I mean I’ve been doing them all day and all I get for my trouble is about 1 817 item. I don’t get it. What should I be doing to get a 815+ mace upgrade.
What’s the point of bragging I want end game content that rewards difficulty with Good Gear! I don’t care about bragging.
The NM dungeons are Blizzard’s idea of endgame content. They are trying to copy POE’s map system in a sense, but POE’s endgame content is not just about bragging rights. It is also rewarding, not only through meaningful upgrades, but through an extensive progression system, and through trading, crafting, etc… The replayability of D4 now rests entirely on the backs of seasons…
You are here to climb the mountain. Once you climb the mountain you find a higher one to climb. If you’re looking for something at the top of the mountain for your approval, just stop climbing altogether. There’s nothing there for you. Nightmare dungeon 90+ has no reward Nightmare dungeon 1 doesn’t offer.
so what is the “end game content”?
after u reach lv100 u start wandering around and got no clue where to hunt better gears ,because they drop randomly , u start to farming repeately for such tiny improvement …
That’s my questions exactly why the hell do high level nm dungeons don’t offer high ilvl minimum loot it’s such and easy change to make and it would still take a long time to get the perfect rolls!!!
i feel like d4 cannibalized a lot of wow players, and now everyone is like “whats endgame, im level 100 what do i do now?” bro, its an ARPG you level a new character.
seasons will fix most of this because characters going poof every 3 months will help.
This is so wrong… There is still uber Lilith there is still NM 100 dungeons and you can only do them with a very good gear… but blizzard provides no way to get gear… and that’s the problem.
Just looted 818 ilvl pants… in pvp zone I feel like NM is a huge waste of time… even more now
They aren’t copying PoE’s map system, they’re copying WoW much reviled Mythic+ system. This is literally M+ for Diablo. The main difference is you can farm them to your content, but have to deal with the same random “key” you’d deal with in World of Warcraft and with limited deaths to boot (I dislike this aspect, but nowhere near as much as M+/Greater Rift timers so I’ll take the lesser of two evils here).
Frankly I don’t find them enjoyable in the least. A good amount of this could be mitigated by getting rid of the obnoxious “every other elite mob has a damage shield aura” mechanic. Just as they did with Deathrattle in Diablo 3, they’re overusing this mechanic and is saps the fun out of literally every aspect of the game. I’ve failed more events due to the damage shield mobs being swarm protected and my build not having screenwide AoE to blanket them. It just kills build diversity to the max to have this mechanic.
This reminds me of the early examples teachers use for definitions of infinity.
A fan boy end gamer that complained D3 was too easy to play and everyone else could eventually catch up with his exploits, was happy with D4 until a youtoober posted the exploit that made this guy happy he was among the few – but now complains they are breaking the game by nerfing his exploit.
But yeah - the game is just “Pick up the hammer, hit the nail.” Next level the nail is the same size, but somehow heavier, and you somehow hit harder. And the fact end gamers haven’t figured this out is seriously laughable.
So what is Blizzard to do? Cap gear so we don’t fall into that 1,500 trillion damage fiasco that is D3. And so they have paragon. NM100 I believe dumps lots of points into paragon. More paragon means more blanks on your boards filled in, thus more damage. Since paragon experience is non-linear - the asymptote will be hard to reach and self regulates (also upsetting the fanboy endgamers).
D3 reached that because literally everything was multiplicative. D4 has diminishing returns within its multiplicative system for armor/resistances, but mostly additive (with apparent diminishing returns) on damage modifiers. So long as D4 remains closer to additive than multiplicative with ever incresing multipliers, it won’t fall into the trap D3 has fallen into.
I think the problem we are seeing is that D4 is an AARPG pretending to be an MMO, and when MMO features are missing, people say “its an AARPG” like that justifies the bad design.
They should have committed all the way or not at all. I don’t think its unreasonable that new players that don’t necessarily know what the Sadomasochist Diablo community is about, are wondering why certain things that are understood to be “normal” in a pseudo-MMO just aren’t there.
In the end I think it harms the game cause it makes new players walk away.
Wouldn’t really call this endgame content. The rewards from clearing tier 100 is the same as clearing tier 21. Items on level 60 are equal to items on level 100. There’s more glyph XP but if you’re doing tier 100 you have all glyphs at 21 already
Uber Lilith? She has a mount so that’s cool. The fight is challenging and there’s a reward.
But there’s really nothing to do. You can’t farm for alts. You can’t farm to trade for more gold. Your gear isn’t any more powerful than it was. There’s no incentive for being level 100 really
I don’t really care, I stopped at 100 after Uber Lilith and will wait for the next season. 1-80 was a good time. But if they want people to continue past 100, there need to be more end game systems in place