Just wanted a place to come up with interesting ideas based off the game as we know it is now. Things that could be added later in seasons and DLCs. What ideas do you have?!
(This is not meant to be a place discussing what you don’t like about the game as it is now. Only new ideas and not about removing current systems in some future season/dlc.)
I will start it off with…
- Mythic Aspects - Based mainly in name to the 2019 reveal of “Mythic” items. Instead of having it be an item tier, allow through some process to upgrade an Aspect into a Mythic version. Maybe like fuse 4 of the same aspect or by using a rare type of resource. Or Both? As for what making an “Mythic” Aspect would do? Maybe we could make it a type of choice where you get a handful of effects to choose from that can be added to the Aspect, these could be preset choices that match the aspect. Such as
- making the aspect have a chance to inflict different status conditions
- Idea for the Rogue adding a chance to stealth to the aspect, like a dash aspect could have this added onto it, giving a chance to stealth after using it.
- Having aspects increase the durations of a status condition
- Barb - chances to activate Berserk
- Sorc - chance of crackling energy
- Necro - Chance to spawn another minion for x seconds
- Druid - Honestly don’t know druid enough
, So lets just say chance to foritfy
Not a final list, just examples of stuff that could be choices when upgrading an aspect to Mythic.
(the chances could be stackable, so it could start with like a 5% chance to stealth after using dash, but you could upgrade another Dash Aspect and if the choice is there to add a similar effect you’d have a 10% chance to stealth after dash.) These stackable choices gives you the ability to focus on a more specialized playstyle.
Another option for Mythic Aspects could be that when they are turned into Mythic Aspects the power they gain from specific slots is increased a little bit. So example is 2-handed going from what was it 100 or 150%? to either 125 or 175% depending on what it was. The rest of the slots would get a boost in a similar way.
(This option kind of adds a bit of power creep into the mix, which is not the worst as long as it was a season only thing.) If it were to make it into the base game I’d prefer it be balanced and introduce as little power creep as it could.
This was the idea I had! feel free to discuss it and/or post your ideas!