When I levelup it’s a pure grind, nothing is fun. Its all the same, there are zero mile stones,
I just don’t get it. Is the meaning that the leveling part Should be a s boring as can be and then when you finally reach lvl100 you can enjoy the end game?
In other games, say Diablo 2 you reach these small mile stones that make you feel like you’ve progressed. You gain a level where you can invest in a new skill that can really push you faster and you finish an act so you feel like the next act is another chapter of the game, items drop that actually make you stronger or better.
But in diablo 4 you gain levels to pick new skills but they don’t change anything, its all the same kill speed, u remain the same tankyness or quickness…there’s really no one skill that push you ahead of the curve.
There are no acts and nothing that could be construed as chapters so when you dont have that it feels like nothing is happening.
No item has made a significant change to my progress either and i’ve leveled 20 guys to close to lvl50. this is also very mindnumbingly boring.
All these stale boring things makes the leveling part of the game discouraging to continue. Was this the idea and philosophy of the dev team?
Maybe its just me but i can’t force myself to login to the game anymore. Maybe everyone else feel like this is a fantastic flawless game and I’m on the frinch.
I just don’t understand how one of the largest game companies in the world with the biggest budget in the world making a new title in one of the most beloved franchises in the world and spend many many years developing the game came up with something like this…It feels like a scam.
I just don’t get it. How did something like this happen. I for one thing this will go down in history as one of the weirdest. you had it all, you failed on every single point. its truely amazing.
The single most interesting aspect is why you went with level scaling. You have tried it before, twice right? In both WoW and D3 and both times you failed so hard, it was super bad.
I’m very very sure you made it just cus of greed, you knew its much less work to adjust things later so you need a much smaller team to keep the game going over the years so I get that part but you also knew for sure 100% no doubt that all players hated it, you knew it was so bad and so uncompelling and made players feel like they never progressed but you took it.
You spend many millions on this gamble which you probably already covered with your $100 dollar price tag for the base game. But in your greedy naivite you thought that either you could introduce new variables to make the level scaling feel better or much more likely you knew it would fail but you would recover the money and a few stugglers would remain in the game making you some revenue over time and just bail for your next ip and keep that tiny uphold team for the longevity of the game.
Well played but it’s a coverted scam. no one could prove it but taking all these aspects into account it’s definitely fishy.