in a general sense: everything after the campaign/story, everything after the game (-s story) has ended.
seeing as one can skip the story here - basically all of D4 is endgame?
not that wrong since your gameplay barely changes through the levels,
but more accurately, anything in WT4 since that’s were you can get the best gear.
but you’re right, without any goals to work towards, the feeling of “whats the point” sets in rather quick. once you’ve killed uDuriel and uLilith; only increasing the number next to the NMDs or farming Duriel for days on end for an uber unique seems rather pointless.
min maxing a character is pretty unnecessery if you can already oneshot uberbosses
Content that can scale to insane difficulty and provide commensurate reward for the difficulty.
A cool example from another game is that once you acquire a boss invitation you can still craft on it and give it mods to make it more difficult and drop more loot. You can do this for 2 Uber bosses.
The NMD sigils equivalent in that game have a big pool of random modifiers and the difficulty of the modifiers affect the quantity and quality of the loot that drops in the entire instance. Every instance also has a boss at the end. In the instances you can choose which type of random encounters will happen and each type of encounter has unique rewards and most of them have their own special endgame boss.
Loot being tailored to your class is a mistake. Collecting items for future alt characters is an awesome way to incentivise people to play more characters.
My endgame starts after killing Capstone Elias around level 55.
Season Journal has all the goals and objectives. I usually beat Slayer and Champion by level 90. And complete Destroyer by level 100.
Even after i completed the whole Season Journal, i seem like to continue playing. But this time with other non Cheese builds.
I usually end the season with hands-on with 4 non-cheese builds beating NM100 over and over leveling their respective set of glyphs all the way to level 21. Hope there would be an AoZ becoz my builds would try to beat them too.
Getting an Uber unique would be a bonus for me when i get lucky but i really dont require myself to be lured to its endless carrot on stick.
Well like in D2 endgame to me is somewhat balanced PvP.
In D2 every class had PvP build and some even multiple. Some were purely based on unique items like Widowmaker etc and that was great or on runewords like chaos for WW sin.
And since its 2024 there should be some 1v1 up to 4v4 arenas or maybe up to 12-20 FFA mode or capture the flag and that type.
End game for me in any ARPG I have played and some D4 specific ones:
Max level or in a game like D2’s case “mostly max level”
Above 90% “max power” that is possible based on either my perception (brew build) or build guide
All battlepass levels done
NMD100 completed or, if build cannot get their, whatever goal I set
Since seasons became a thing in D2 I just do one class per season, get it to the power level above, and then either play something else or if I am REALLY enjoying the character or mechanics for that season I’ll have it be my main game longer than getting to the above.
You are not alone, though I do like to challenge myself a little with what the season has to offer. S2 with AoZ i pushed my not infinimist nexro to aoz12 and was happy with that. S3 seems less interesting with gauntlet but i guess we’ll know more on the 29th. I’ve taken at least a month off each season so far though because content is lacking late game. I do try to play around with some builds but that’s about it.
Not worried about it as I play all classes. More end game only in the next expansion, like any other games. Latest leaks of the new expansion says we will have Raids and PvP arena.
There is no endgame. This is a Chinese ponzi scheme. You level to 100 and do exactly the same junk. It’s so radically boring and the fact that UBERs are so unobtainable to the average player is an insult as they have literally 100 million “dupes” for sale.
The endgame is clear. Buy materials, hunt for ubers until you get pissed off like me and start stating facts. Everyone else comes here to troll instead of adding genuine concern which tells me they are the actual sellers of the so-called “duped” materials.
No man would work all day and come home to this depression of a game unless he was obliterated on alcohol or drugs and doing 4 other things at the same time.
End Game ends when all content starts to feel trivialized or when you run out of methods of progression.
Typically, your willpower gives out before you are able to collect even remotely BiS for all item slots but even if you did, there is a high likelihood you will already be farming Duriel and NMD 100 with ease prior so what is the point if you get better gear?
This is the eternal problem for ARPGs and is why Blizzard has opted for Seasons. If you just have infinitely scaling rogue-like game, it gets old and repetitive.
Historically, the problem is and has always been that the game mechanics mean playing the game without a Progression element tied to it just isn’t fun in and of itself. The games SHOULD be designed around this. If the core gameplay is fun enough to play continuously without any sort of progression, then adding forms of progression just make it that much better.
Typically, games that are fun to play over and over are largely PvP. In an FPS game, this is just engrained in the genre. ARPGs have always had a problem with PvP. I cannot think of a single one that was that great.
End game for me is also ending the story.
And the story here has no end
In the firs 3 games you had that.
For me D4 is not finished until i kill Diablo, Lord of Terror.
Content that I can do solo or as a group team which requires a challenge.
Something similar to D3 rifts without stat set bloats.or like endless monster spawning until overwhelmed and group falls over.
I find the endless spawn one makes for creative ways to play solo or in dynamic groups. Especially if the waves function in truely unique ways and have abilities that are unexpected and funky.
For me endgame is when I hit level 100. After that I may play for a bit if there is something I feel I need accomplish but basically the game is over. It doesn’t matter what they add to the game if my character can’t progress, I will get bored pretty quickly. I’m not a farmer so that doesn’t interest me, if I find an uber great if not it doesn’t matter I’m not going to grind to find one. The game is all about the journey to me.