What is Blizzard's issue recognizing a lack of endgame?

I mean this is no underfinanced indie studio,

How can you spend staff time designing 3 different kind of “once in a lifetime” powers for seasons 8, 9 and 10 while even simple leaderboards are only expected to exist in 2026?

Of course the powers can be cool and maybe some of them will have some lasting impacts in the longevity of the game, but absolutely NOTHING in terms of an unexistent endgame?

Really what kind of leadership Blizzard has? Are they completely blind to the state of their game and feedback of players?

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You’re asking the wrong question. There is plenty of endgame content.

I think what you are asking is why is there no compelling endgame content.

There are definitely things I would tweak, but overall I’m okay with what there is. But it’s unrewarding. For example, there is virtually no item progression beyond base 800s (1 or 2GA.)

But Blizzard seems to be viewing retention the wrong way: they want to make the grind to those base 800s take longer, without providing reasonable progression past it or anything to do if you actually do get past it.

As much as I complain that item progression feels over far too early (and it does) there’s currently no reason for it to go further. Blizzard seems to think they can fix the latter just by making enemy stats bigger, without doing anything about the former.

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That’s not the wrong question. No one asks “please gimme more irrelevant endgame activities”. Being compelling and meaningful is an obvious part of the equation

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Yes, it’s the wrong question!
ENDGAME IS reaching paragon 300, there’s nothing else to do in D4 after that…

So stop asking for more “endgame”, because won’t be any other endgame besides reaching paragon 300!

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In what world do you live? :joy: Most people will never reach 300

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again, please define what kind of endgame do you have in mind?

Its becoming so boring how people keep parroting “endgame!” and cant even come up with what they want.

well, grinding is the endgame of an arpg in every case.

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If you were to ask 10 different people on this forum what is “endgame” you might receive 26 different answers. :man_shrugging:

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Opening the game with your near maxed char and having something meaningful to do in terms of fun or progression.

Diablo 4 does not provide anything in this aspect.

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Well, at one point you are done with every game.

I assume you cleared pit 150?

also, what do you mean with “meaningful”?

Not really.

Back when I used to play WoW you could always chase something in pvp for instance. Most people that played WoW left the game way before the got done with it.

That’s the complete opposite of Diablo. You leave D4 because you have been doing pretty much the same thing you were with 3 hours into the game.

They even had stats shwoing that 50% of players reach T4, wich is much higher in terms of toughest difficulty achieved than other games.

It’s the repetiteveness that kills D4 in a much higher level than other RPGs

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In Wow i was also done myself once i cleared the mythic raid and ended mythic dungeons on high levels. Shrugs

Of course wow has a lot of more toy and stuff to farm, but you cant tell me you expect that here, right?

well thats again something arpgs boil down to. You brought WoW into the equotion. D4 for sure isnt an mmorpg.

Again, what do you mean by “meaningful endgame”.

Just deliver an example, as if you were a dev and could freely decide.

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“Endgame” for me in D4 is looking for Diablo he is hiding someplace so my search never ends.

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The Pit is terrible. Please, no PIT.

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Well, then you are once again saying what you dont want.

What is this “meaningful endgame” you are asking for?

It sounds like you should be playing an MMORPG, then.

If you restrict “meaningful content” to people with maxed out characters, you are gatekeeping that content. Which would be fine if that content was skill-based, but what you’re proposing is at least based on maxing progression and since a large portion of that is sheer RNG, it’s ultimately content for very few people (which begs the question, why would it be developed) that will get outcries from those who just don’t have the luck to get there.

Which is why we have content that is copy-pasted with bigger numbers. So everyone can do some form of it.

We also have pinnacle content that doesn’t drop gear (Lilith) and people were upset about that because they didn’t like something difficult in a looter ARPG not being materially rewarding. So there’s that angle too.

So the other option based on your wording I would imagine is “something that’s still fun to do with a maxed-out character.” Which I don’t know?

So what would you find fun?

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I see plenty of endgame. Helltides, pits, nmd, infernal hordes, bosses, even T4 as the max dificulty

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Yes it does. In what universe you live in???
It’s a open world. You can do pits, nmd, helltides, pvp, undercity, uber bosses, Lilith, whatever you like.
That’s the D4 “endgame”.
LtP

But once found, game wouldn’t be more fun than it is now…
And whe would be back again to the “endgame” request…

Whatever the dev’s throw at “players” as “endgame”, it won’t be enought, they’ll keep asking for more…
The “players” simply don’t understand that the whole D4 world is the “endgame”…

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exactly. Hence why i personally heavily welcome a slower progression curve. D4 has quite a lot of content. sadly most of it is just something people blast through.

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Hope S8 is going the right direction, and S9 and after keep going that direction…

IF “players” want to finish season in 2 hours, go play EA F1 25!!!

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I can only advice the people that feel the same way to not purchase a battlepass or mtx, like i did in s7 (which is rare for me, cause god knows im a sucker for cosmetics lol).

For s8 ill for sure wait with the battlepass, and see if the direction its going is solid for me. I wont purchase mtx just yet tho. So yea, if anything its only the BP for me in s8.

in s9 we can talk about mtx again i guess, if stuff is to my liking.