How can you spend staff time designing 3 different kind of “once in a lifetime” powers for seasons 8, 9 and 10 while even simple leaderboards are only expected to exist in 2026?
Of course the powers can be cool and maybe some of them will have some lasting impacts in the longevity of the game, but absolutely NOTHING in terms of an unexistent endgame?
Really what kind of leadership Blizzard has? Are they completely blind to the state of their game and feedback of players?
You’re asking the wrong question. There is plenty of endgame content.
I think what you are asking is why is there no compelling endgame content.
There are definitely things I would tweak, but overall I’m okay with what there is. But it’s unrewarding. For example, there is virtually no item progression beyond base 800s (1 or 2GA.)
But Blizzard seems to be viewing retention the wrong way: they want to make the grind to those base 800s take longer, without providing reasonable progression past it or anything to do if you actually do get past it.
As much as I complain that item progression feels over far too early (and it does) there’s currently no reason for it to go further. Blizzard seems to think they can fix the latter just by making enemy stats bigger, without doing anything about the former.
That’s not the wrong question. No one asks “please gimme more irrelevant endgame activities”. Being compelling and meaningful is an obvious part of the equation
Back when I used to play WoW you could always chase something in pvp for instance. Most people that played WoW left the game way before the got done with it.
That’s the complete opposite of Diablo. You leave D4 because you have been doing pretty much the same thing you were with 3 hours into the game.
They even had stats shwoing that 50% of players reach T4, wich is much higher in terms of toughest difficulty achieved than other games.
It’s the repetiteveness that kills D4 in a much higher level than other RPGs
It sounds like you should be playing an MMORPG, then.
If you restrict “meaningful content” to people with maxed out characters, you are gatekeeping that content. Which would be fine if that content was skill-based, but what you’re proposing is at least based on maxing progression and since a large portion of that is sheer RNG, it’s ultimately content for very few people (which begs the question, why would it be developed) that will get outcries from those who just don’t have the luck to get there.
Which is why we have content that is copy-pasted with bigger numbers. So everyone can do some form of it.
We also have pinnacle content that doesn’t drop gear (Lilith) and people were upset about that because they didn’t like something difficult in a looter ARPG not being materially rewarding. So there’s that angle too.
So the other option based on your wording I would imagine is “something that’s still fun to do with a maxed-out character.” Which I don’t know?
Yes it does. In what universe you live in???
It’s a open world. You can do pits, nmd, helltides, pvp, undercity, uber bosses, Lilith, whatever you like.
That’s the D4 “endgame”.
LtP
But once found, game wouldn’t be more fun than it is now…
And whe would be back again to the “endgame” request…
Whatever the dev’s throw at “players” as “endgame”, it won’t be enought, they’ll keep asking for more…
The “players” simply don’t understand that the whole D4 world is the “endgame”…
exactly. Hence why i personally heavily welcome a slower progression curve. D4 has quite a lot of content. sadly most of it is just something people blast through.
I can only advice the people that feel the same way to not purchase a battlepass or mtx, like i did in s7 (which is rare for me, cause god knows im a sucker for cosmetics lol).
For s8 ill for sure wait with the battlepass, and see if the direction its going is solid for me. I wont purchase mtx just yet tho. So yea, if anything its only the BP for me in s8.
in s9 we can talk about mtx again i guess, if stuff is to my liking.