What if Skill Ranks Weren't Just + Damage - Cooldown?

Skill ranks on gear can be cool, because they instantly boost output of an ability. In the tree, they’re boring to the point of not really being meaningful. Most abilities function fine with 1 point in them, and by the time increasing damage output actually matters, all your skill points are allocated.

What if it worked something like this? Imagine a skill called “Fiery Explosion” that deals instant fire damage in a circular area and has a chance to inflict burning. Let’s also say that like now, the most skill points you can allocate in the tree is 5 per skill.

Fiery Explosion
1 Point: Access to skill. Deals instant fire damage in a circular area; chance to inflict burning.
2nd Point: +Damage to skill.
3rd Point: Increase size of AOE.
4th Point: Increase chance of Burning.
5th Point: +Damage to skill and Burning caused by skill.
(Ranks above this due to equipment/effects slightly increase base damage.)

So let’s say you just want the ability in your rotation. One or two points is enough.
Let’s say you want to use this a bit more actively as a damage dealer. You probably want to use 2 or 3 points.
Let’s say your build works off proccing DOTs. 4 points it is.
Let’s say this is your main skill and you use it constantly. 5 points! Take it to the max.

Now let’s say you’re happy with it at 3 points, and you get a piece of gear that adds +2 to Fiery Explosion. Sweet, now you can take two points off the skill in your tree and use them elsewhere.

Something like this could add a sense of player agency beyond just “numbers go up.”

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I’m Hex and I approve this message.

2 Likes

This is fun. Maybe instead of additive points you can pick any of these because there’s a fan of nodes.
Neat idea.

3 Likes

They did this with the ultimates. And I thought they would continue with the other abilities. But I would like interruption points at 5…10…15. And no damage. It could be, at level 10 one of the heads of your hydra releases incinerate. At level 15 2 hydra heads release incinerate and last 2 more seconds.

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This is not a bad idea.

But as a start, I would also be very happy about having just a single one of these non-damage properties to increase for each point. Even cooldown reduction is not consistently covered on skills that could benefit from it.

Size or quantity properties are the most interesting to me as they add visual elements.

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Lost Ark’s Tripod system is more interesting than D4s, although, not perfect. You have have 3 different levels of enhancements. The first two levels have 3 different options to choose from and the last level has 2 options to choose from. Each enhancement has levels and they all fundamentally change the Skill.

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