you to get 48% freezing.
It is something I have used and tested many times to achieve 100% freezing (frozen in one hit).
Ahhh now i know what the blue potions are for. To enhance this stat. ![]()
Heya MFPF. How ya been?
Thanks. Mr DerpyDoo here did the right thing and achtualllly went and checked the gems and can confirm as another poster said - it increases the Blue text.
Though with Firebats it also increases the dmg.
I still disagree with the choice of wording though.
They could’ve had a tooltip say exactly what it does, clearly and unambiguously
Speaking of semantics - This is one of the major reasons people use guides. I never played Pokemon or MTG or any card game. Semantics and understanding the meaning within meaning and cross connected mechanics and so on is vital for those games. Something I never trained my brain to do. It’s easy for dumb folks like me to miss the “obvious” in such games and said designs…
This is what those who flame about guides need to understand.
I think empathy is in short supply with them though and they’ll flame on.
Sidenote off
This! (20 characters)
Do we know each other?
Sorry, I’m pretty bad with names.
Yes, D4 has some ambiguous descriptions.
I think we need more details and descriptions throughout the game. An extra “level” in the “additional descriptions” option.
Not sure I agree. Potency means potency. If you know what the word meant, you know what the effect was.
That said, they could have used a synonym like stronger, more powerful, effective. They didn’t see it as an issue. Neither did I.
I mean, more descriptions in general.
Also… if for example the skill says “enemies affected by this Skill receive 40%(x) MORE damage from your attacks”, does the potency affect this 40%?
This is a real example and I’m tempted to see what happens if I stack potency along with this extra damage.
If the affix is blue, specifically the 40% more that means it can be increased through some means.
As to if Potency increases it, it might say something like “This aspect is made by potent” or “Increase the potency of X effect” or, like the game is now it specifies “your eldritch effects are more potent”.
I agree “if you knew what the word means…”
But the point I made is that there’s a language to a genre and thereby a game within a genre.
Just as there’s a laundry list of player made acronyms to abbreviate when discussing various things.
“POTENCY” is a word that’s not been part of the Diablo franchise.
Nor was it adopted by D4 as a commonly used piece of verbage.
It appears very sparsely, if not exclusively (to my knowledge) only on Rogue. There may be other instances of the words usage but ultimately it is far FAR from common parlance.
So yes, they should have a minor description just like many other words and mechanics do.
Especially considering they introduced a new word into the dictionary of Diablo.
It’s only polite.
That’s a description I don’t remember seeing in the game.
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And it turns out that it is yellow, not blue, just like another stat that I KNOW is affected by potency.
Now, perhaps the problem is that we are not talking about the same thing. I would be the one talking about something completely different from the thread (Specifically, the Aspect of Corruption)