What is Engame for you?

I am almost done. Sounds like you are done. so wait for season 4.?

End game for me is just like the beginning of the game go out and kill everything for no reason but because they are there

To me, end game in the Diablo franchise has always meant New Game+. I’ve never understood the “I leveled my main character to max level and now have nothing to do”. To me, it’s like, level another character. Try a different class. Hell, do the same class but try a different build.

There’s a reason there’s so much shared stuff across your account: shared stash, shared achievements, shared materials, shared gold, shared renown, shared aspects in the codex, etc. It’s so that you can create a new character and do another play through, but this time you have some perks along the way.

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Getting to Lvl 100
I use maxroll for my guides so I try full BiS my toons according to these guides usually do 2 a season , I’ve tried to do it HC but I play to carelessly and die
But it’s all fun and worth it for me in the end.
Game imo is enjoyable when playing 1 maybe 2 hours a day

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Herding Treasure Goblins in a large pot of gold.

Hopping onto the forums.

That’s the end game.

IMO there is absolutely nothing worth doing in this game the moment you hit 50.

At least from 1-49 you can get a skill point from leveling up. But the paragon point system is an absolute travesty of horrible game design choices on every level.

It somehow manages to combine several of the things I could not stand about the failure of the stat/skillpoint in Diablo 2. Sure it doesn’t combine all the things I hated about that trash system in D2, but it hits some of them.

150 Varshan runs in a row IF i can force myself to do so. Im not yet motivated enough to punish myself this hard. Oh no. Me wuz wronk. Just 100 peasantly farmed mats. But still 100. Oh noes.

TIP of the day: Make Scrrenshots of your mats if you have more than 200 pcs each or use it on a regular basis before Blizzard deletes every stack above 200 again.

And ofc The Motto Of The Day: THE END IS NIGH

gnihihihihi :woman_elf:

Endgame (to me) is like - a couple of Duriel runs here and there. You dont need Uber Uniques, because builds are strong enough for the content. But i like Helltide so i got the mats.

Testing builds, lvling glyphs to try new stuff, hunt for better uniques or transmogs, switch a class - all fun things. But most people dont even understand what gaming is supposed to be. The Endgame itself is not the problem. so let me ask this question:

Why do you want to have Endgame so badly, if you (probably) didnt even play the game as it was intended? Many people let somebody else create their builds and form their opinion on stuff. Also known as streamers.

If you let the streamer create your build, learn the stuff that makes this game fun, test various grinding methods and builds and come to the conclusion whats (allegedly) best, fun and “efficient”. And let him take away YOUR gaming experience, for which YOU paid for.

Why do you want an endgame at all? He did already play the game for you for 3/4. Might as well let him finish it.

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TLDR - PvP = Endgame.

Endgame is simply incentive to keep playing, and D4 just does not really provide that. Once you reach 100, which is too quickly, your character is finished, and odds are you will are now already set for items.

Grind for materials to “craft”, except there is no crafting. Grind for drops? Sure if there was items of value? Grind to find items to trade? Lulz.

In D2 the old classic endgame was Cows (later Baal runs). Those were at least social events, where players were more involved in an actual community. Outside of Cow games players could just do whatever, find items of actual value, and either use it or trade it. Then there we have the biggest and longest endgames for Diablo which was the trading communities. Whether one was playing Cow games, magic finding, Baal runs, trading, etc. they could be gathering materials to do actual crafting.

D4 just does not provide anything of interest. Worse is that the journey you character takes ends too quickly, caps at 100, and just no real incentive to continue.

Shortsighted and incompetently designed “skill” system which caps out too early, caps out on skills too quickly means that too gives no real incentive. Paragons in D3 were a weak attempt to recognize the poor planning that went into D3. But this game, *#&$ did they learn nothing? D4 devs simply have no excuse, the game was just poorly designed by development team that just did not understand the game.

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Not to brag or anything, but my keyboard has a maxroll on +Troll %…

Endgame A is hunting for meme post items. So far I have items with all +1, +2, or +4 to skills on them. And yes I wasted souls and gold enchanting them. Shud up!

Endgame B is going to forums and whining and getting your chosen build successfully buffed.

Endgame C is selling items on Diablotrade until you get 10B gold.

Endgame D is ignoring forum trolls until block list maxes out.

Endgame E is staring at paragon for 5 hours to save 1 point.

and finally

Endgame F is making top 10 forum posts and getting 100 likes. Still trying. Still trying! :sob:

Thank you all for your information.

Bellow my summarization of your answers.

It can be mostly divided into two things:

  1. I am happy with current state, when hit 100 I am done (and I am ok with that) or start new character.
  2. Diablo BAAAAD cry cry and nothing relevant

Well no wonder Blizzard don´t care about feedback :smiley:

Apparently endgame for D4 is reading pages of useless stats and then vendoring all your gear.

If they come up with anything better do let us know.

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This. It used to be somewhat entertaining to do that, but then you start to realize that some of these guys really are ok with the state this game is in and it becomes clear that it isn’t just blizzard that is dead. Diablo is, too. It’s a sobering reality.

End game for me is getting to level 100 and finishing the basics of the build (uniques and legendaries, but not having all the rolls perfect for other stats), and getting all the paragon glyphs to activate (usually level 15). I don’t really push after that is all done.
Each season I’ve been doing 2 characters - a sorceress of some sort, then another class - and each season the secondary character is a different class (so I have one of each when I get done).

For me, end game is being able to manage mobs of T80/90/100 dungeons. I don’t need to one shot ubers, though it would be nice, just being able to survive and hold my own is all I want. I just recently got a grandfather, which was my chase uber, so now i dont have much of a high drive for duriel. I am doing more Malphas, but vault of the loom is a longer grind even when doing rota’s… which is tiring.

My build is at a point where im salvaging everything i pick up.

For me, I consider end game to start at level 50. I have yet to hit 100 on any toon and have played since closed beta.

I treat the paragon board as endgame. I play at a slower pace but I also really enjoy the game.

I really have no interest in farming Duriel for a drop I’ll most likely never see.

It’s a game not a job.

I’d say end game in a H&S is activities for ppl at max level.

Here we have a mid/end game to play from 50 to 85 but nothing useful for 85-100.
In D4, you can’t do anything special at 100 you couldn’t already dobefore.
So lvl up to 100 is pretty useless.

We need something to do/unlock once we hit lvl 100 like Zir, for exemple.

Endgame for me is farming good items to propel original builds that are too weak to start with. The problem is, there is no originality possible with so few skills and uniques. Also not trading, which limits that. So there is no endgame for me.

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